Reviews from

in the past


Visualmente maravilhoso, trilha sonora magnífica, jogabilidade muito divertida.
Definitivamente um metroidvania delicinha de se jogar.
Mas espero que o próximo tenha mais opções de combate.

Depois de 4 anos enrolando para jogar Ori, eu finalmente zerei. E valeu cada segundo.

O jogo em 90% de minha gameplay nele foi maravilhoso, as músicas são lindas, a história é daquelas que não precisam de uma profundidade imensa para ser marcante e emocionante, e o combate/sessões de plataforma foram muito divertidos no geral também.

Me arrependo muito de ter demorado tanto para jogar, mas me alegra que tenho sido uma experiência fantástica.

Meu Deus, esse jogo... É simplesmente perfeito! Por muito tempo não tive vontade de joga-lo, porém do nada me deu uma vontade imensa de experimentar como ele é, não tinha tomado nenhum spoiler sobre ele e aproveitei quase tudo oque eu podia no jogo. Me diverti muito do início ao fim. A história me encantou e me emocionou, os gráficos são lindos demais, e mesmo não gostando muito do estilo Metroidvania, amei esse. Super recomendo mergulhar nesse universo e aproveitar sua experiencia com essa obra prima!

looks great, plays great. sometimes looks too great to play great.
bonus points for playing as a little creature. this is a good trend in videogaming.
"combat" (and i mean that loosely) is kinda ass and really just adds more pretty fireworks - i think it's almost dishonest to call this a metroidvania

"we're gonna stop the volcano from erupting by plugging it"
think the next game should be ori and the fucking geology class

Heartwarming story, fun platforming, and great visuals.

Although I enjoyed Ori and the Blind Forest, the movement isn't as accurate as I would like it to be; and having to rely on enemies for some sequences can be frustrating. But the poor save system was my only real complaint. If you run out of energy cells, it can really shoot you in the leg.

Overall, I recommend Ori and the Blind Forest. 7/10


Já tinha comprado esse jogo há bastante tempo mas deixei ele de lado, tentei começar a jogar algumas vezes mas nunca voltava, me empolguei e comecei de novo, e não me arrependo nem um pouco, a história é bem legal, o design e trilha sonora é impecável, todo o senso artístico é excelente, e a gameplay também é boa e muito fluída, foi o primeiro metroidvania que eu joguei e com certeza vou jogar a sequencia desse e procurar outros, é um excelente jogo e dito tudo isso... VAI TOMAR NO CU EU TILTEI MT COM ESSA PORRA TEM UMAS PARTES DIFICEIS PRA KRL

mas é isso ai kkkkk muito bom

This review contains spoilers

When I first played Ori and the Blind Forest on my Nintendo Switch in 2016, I repeatedly asked myself why I didn't like it as much as the overwhelmingly positive fandom. I gave the original Ori (not the definitive edition), a 3.5, mostly because it doesn't satisfy in the overall gameplay aspect. However, I loved the story and atmosphere of the game, especially the music.

For multiple reasons, playing Ori and the Blind Forest Definitive Edition enraged me like no other game has ever done. Although I still adore the story and art direction of the game, Ori DE is atrociously designed.

First of all, the 'Hard' and 'One-Life' difficulties are not fun and borderline unfair. There are at LEAST 50 things that can one-shot you, mostly in the early game. What these things are, I could not tell you. Spikes sometimes do 2 damage, or 12, or 16. Not only spikes are inconsistent in damage numbers, but so are enemies. The amount of times I instantly died to something that only did 1 damage a few minutes before is baffling. Enemies are placed in the most frustrating spots, can kill you in spots they should not be able to reach, can kill you while picking up items or going through doors, and their projectiles will stay in the same spot whenever you enter or exit a room, making it possible to get one-shot by enemy attacks whenever returning to that room. How did these elements get into the Definitive Edition? I just can't wrap my head around it.

To make it even more frustrating, the achievement tied to 'One-Life' difficulty is bugged for some reason. Whenever you die, you must delete your save and restart from the main menu, or you will not get the achievement. Some other achievements are also bugged, but they can be earned by uninstalling and reinstalling, thankfully. Again...Definitive Edition, really?

To make matters worse, the beautiful graphics of Ori DE were also ruined for me. The game stutters, making it almost unplayable. I had to play on someone else's PC to be able to get the One-Life achievement, which is a major bummer. I have the original version of Ori on my PC as well, and that one works fine. Do I even need to repeat the question anymore?

Aside from the aforementioned problems, Ori and the Blind Forest just feels much weaker in comparison to Ori and the Will of the Wisps. In my opinion, the latter plays much more like a solid Metroidvania, especially in regards to combat, exploration, reward and boss battles. This was already my opinion when I first played Ori on my Switch, and it hasn't changed since.

If you decide to play Ori DE, make sure you have the right graphics card (has nothing to do with how old it is) and play the game on easy or normal difficulty, because otherwise you will start hating this beautiful piece of art just like I do right now.


Ori and the Blind Forest wasn't the first indie metroidvania. It wasn't even the first big one. But it certainly was one of the most important modern entries for the genre, and it still holds up surprinsingly well after almost 9 years.

The game plays very smoothly, the platforming is fluid (I pretty much did the water tree segment in one motion!), with my only gameplay gripe being combat. It's kinda slow, there's a lot of button mashing, some enemy attacks don't have tells to help you avoid them, and there's technically only one boss fight that I can remember, which later becomes a normal enemy (Not even the main antagonist is fought). Other than combat, Ori is a fantastic platformer, the level design is very well made, and skillful gameplay is rewarded by it (You can even get some collectibles and power ups before the intended time by pulling off stunts).

The story is simple, but it's beautiful and cute, with a nice message to it. And that's good, it doesn't need a complex storyline or worldbuilding (Which is nicely done in its intro section and while you explore the world) to be well made and worthwhile.

The music is great and perfectly fits with the atmosphere of the game in general and each individual section of the map. Same goes for the sound design, never was there a moment in which the audio parts of the game failed to deliver (And Ori sounds so cute, especially when emerging from water bodies).

One of the best things about this game, however, is its looks. This game is nothing short of gorgeous, and it's no overstatement to call it one of the best looking games of its time, even nowadays and after an even better looking sequel it still shines. Set pieces are a highlight, the place after the water tree segment made my jaw drop.

It's a short and sweet game (Only took me about 13hrs with some thorough exploration), which is good in almost every segment, being held back by its combat. Overall a great game, and would recommend to anyone that likes platformers and metroidvanias and wants a short but worthwhile adventure for a week.

SCORE: 8.5/10

first of all, i want to reiterate what everyone says about this game and that is that it's beautiful!! the visuals and soundtrack in this are gorgeousss. now, the game starts off slowish and the platforming is tedious with how limited and floaty ori's movement is at the beginning but once you get enough abilities it becomes such a joy to move through this world. even then, there are some later gameplay sequences that were geniunely frustrating because of how much they depended on random attacks and you memorizing them. the story is very touching though i wish it got told a bit differently because those random narrator segments thrown here and there had me a bit lost at times ngl. all in all, very cute great game, i'm not that into metroidvania games but this was a nice way to ease myself into them since it's very linear in spite of its genre. hope to play the sequel soon (i say knowing it'll take me like five years to get to it) :-)

I love the music and the art is very well done. I couldn't get into the setting or the story. The combat is lame. Everything is dark, and it can be hard to tell what's going on visually. I also just don't like metroidvanias. I thought this might change my mind on the genre, but it didn't.

I still absolutely love this game.
The short longetivity isn't a problem to me it's a quality. I come back to this game so regularly and it's always such a pleasure

Everything from the soundtrack, the game design, the art.

Masterpiece through and through.

This is a game I've been waiting to play for quite sometime, however, I never actually got the chance to until recently when I decided to throw out the whole "I want to stream only old games" which has become a new set-up as I now stream a much larger variety of games weekly! But I'm getting off track.

Ori became popular not only because of the cute main character, but how beautifully animated it is and how it carries a deep, yet simple narrative by having no actual words being spoken and any dialog is fairly light. As with all metroidvania games, you will have to retrace your steps, however, unlike the games that name-sake is from the locations are unique and well-crafted enough that you don't feel like you're re-tracing the same damn corridor for the fifth time in a row. Hell, in some cases I've gotten lost because I was paying so much attention to the background and not where I should be going on the map.

I highly recommend it for any fan of Platformers/Metroidvania games.

My stream if interested in my genuine first-time experience of the game

Completely outclassed by its sequel in pretty much every way, but this is still great. Still not a fan of those escape sequences, which can get frustrating due to both lack of clarity and throwing instant kill nonsense at you. Ironically, they just get shorter and easier as the game progresses. Not much to the combat either, but the game doesn't really focus on it much. It's almost entirely pure platforming, which is all good and well polished. Some of the best movement and animations in a metroidvania too. Just running around the world is fun.

Thank you Microsoft for publishing this and Will of the Wisps and then apparently deciding never to publish another good game ever again.

Every game should let you shoot a projectile and then parry that sucker

The first few minutes of Ori are just incredible. You get one of the most emotional cutscens in all of gaming history, told in a way that reminds me of the Disney classics, both in the sweetness, music, and in the wonderful aesthetic of the game, which resembles fairy tales. This fairytale-like atmosphere never leaves the experience, thanks also to the occasional narration of the event from an outside perspective. The events told are very simple (suited for fairytales indeed), but never stop being engaging, even if for large parts of the game they feel absent.

The best part of Ori for me though is the animations and movements of the protagonist. Going around the map is simply a pleasure, and it gets even better whenever you get a new upgrade based on your movement (dashes, higher jumps, bouncing on enemies...). On the other hand though i didn't like the "action" part of this metroidvania; while the exploration of the map and the whole movement system is a joy to the eyes (and to the gamepad), the shooting mechanics are just boring, and slow down the rhythm of the game, expecially on higher difficulties, where enemies can be very spongy. This isn't helped by the fact that leveling up can feel like an ordeal (mostly in the middle part of the game), and leveling up also means reducing the time to kill enemies and the fluidity of the gameplay. This was really nagging the experience during the first half, but it got better towards the end.
The exploration is really rewarding, but i didn't find as many secrets as i had hoped (even comparing to other metroidvanias). Somehow I think that the game would have been better as an "open platform" and not as a more classic metroidvania (so less shooting and more moving).

My opinions on Ori changed a lot while playing it, but i never thought it was a bad or mediocre game. In the end I think that the strongest parts of the game get dragged down a bit by some more annoying elements. This could have been a real masterpiece, but eventually it's "just" a really good game.

Não tankei esse jogo. A direção de arte e ost são incriveis, mas o platforming, as habilidades e o combate não clickaram comigo. Queria muito ter gostado desse jogo, mas acabei achando paia.

5/10

Eu literalmente nem sei o que dizer, esse jogo é especial demais. O único defeito é que ele acaba.

Ansioso pra ver como o Will of the Wisps consegue melhorar algo que já é perfeito.

Bom metroidvania com design de arte lindíssimo. Às vezes o gameplay é desengonçado e o jogo fica visualmente poluído, e houve momentos em que a jogabilidade me fez querer arrancar um dedo fora com os dentes, mas tudo bem, nada grave. A música não me agradou muito, mas também não ofende. Na verdade, me deu sono.

Quanto à história, não consegui me importar com nada do que acontecia. Só lembro de uma coruja cabulosa que às vezes aparecia pra tocar o zaralho e a voz irritante da bolinha de fogo que acompanha o personagem.

A exploração do mapa, juntamente com as habilidades que o jogador adquire, fazem uma ótima combinação. Realmente, metroidvania é igual pizza: mesmo quando não é muito bom, ainda é bom de alguma forma. Não é perfeito, e tudo bem, nem tudo é (exceto Hollow Knight, que é perfeito).

Beat this game in a few days and I got some thoughts

Ori and the Blind Forest felt like the obligatory indie platforming darling that everyone HAD to play, or else your opinion on platformers get laughed out of the room. And for the most part I kinda felt a disconnect with much of the praise this game was getting.

Don't get me wrong, the graphics and art design of this game are undoubtedly beautiful, and every environment looked stunning, but as for the overall platforming, I wasn't having the best time.
Much of the early-game requires you to execute incredibly precise jumps, but it grew pretty frustrating to execute since Ori is such a floaty lil guy. This would kinda continue up until I finally got the bash and double jump abilities. While I still kinda have some gripes with some platforming sections (Fuck Black Root Burrows), I was having a lot more fun. In fact, I actually really enjoyed the last two areas of the game, (the Valley of the Wind, and Mount Horu go fucking harddd).

I don't wanna harp on the combat too much, most ppl who've played this game say it's bad, and I agree. Having a stupid lil energy ball fight your battles for you gets very annoying veryyy fast. But I mean it wasn't enough to ruin my experience .

But anyways I'm glad i gave this game a shot, and I can't wait to play the sequel, since I heard that was better (just like with RE 2) lmao

There were two things I knew about Ori and the Blind Forest when I booted the game up for the first time: (1) it had been compared to Hollow Knight despite the fact that it was released two years prior and (2) the main character was a white rabbit-esque creature named Ori. Everything else about the game - the mechanics, the story, the lore, the crushing difficulty - I learned during this first playthrough, and I was completely unprepared.

Ori and the Blind Forest is a Metroidvania released in 2015 for Windows and Xbox One and later in 2019 for the Nintendo Switch. Developed by Moon Studios, the game tells the story of the titular character Ori, a guardian spirit of the Nibel forest, who fell from the Spirit Tree during a terrible storm as a newborn. Ori is fortunately adopted by a creature named Naru, who raises the spirit as her own. A cataclysmic event, however, soon causes Nibel to wither and die, leaving Ori to save it from impending doom by recovering the light of three main elements: Waters, Winds, and Warmth. To complete this task the player takes control of Ori and must jump, climb, bounce, bolt, and dash their way around the game's treacherous and unforgiving world avoiding boiling acid, incendiary lava, falling debris, crumbling bridges, sharp spikes, and other deadly hazards. To combat enemies, break obstacles, discover secrets, and fully explore the forest of Nibel, player’s must find, unlock, and master an assortment of abilities like the Spirit Flame, Charge Flame, Bash, Stomp, and Light Burst. Along the way, the player can also discover health cells and energy cells to upgrade Ori’s health and abilities to make this difficult game less of a challenge.

As for my time with Ori and the Blind Forest, I couldn’t have been more pleased. The art style of the game is impeccable; the story is tear jerking and beautiful; the gameplay is fluid, intuitive and constantly evolving with each new ability; and the character designs and the forest of Nibel as a whole are unique. While I could spend several more paragraphs gushing over the positives of this game, there are few gripes that keep Ori and the Blind Forest from achieving a perfect 5 out of 5. First, while the game world and backgrounds therein are expertly crafted, they may just be slightly too perfect. What I mean by this is that several times throughout the game it is near impossible to tell what is a platform to land on and what is part of the background. In a game heavily dependent on expert platforming, this small issue can have huge downsides. Second, Ori’s movement is a tad too floaty for my liking. I obviously got over this during my playthrough, but, again, in a platform heavy title it is incredibly important to be able to adequately gauge the length of a character’s jump. When that character’s jump has an unknown weightlessness to it, however, any estimations of where you may land after any given button press is near impossible. Third, while not something I really knock off any points for, it’s important to state just how difficult and unforgiving Ori and the Blind Forest can be. One wrong button press, one slightly off the mark jump, one misjudged landing, or one unavoided enemy attack can immediately lead to a death. While this typically wouldn’t be an issue with modern auto-save features, Ori and the Blind Forest takes a different approach to save mechanics. Where most modern games auto-save a player’s progress at certain checkpoints or after certain actions are taken, Ori demands that the player manually save their game by holding down a button. While this feature does allow a player to save nearly anywhere, it can also inadvertently lead to several minutes lost of game time. This loss of progress is, of course, the player’s fault for failing to save, but in such a fast paced game as Ori and the Blind Forest, stopping mid adventure to save seems nearly counterintuitive. I bring this up alongside the discussion of difficulty and not as its own negative because I believe the difficulty and the saving feature go hand in hand. A difficult section, boss fight, or escape sequence encountered after several minutes of carefree and saveless gameplay can lead to a slew of lost progress. Therefore the difficulty and the save feature inadvertently causes players to lose progress that a modern auto-save feature in the most difficult of games would have saved them.

Despite the negatives listed here, it should go without saying that Ori and the Blind Forest is a fantastic game. I hope these negatives don’t put anyone off from experiencing this game, as it is truly one not to miss. From the adventurous story and beautifully detailed worlds, to the deadly and crushing obstacles, enemies, and overall difficulty, Ori and the Blind Forest is a masterclass in video game storytelling and design. I can’t wait to try the sequel.

So, I played the original mistaking it for the definitive. And now after playing both the og and its sequel, went to definitive. 100%’d it too. In retrospect, with full context, I only love the story even more. And the addition of content for Naru, with 2 new areas is great. Adding two new moves helps to diversify the combat, a gripe I had with the original, and makes movement feel more varied in how you approach it. It’s so nice. Also the qol of moving between fountains is great, and that’s what drove me to 100%. I’m glad I personally played both versions of this game, because this way it’s left me leaving the definitive edition loving it even more.

dear xbox, fuck you for not giving me my 100% completion because i didn't step my foot in one tiny corner of the map

i earned that 100%

Blind Forest is a game that nails almost everything it attempts, from its gorgeous presentation, fluid platforming, simple but charming story and mesmerizing music you have a recipe for a near perfect game.

Except there is one fault with the game, and it is unfortunately a big one, the combat. Blind Forest’s combat is painfully boring, slow and offers basically no player expression. In a game with such top tier gameplay across the board when it comes to anything else about the game it’s a shocker one of the most integral aspect about the game is so lackluster. To make things worse there’s really no good fights in the game, some are ok but enemy design is dull.

But as I said almost everything else is perfect about the game, it’s short, well executed with no fluff or filler.

Visually I mean wow, like seriously wow, it’s one of the most visually stunning 2D games ever made.

The music is also exceptional, I still have the soundtrack saved to my phone.

The story is simple, a little boring and predictable at times, but for a game that can be knocked out in 8 hours it doesn’t need to be anything more. It’s a short, moving and well executed story about family and it serves its purpose well.

The platforming is some of the best I’ve ever played, quick, responsive and extremely fluid. The movement and platforming is put on full display in the excellent chase sequences where you have to utilize every tool you have to escape from an enemy or hazard.

Overall the game is top notch and only weighed down by one beyond frustrating aspect, I wish I could give Blind Forest higher as it deserves higher, but for me it’s a 7.5/10

graphics and gameplay great
soundtracks decent
story okay-ish
7/10

Ori and the Blind Forest is a visually stunning and emotional adventure that is well worth the price of admission based on presentation alone. Gameplay involves platforming, with various movement mechanics like a unique projectile parry, and combat to fill the spaces between. Combat is admittedly shallow, especially compared to its sequel, but it has just enough depth to avoid getting tedious by the end of this 10-hour title. The musical score of the Blind Forest is incredible, containing emotional and energetic tracks alike. Overall, the Blind Forest is overshadowed by its sequel, but several key moments (namely the incredibly presented escape sequences) still absolutely hold their own and make the title worth playing before WotW.

I forgot how much I loved Ori and the Blind Forest. It’s a game I’ve been meaning to replay for a long time now, almost 3 years ago to be exact. The variety of games I’ve played have changed drastically, so I wanted to see if I still adore this game, and I absolutely do. I mean, I was willing to go through and 100% the game for what would be my third time now, so that means something. But through it all I’m still glad that I love this game as much as I do.
Ori and the Blind Forest is of course a Metroidvania, and one aspect I think is integral to Metroidvanias is movement. How you explore through the world, get from point A to point B, and finding areas you weren’t able to go to before, all these factors are integral to look at when making a Metroidvania, and I’d say that Ori and the Blind Forest does this extremely well. Ori’s movement is amazing, and feels so fluid, even from the beginning when you don’t have any upgrades. And when you do get upgrades, the movement gets so much better. There’s certain classic Metroidvania upgrades like a double jump, or jump, but Ori has some fun upgrades to his abilities as well. My favorite of the bunch is easily the Bash, being able to use enemies or enemy projectiles to leap higher into the air feels so good to do. Especially as you can also use the enemy projectiles to destroy barriers you couldn’t otherwise destroy. There’s also additional other abilities that are fun to use as well. The Charge Jump, though I definitely had trouble at times using it, felt super good to pull off, especially when you have to use it multiple times in a row. Ori’s movement options just feel amazing, he’s easily one of my favorite playable characters in a Metroidvania because of this.
And the environment of the game’s world is also made in a way that really shows how good Ori’s movement is. There’s so many areas that are perfectly crafted for you to utilize Ori’s abilities, and I really do feel like I utilized them all. Each environment as well also has some really great ideas to them that make them unique to each other. One of my favorite areas in the game is the Black Root Burrows, an area that you’re hinted at existing very early in the game, but can’t go into until somewhat later. And when you are able to go into it, it’s completely shrouded in darkness, and you have to find your way. It’s a really good challenge that I adore. And this talk about how well crafted the game’s environments are doesn’t even acknowledge just how gorgeous they are as well. This game in general is just super pretty.
I also love how the game doesn’t exclusively open up through the movement options you get. While yes, most of it does open up through movement options, it doesn’t always. After clearing specific story markers, you’ll unlock new areas that you weren’t able to go to prior. Particularly the main one I think of is that until you clear the first dungeon, you’re unable to swim as the water is toxic. Once you clear that dungeon, the water is cleansed, and you’re able to explore so many new areas. It’s just such a nice way to unlock areas naturally through story events, and I absolutely adore it.
And while it’s obvious from my talk about Ori’s movement and the environment of the game, I think this game excels extremely well with platforming. It’s why I love this game as much as I do I think, the platforming is just that good. While most of the game’s platforming is still amazing, easily the best sections of the game are the escape sequences. Specifically, after each major dungeon you have to go through, you have to escape as the environment puts you in danger, and they’re easily the best sections in the game. It’s a true and proper test of your platforming abilities, and the general presentation of it all is immaculate. And alongside the talk of presentation, it feels so good properly clearing it, it really does give an amazing sense of relief, especially since there’s no checkpoints in the escape sequences.
While I mention that I think Ori and the Blind Forest excels excellently well in platforming, I really wish this game didn’t have combat. The full appeal of this game to me is the platforming, and it’s where I have the most fun, but I feel the combat doesn’t really add anything. While the enemies that shoot projectiles and can be used for Bash are fine, encounters that are strictly combat are just kind of boring to me. The reason why I would be fine if combat was just not in the game is because I just simply imagine my opinion of the game would not change if combat was not a part of it.
I also really adore the story. It’s not anything too complex, but how it’s executed is something I find amazing. I don’t really want to speak of it too much in detail, even though it is a simple story, I do think it’s one that should be experienced firsthand. But I love how you can clearly see how the characters are feeling, even though there’s very little dialogue, especially when it comes to Ori himself. I also love how the music of the game really builds in important scenes as well, especially in the final section of the game.
Yet again, I forgot how much I adore Ori and the Blind Forest. Platforming, Environment, Music, it’s all immaculate. It’s so fun just to move around the world, and take in everything that the game has to offer, and it’s still easily one of my favorite Metroidvanias. I would like to replay Ori and the Will of the Wisps at some point, but I remember not liking it as much as the original game. That being said though, we’ll have to see if that’s still true.


Bash is one of the most fun and satisfying mechanics i've played with in a 2d platformer and if this game just focused on that instead of bloating the game with 15 other mediocre generic abilities this game would be truly fantastic.

Se ha sentido un poco injusto en algunas partes pero no puedo negar que el juego ha sido precioso

Played this on hard for the first time during a rough period and it did wonders for my mental health, this game is amazing and I'm 100% it soon (and playing the sequel for sure)

Um ciclo emocionante de cuidado e afeto.