Reviews from

in the past


Really nice remake of the original. Glad I finally completed it after playing it as a kid.
Unique world which houses a puzzle platformer with cool enemies.
Multiple ways to go about solving each level.

I was really enjoying this until the end! The updated graphics, quick saves, and difficulty levels helped make it accessible to me. I adore the voice actors and Abe (follow me!), and the platforming was super difficult for me but I tried my best and kept trying till I finished. But there are a lot of secret rooms that I didn't know about, and if you don't save at least half, you get a bad ending. I saved 132 and got a bad ending (apparently the good ending is at 150). It felt like a slap in the face, all the time and effort I put in. Still really enjoyed it till the end, though.

A remake that was a bit undercooked unfortunately.

It's short enough to encourage multiple playthroughs, which will be needed since it's easy to miss some of the mudokons at the start if you don't know that you must look for them in secret entrances.

The fixed jumps will throw you off at first but it's easy to get used to them. Only had problems in later levels when using the mount and more precise long jumps are needed.


Versão repaginada do clássico de ps1. O game é divertido demais, bem criativo, mas o que pesa nele sem dúvidas é ter que salvar todos as criaturas pra ver o final verdadeiro, isso estraga a experiência.

It was really encouraging to see a comeback from this IP but it's sad to see that they only really took the game at face value. The new team have 'fixed' things that were really intentional parts of the design in the older game. Standing in specific places, moving a certain number of spaces per action, throwing things at specific locations - these were all very tactical parts of the game.

Now that everything is freeform and you can be anywhere in the 3D space, it makes everything much more clunky and difficult to be precise with. Also some of the grittiness and dirtiness of the old environments has been lost as everything has become so clean and shiny now.

It's a very well intentioned step in the wrong direction, but I'm torn as it was still lovely to see Abe making a comeback and the upgrade had so much potential. I just wish the dev's understood the game better.

Shitty ass remake. The original had solid controls and precise spacing. This had neither. No idea why they didn't have an optional control scheme like the original, not like a 'check my health' button was necessary.

Graphics are much worse than I expected. Looks like a D team kind of game.

Music was the only good part, at least for the most part. Some parts had nothing to replace the old music.

Remakes like this piss me off because they make it to where you have to tell people to just pirate the original and never touch the remake. Also it's somehow really buggy.

I'm in the credits of this game for naming one of the trophies, so that's nice. Unfortunately, New 'n' Tasty misses the mark in terms of visual presentation, with so much blooming neon lights that it ruins the dark, dank factory atmosphere of the original. Beyond that gripe, what's on offer here is a near 1:1 retelling of Abe's Oddysee, with only a few very small deviations to be found within the cutscenes and no major gameplay changes beyond a significantly increased number of Mudokons to rescue and some small camera angle shifts in addition to a nifty little DLC level focusing on the escape of Alf, a mud who we didn't originally meet until Abe's Exoddus back in the day.

Bizarrely, the Bad Ending cutscene is the only thing in this game that wasn't re-recorded, meaning the original audio is there and it's pretty jarring to hear Abe's original, higher pitched voice again for no apparent reason.

I really wanted to like New 'n' Tasty as it is the remake of Abe's Oddysee, which is a beloved classic, but I found the remake to be utterly boring, and cheap at times, with many technical problems.

Even when major problems are fixed, some games just feel wrong to play with and New 'n' Tasty is one of them. The movement is janky, and some of the visuals just look awful. These aside, the game has a charming atmosphere, but somehow way more playful than the original, creating this very weird mixture of slapstick comedy and darker themes. It is called ODDworld after all.

Besides that, some of the level design is just awful, and unfun to play, and the puzzles are more on the experimental side, meaning that you cannot figure some of them out on your first try, and you need to die a lot in order to find a good solution. This is mostly due to the fact that the puzzles are mostly movement based.

I think for those who never played any Oddworld games before this one is a good entry point, but I recommend others to just stay away from it and stick with the original, even though this remake is the new starting point for the franchise from now on.

There is a lot to appreciate in here and the original Abe’s Odyssee, from the delightfully somber art direction to the ingenious conglomerate of gameplay styles in one package (namely stealth, puzzle and 2D platforming), from Abe’s adorkable face to the dystopian commentary on real-world problems still prevalent to this very day.

But having a dedicated fart button is just one of those things you don’t take for granted in life, even if it’s only ever useful for a grand total of 10 seconds

Never played this series before this remake. Gameplay was nice and smooth. I think fans of the original will be happy. Might play sequel someday

As a remake, it holds its own, but as a remake of the classic Abe's Oddysee, it kind of fails to live up to the expectations. There are more Mudokons to save for some reason, and the true ending is locked behind saving all of them, instead of just most of them. Some of the gameplay feels way too stiff at times and some of the mechanics are fairly clunky as well.

Fun and unforgiving platformer set in a weird alien world. Dislike the need to 100% the game to get the true ending.

The setting and world building of Oddworld is so uniqe that I couldn't resist revisiting it through this "new and tasty" version of the game. But I probably should've left my fond memories of playing this on the PS1 alone, even though I can't get me to dislike this remake.

I think the world of Abe has come more alive here and the actually playing is more aligned with the cutscenes, and just for that this is worth revisiting, or experience if you haven't played the original version. It truly come off as a world that exist in it's own and you just happen to be able to be a part of it. Everything happens between the characters, from Abe's perspective and a lot of developers could learn a thing or two from this game on how to deliver context, story and dialogue without having to rely on "exposition talking".

What I had forgotten was how clunky Abe is to control, and that I downright hated the parts where you control Elum. After finishing those sequenses it didn't feel rewarding in a mastering kind of way, but more just lucky with the timing of the jumps. And I can't help but feel some of the puzzles are way harder because the enemies can now spot you from positions where they earlier was off-screen.

I don't regret playing this remake, but it would've benefitted from making Abe, and especially Elum, easier to control, maintained more of the originals "grittiness", make the visual cues on the maps more obvious and have a least one more directory later in the first stage.