Reviews from

in the past


A gorgeous platforming-heavy metroidvania with great visuals and a fantastic soundtrack. At times it was hard to keep track of all the glowing blobs on screen, but the game is so easy on "normal" that it really didn't matter. The only really aggravating parts were the escape sequences, which don't give you very much time to react to new obstacles and require mostly trial-and-error memorization. Fortunately they are quite brief, and most of the platforming is incredibly satisfying. Personally I felt quite let down by a couple of story moments, but the narrative vibe is still warm and fuzzy regardless.

Even though the escape sequences can be extremely frustrating, this game is amazing. The floatiness really fits the vibe, and it was a great milder introduction to the metroidvania genre. The combat isn't anything complex, but I found it fitting and enjoyable. The story is touching and I still listen to the soundtrack every now and then.

Ori is a fantastic adventure with smooth animations, sharp gameplay, and a gripping narrative.

Il gameplay da dipendenza, e lo stile grafico è molto particolare. Mi sono divertito a giocarlo e non vedo l'ora di provare il prossimo

started playing back in 2017? i think? but got stuck very quickly (was not a quick thinking kid back then lmao) and some time later our xbox broke, but i always remembered Ori very fondly as a game i would have loved to play more.

so you can imagine my excitement when it was on sale on steam!

(tbc)


Não tankei esse jogo. A direção de arte e ost são incriveis, mas o platforming, as habilidades e o combate não clickaram comigo. Queria muito ter gostado desse jogo, mas acabei achando paia.

5/10

Challenging and fun platformer with great visuals and even better music!

Does require some quick thinking and good reaction time, but the ability to place save points in most places with little cost makes failures less punishing and more of a learning experience overall.

Absolutely stunning game with a well-designed metroidvania world to explore. Great soundtrack and set pieces that blew me away (especially the escape sequences that bookend each "act"). The story was great at evoking emotion given its very short runtime and minimal dialogue.

Combat is lackluster, with the bash ability making it more interesting but still ultimately falling a bit flat.

An absolutely visually stunning game with satisfying metroidvania-style gameplay and an emotional story. So much of this game was crafted with lots of love and care, and it definitely shows. Gameplay, both combat and exploration, and presentation are top-notch.

If I had one gripe to give, the only thing I would say is that your main weapon can feel a bit unsatisfying when landing hits, as it doesn't really feel like you're actively involved in combat. But this is just a small issue, and one I know that gets fixed in the sequel. 100% a must-play.

A very fun platformer with a great story.

Art style and sound design are 10/10. The combat can be annoying and unintuitive at times. Makes up for it by being incredible in every other category.

Gorgeous art style, but wasn't a huge fan of the combat or save system. I've heard both of those are improved in the sequel so looking forward to that.

the vibes of this game are so good, the movement too

Um ciclo emocionante de cuidado e afeto.

Ori and the Blind Forest is an absolutely beautiful game, filled with a roller coaster of emotions, so many beautiful environments. I have never found any other game that has left me in tears after its first 10 minutes, and the game remains one of the most beautiful that I have ever played. The colors, lighting, and atmosphere are incredibly immersive and stunning, and the story is one of great emotion.

You play as Ori, a small and young orphan who has been adopted by a loving character named Naru, who becomes his caretaker, friend, and mother. They spend time relaxing together in the forest and eating its delicious fruits together, playing games, and enjoying their life, until, a catastrophic event begins to occur - one which caused the loss of many lives. Ori must help heal the forest and bring back its power and life.

This sequence is one of the most emotional moments I've seen in a game, and quite honestly, I can't watch it without crying. The beauty of Naru and Ori playing together and being so happy was something that brought me numerous smiles, seeing them with such joy. Playing as Ori, the desire to save the forest is overwhelmingly strong.

Throughout the game, you encounter and traverse through numerous areas of the forest, many covered in thorns and decay, but some life remains, from its forests, rivers, large hills, and areas both dark and light. You must defend yourself from creatures that attempt to attack you, and you must find a way to restore the forest and its life.

The game is absolutely incredible, as are the visuals, environments, the emotion, the details, and everything about it. My only complaint is that the game can become difficult... VERY difficult, at times.

Gareth Coker's soundtrack for Ori and the Blind Forest is also such an absolutely beautiful addition to the game. The collection of soundtrack still remains to be the most powerful and emotional soundtrack of any game that I've ever heard in my life. Each song is a beautiful mixture of incredible, touching, emotional, inspiring, and wondrous sounds, vocals, and instruments. The environments of the soundtrack fit the game perfectly, to a T, and further strengthen the immense beauty of this game.

Never has any game soundtrack had my tears flow, my heart race, and ears in awe, and my mind in ecstasy. I listen to it regularly, and still, it brings me so much emotion no matter how many times I listen to it.

The gameplay is really difficult, and I had kind of a hard time with it sometimes, but I still absolutely love it!

I couldn't recommend this game or its art or soundtrack enough. <3

Seria melhor se focassem em ser um plataforma estilo Rayman, terem optado por metroidvania não foi a melhor decisão. Como plataforma é fodao e como metroidvania é fraco.

Absolutely breathtaking game
Doesn't have much of a story but the gameplay is incredibly fun
Catapulting myself off steep cliffs once more

Everyone was right, this one is a perfect masterpiece. Not much in terms of a long or complicated story, but it does visual storytelling so well that you don't need much writing or dialogue. The game also played extremely well, with no technical issues at all. The game mechanics themselves are super creative and the game has you use your abilities in a variety of ways. Super enjoyable from start to finish. Definitely recommend it if you haven't played before.

I'm usually very confident when I come to say why I don't really care for a game. But something about this game just never clicked with me, and I don't definitively know why? I've beat this on both Xbox and Steam deck with close to a year gap between them. And idk, just kind of, everything about it makes me feel nothing? I'm normally very good at stating what's objectively bothering me about a game, but here a lot of it feels not only subjective, but I also feel that I'm wrong for feeling that way.

Like for example the graphics and artstyle. I look at it and find nothing wrong with it, it looks great and all but I'm for some reason just not in love with how it looks. Maybe I don't like the super detailed landscapes in conjunction with the very metroidvania gamey platformer level design with no foreground? It's just kinda flat. Most of the enemies don't really have strong visual designs, maybe it's just that the world itself isn't grabbing me. The whole thing feels weirdly minimalistic which is at odds with how stylish it presents itself. I'm kinda just thinking out loud here.

Then there's the save system. You put your own save points down. Which is another area where I'm left thinking negatively and yet I think objectively this is my fault and I'm wrong. It's so frustrating losing all progress since your last save, which is a totally indefinite amount of time. Doesn't help a lot of your deaths feel very sudden and perhaps, not entirely your fault. Could do a few minutes of easy platforming, nothing is really happening so saving hasn't entered my mind, oh instant death from something you couldn't really see coming. Then you're annoyed at having to redo so much so you rush it and make more mistakes. And I'm just like mannnn, the level design isn't really that fun as it is now I'm having to replay it all 'cuz Ori dies if a stick cracks under him too hard - And it feels extra bad 'cuz it's actually my fault I didn't place a better checkpoint when I had the chance. Had this same problem in Demon Turf, but it's even worse here considering this isn't just an A to B level based platformer.

On a less negative note, I'll defend the combat. I'm all about non-conventional game design these days and conceptually I don't have anything wrong with it. Allowing you to constantly do damage while on the move allows the focus to be on your own positioning. You can dodge projectiles and dance around enemies as you take them down. Feels really good once it's upgraded too. But then the topic of enemy design comes up and I find they don't really take advantage of what this combat would allow them to most of the time. And half the time you're dying to enemies just because their projectiles blend into the background or the way they move isn't really well defined. So like seemingly everything in this game, it's fine but leaves me feeling nothing if not slightly annoyed.

Skill trees, I just don't like 'em conceptually. They're a game design crutch that rarely truly adds to any game. That said, in the context of a metroidvania, I'd rather find EXP chunks that help me get my next level up as opposed to say, my 35th missile upgrade so I guess it's fine here.

The escape sequences and moments with the owl are mostly pretty sick at least. Makes me wish more of the game was full of memorable set pieces. Maybe that's my problem. The game puts out the vibes of a modern cinematic story driven experience, but most of the time you're solving basic puzzles and killing blobs in nondescript locations. Like you're just grinding through standard metroidvania nothing level design just waiting for something cool to happen again. The heights the game reaches so thoroughly outclasses ANYTHING you're doing for 90% of the runtime, and they're so good while featuring almost nothing the rest of the game has you doing. No setting your own checkpoints, just a well crafted dedicated platforming section that says "do this from beginning to end". No random enemies put there just so the empty room won't feel empty, any enemies are explicitly there to move the section forward in a meaningful way. No handholdy exploration where you're looking for exp orbs to level up your skill tree so you can choose which part of the game to make even easier (including just showing you on the map where collectibles are)

Yeah, I think that's what it is. The best moments in the game are thoroughly disconnected from how the entire rest of the game is designed. There's completely wordless, effective storytelling? Great! Why does most of the game not lean into that and instead have Navi follow you around saying nothing of worth. Striking visuals are great, but most of the game you're spending it looking at absolutely nothing. It's got the ability to be a fast paced and engaging platformer with memorable levels, but most of the time you're navigating pretty unremarkable areas that aren't really that fun to explore anyway. With potentially horrendous pacing issues if you forget to place a single checkpoint. It's got nonconventional combat, which is rad, but it's also got a skill tree full of combat upgrades, which is extremely conventional. And none of what you can upgrade really matters all that much, if at all, during the sections I actually really like. Ori is an indie game darling, but actually it's funded by one of the biggest corporations in the world making it feel a tad overproduced in areas.

Dunno, I understand you gotta have peaks and valleys, it can't all be bombastic action set pieces. But I just find the metroidvania style isn't playing into the huge strengths this game shows it can reach. At least, that's what I figure. Like I said for some reason it's hard for me to talk definitively on this game, heck I completely forgot I beat it a second time just last month - I'm mostly trying to explain to myself why I don't "get it" 'cuz I don't like just saying -eh it's just not for me-

I just can't help looking at this game and listening to its soundtrack and thinking "Am I a heckin' buffoon of a monster for not really liking this?" The ost really drives this feeling home like, it's playing all the right notes, with all the right instruments, it's a huge emotional production through and through. But all I can say coming out of it is that almost none of the music really stuck with me, just kinda blends together and 99% of the time means nothing to me.

I can recognize this is a beautifully made game with a boatload of love and effort put into it, which is more than I can say for a lot of games I don't care for. Normally if I don't like something I definitively tear into it and call out every area that went horribly wrong -even if I understand why the game has its fans, as I do here-. But In this case, it's a game that feels a lot less than the sum of its parts. I just don't feel anything towards this game beyond liking the core themes of the story. Idk, I usually have very strong thoughts I love to actively discuss and defend, but this is a whole lot of yappin' to say I don't really have much to say about this game. It's like, okay I guess.

Near perfect difficulty minus a few bullshit parts, fantastic design, music, what a great game

I love how the movement in this game feels- Ori is lightweight and fluid, dashing in and out and over obstacles with ease. The game doesn't feel unfairly hard- if I make a mistake and die, I can easily understand why it happened and how i should start fixing the issue. The story is emotional despite not having any dialogue, and though it's perhaps not the most unique, it's still full of potential as a heartwarmer and tearjerker both.

The "boss" battles of the game are intense chase sequences which test your mastery of new abilities, and they're full of a healthy adrenaline. Unfortunately, some parts can have /very/ steep reaction time requirements, and it can sometimes feel like you're intended to die as a learning experience and start over, instead of escaping by the skin of your teeth. This interruption of flow can be very jarring!

The music and the art, are, of course, top notch, and I don't think there's a single moment in the game that looks or sounds bad.

It was good, I mostly felt done with the game before it ended but there were tough platforming challenges until the end of the game. The combat sucked and the movement was awesome.

Depois de passar um bom tempo tentando platinar esse jogo, finalmente consegui pegar as duas últimas conquistas que faltavam (imortal e desajustado). Simplesmente uma das conquistas mais chatas que já vi, por que sempre que eu chegava perto do final, acabava morrendo de uma maneira totalmente idiota. Mas sinceramente, valeu cada minuto que perdi nesse jogo.

Maravilloso. Realmente uno de mis plataformers favoritos para siempre. La jugabilidad, la historia, la variación de habilidades. Amo los dos juegos de principio a fin. Se me hace un poco triste que no vayan a haber más de ellos en el futuro. Pero extenderlo más puede causar una explotación a la saga innecesaria.

A super good game, with a good sequal


O jogo não me pegou tanto mas pretendo dar uma segunda chance

This review contains spoilers

linear as shit but i don't even care or notice
(also i almost cried during owl backstory)