Reviews from

in the past


fun but touhou luna nights still solos

Did not think I would be saying this before 50, but.... I just wish it was harder.... maybe a bit longer as well.

Otherwise, a wonderful game that doesn't just take from SotN but builds upon it with interesting magick, cool bow mechanicks (mandatory for an elf obv.) and a dash of Ikaruga sprinkled in. I can only hope for part 2

Firstly, that's a terrible name. Second, I had no idea this game was part of an actual IP. Apparently Record of Lodoss War is a popular japanese d&d campaign media.

This is my 2nd team ladybug game. They seem to have a formula for metroidvania games that is pretty obvious when you compare touhou luna nights and this. The games are still like distinct, but they also are both so obviously different flavors of the same gameplay. Overall they focus much more on the "vania" part of metroidvania. This style of game isn't a huge appeal for me, but it's still fun

I think i prefer touhou luna nights, that had better bossfights,music and more interesting enviornments.
The best part about Deedlit in Wonder labyrinth is the core mechanic of switching between two different elements. This is pretty rad. It's cool how killing with one element will charge up the other. This mechanic is kind of like the color switching in ikaruga, where you can absorb attacks of an element but want often want the opposite element of an enemy to be good at hurting them.
I enjoyed how you get the ability to hover really early on, it felt kind of sweet for that to be the starting point of 'vania movement.

This game is really generous with healing. That's both negative in how it hurts boss fights but also a positive because I'm not exactly a fan of retrying boss fights. {Generally i prefer games with high difficulty/low punishment}

The bow & arrow puzzles in the environment were hot garbage

Every area has some colored doors which you can open. Sometimes an area will have doors that are opened by a future area or bonus rooms out of reach with your current movement. It's kind of boring to trek back over to these once you get whatever key progress. Like it just feels like a waste of my time. It's not a meaningfully challenge to look at your map and remember you had some small inaccesible bits of previous areas. Most other metroidvanias i've played do this much better.

My biggest problem with the structure of the game is that it's linear, you just freely explore each level (and sometimes do minimal backtracking to previous areas to pick up more bonuses). To me that isn't worth calling a metroidvania. Yeah you get new abilities that "open up paths in the world", but it's really just a sequence of finishing each level to unlock the ability to go into the next area (which is directly connected to the previous). The world design also felt very pick a pathy, which was annoying.

The story did absolutely nothing for me. Maybe i'd like it better if i was familiar with the IP? Current take is that it's a complete waste of time

é bem competente mas prefiro até mesmo um jogo quebrado do que com pouco carisma e personalidade
Eu fiquei enjoado da estética da Lady Bug e acho que podia ter mais Djinn no jogo, o minigame de tiro a alvo é forjado

I used to never finish Metroidvanias because they lose me in the first few hours. But something about this game's level design, hud, visuals, music, it got it's hooks in me and I couldn't put it down until I saw credits. Now I love Metroidvanias. So, thanks for that.


What a delightful little game, and a marked improvement over Luna Nights. There is, however, not a lot to say about this one. It's just a very solid, very enjoyable SOTN clone and that's about it. Plays and looks like SOTN, but very well-made with smooth combat that feels very familiar without feeling like a hollow ripoff, interesting and rewarding exploration with genuinely good equipment to be found in secret passages, as well as cool aesthetics and fantastic pixel animation. This one's not going to blow any minds as far as originality is concerned, but it's an easy must-play in the SOTN-style subcategory of metroidvanias. There's a flaw or two, of course, and some might argue that the game's length is one of them, but I find it refreshing that you can completely 100% this game in like a dozen hours and the short runtime allows me to not really care that maybe inventory management isn't ideal. Get in, enjoy some very solid metroidvania action, out before it gets old. Hope these guys make more, even bigger and better, metroidvanias!

Okay, actually, I will add one major complaint: this game is way too easy. I cheesed almost all of the bosses on my first attempt by just keeping one of my spirit skills at level 3 and using it exclusively to heal, which makes sense if you try the game, while using the boss attacks to refill my magic and constantly spamming magic attacks. It's kind of a joke how easily this game design can be completely broken with obvious tactics. I don't personally hate easy games, though, so it didn't take away much for me and I'm just noting it in case someone reads this. I actually really enjoyed that this game and dev team is focused on opportunities and not limitations. In a post-Dark Souls world, it feels like every game is obsessed with punishment and this game just lets you do cool shit without being too concerned about difficulty. I like it.

Seems like I can't even complain about this one without turning that paragraph into a positive, so I guess that means I very much enjoyed this game. I can muster one final complaint, though; if you care about story, but haven't seen the anime, you will have no clue what's going on. This game is a sidestory for fans of the anime and it does not concern itself one bit with explaining itself to people who haven't seen it. This is not one of those side stories you can enjoy without knowing the main story because it's nothing but what seem to be callbacks and references and the story does not stand on its own. I guess Deedlit was in love with some dude named Parn, he died and this game is basically her dealing with his death? Luckily for me, I couldn't care less about the plot in a game like this, so it didn't matter for me, but story hounds beware. I'll just end this paragraph, and the review, by repeating that this game is great and any metroidvania fan, especially SOTN fans, should play it immediately.

We didn't deserve a treat such as Lodoss before, and we don't deserve a treat such as Deedlit in Wonder Labyrinth now.

Not really a Metroidvania fan, but Deedlit is just a really great video game in general. Gorgeous pixel art, smooth and engaging combat mechanics, exploration that is intuitive, recommend this for folks looking to try out this genre.
https://podcasters.spotify.com/pod/show/thethirstymage/episodes/Some-Retro-Style-Indie-Games-That-Are-Deedlitful-e1f7cbl/a-a7gvsi7

Un Castlevania con otro nombre, sencillo, divertido y con un apartado sonoro espectacular. Estando gratis en Gamepass se lo recomiendo a cualquiera si le gusta el género metroidvania

ELF GIRL GAMING
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ELF GIRL GAMING

Muy bien metroidvania, pero, no tan bueno como otros del mismo estudio

Bem bom. Muito curto e algumas mecânicas são bem chatinhas.
Visualmente sensacional e a maioria das lutas são bem legais.

A charming little game that boasts dazzling pixel art and an enchanting soundtrack. Thanks to great animation work, the gameplay is immediately satisfying and gives you enough enjoyment throughout its short runtime. It is however somewhat unambitious and can be easily mastered within a few play-sessions. Due to a lack of difficulty and mechanical depth, the game doesn't offer much in terms of replayability, which only makes some of the less favorable gameplay and control decisions stand out more. It is also difficult to recommend to anyone not familiar with the Record of Lodoss War series, as the story makes little attempt to contextualize what is effectively the prologue to a sequel series of novels.

Superbe aventure, les environnements sont très beau, le gameplay du personnage est précis et fluide. la variété d'ennemis est bonne, avec chacun leurs pattern et faiblesses. Dommage que le système d'éléments soit sous exploité. Les boss sont sympas mais parfois trop simple car ils meurent trop vite, ce qui permet de les tuer sans avoir à apprendre leurs patterns. Enfin l'histoire m'avais l'air très bien mais malheureusement je ne connais absolument rien à la licence Record of Lodoss War donc je passe surement à ôté de beaucoup d'éléments de l'histoire. Je recommande aux amateurs de mtroidvania.

Um jogo de ação/plataforma interessante, claramente inspirado em SOTN, mas as mecânicas eram bem diferentes, e menos foco no lado RPG. A história também foi legalzinha. O gameplay é legal, mas algumas mecânicas são estranhas. A maioria dos chefes eu matei tankando tudo. Foi bom enquanto durou.

I have had Record of Lodoss War: Deedlit in Wonder Labyrinth on my wishlist for quite some time. I've heard it's a pretty decent metroidvania/symphony of the night clone that while good is rather short. The whole game could be completed 100% in a single weekend. This is mainly why I had this one on my wishlist.

Graphically it looks like it came right out of a PS1 Castlevania game and has that look and charm to it. This would be the perfect new game to play if I only had a couple of days to play something new before a bigger title. Once it becomes cheap I am in.

So when it did, it was an wasy purchase. It's a fun albeit standard metroidvania game, with the classic map design and room completion look that many have copied from Castlevania. It's not hard by any means and completion feels like it moves at a brisk pace. There plenty of different enemy designs and bosses thrown throughout so I'm never fighting the same enemies again and again.

The story I didn't get anything out of. I think this game is based off an anime I"m not sure but no knowledge of it's source material is required. Heck it seems like it doesn't really add anything to it as far as I could tell.

I think if you go into this with the right expectations you can find some good short burst of fun. As long as the price is good. Record of Lodoss War was a tasty snack before I save room for a much bigger meal but in it's wait I'm not hungry.

Platinum Trophy #180

incredible game with impeccable level design. everyone knows this game is inspired by SOTN but i appreciated how they were able to introduce new and unique mechanics to the gameplay. i also enjoyed how by the end of the game the boss battles get more "tactical" - it was really fun fighting the bosses and planning which power would be more appropriate for the moment/which item i should choose.
wasn't really a fan of the story and i think the UI for choosing your power/item gets unpractical displayed vertically when you have lots of items/powers. but yeah, it's a wonderful game and doing it 100% was really fun!

foi o mais próximo da tal "sequencia espiritual de SOTN que muita gente sonha que eu já vi, inclusive corrigindo muitos problemas que eu tenho com SOTN

This game is just Symphony of the Night but you play as a woman, ew!

Record of Lodoss War: Deedlit in Wonder Labyrinth is a Metroidvania, actually, it's more than that it's a Symphony of the Night-inspired game. You might say that these two mean the same thing but not all metroidvania plays like Symphony of the Night, like their previous game for example, Touhou Luna Nights. This game doesn't play or look anything like Symphony of the Night while Wonder Labyrinth actually takes many cues from SOTN like the same type of melee weapon, similar art style, similar walk animations, similar enemies, and this isn't a complaint by any means I actually support games taking cues from other, why bother being original when you can just improve on past works.

Other than that I have no complaints about the game, it's just a really well-made Metroidvania game that may be a bit short but it is always often to be expected with this type of game.
Should you play it? It's definitely a must-play and a hidden gem, I never hear many people talk about this game as much as Luna Nights.

Cortito, nada expositivo, con enemigos desafiantes pero asequibles, con una mecánica de toma de decisiones durante los enfrentamientos muy interesante y con unas físicas más que decentes tratándose de un juego pixel art. Infravalorado.

Que jogo gostosinho de jogar...história ok, jogabilidade muito boa e precisa, apresenta uma mecânica interessante envolvendo os espíritos e é bem curtinho (perfeito pra quem está com pouco tempo para jogar)
Mais um excelente Metroidvania!

Mas alguns jogos a gente só enxerga os problemas quando vai atrás da platina/1000G
Pensei em pegar os 1000G do jogo e desisti mesmo depois de pegar 100% do mapa...e por incrível que pareça, liberando todas áreas, matando todos inimigos e tudo mais, não consegui gold necessário pra comprar todas as armas (que são todas mais fracas que as que eu já tenho)
Ou seja, farmar pra nada! (no máximo facilitar o boss rush mode)
Sem paciência pra isso kkkk

Don't know anything about Lodoss War but this was a very good Metroidvania with a super cool magic system. Blasted through it because I couldn't put it down.

It's very pretty, but otherwise it's just a decent-to-middling Symphony of the Night clone. Not bad at all, but you can probably do better.

I'm basically bumping this up by half a star because I have some affection for the Lodoss franchise.

EDIT: Actually ended up liking this a bit more after beating it. The intro areas are really bland, but they eventually get more interesting. The fake Ikuraga mechanic allowing you to blast enemies with magic also becomes more satisfying as the game leans into it.

Solid metroidvania. Loved the spirit/color swapping mechanic but game is a little easy and the environments aren't especially mazelike, there are a lot of dead ends. Soundtrack is pretty average.


This has been on my radar for quite a while but after trying out Touhou Luna Nights and not liking it much I kinda started ignoring it thinking I'd feel the same way about it. I'm glad I picked this up on a whim because it's wonderful. solid pacing, tight controls, fun bosses, great level design and gorgeous visuals. The solidest of solid metroidvanias. Just don't let Konami see even a screenshot from this game because they'd want to sue and I don't blame them because holy shit does it look like a SOTN reskin.

Wasn’t familiar with the source material, so I unfortunately didn’t really understand a lot of the context for the story until googling it afterwards.

Outside of that, it was a fun time. A VERY linear metroidvania, with a gorgeous pixel art style evocative of SOTN, and some fun boss battles. Not too challenging, not too long, a good weekend game.

Really enjoyable but sadly cut short, this is basically an indie castlevania clone with its own flourishes so if you like sotn style castlevania games (with multiple weapons and spells and such) you’ll probably love this. Infact, gameplay wise, I may even like it more than sotn and aria of sorrow, which is high praise, because it offers a really interesting and unique elemental spirit system that is fun to use and a bunch of welcome quality of life changes like being able to strike diagonally and upwards. The bow is also a great addition but can be a little awkward to control. There’s a great range of weapons, and though its very linear, the action is constant and rewarding, encouraging aggressive, close quarters fighting instead of hunkering down and fighting from a distance, since you want to keep your elementals’ ‘meters’ up to dish out max damage and gradually restore hp.

This is also a gorgeous looking game with some really wonderful pixel art and animations. There’s weight and intensity behind all attacks and genuine expressiveness in its characters and sentimental moments which is often missing from similarly styled games. Deedlit is a cool character with a fabulous design and the story is quite lean and easy to follow, but still meaningful and drives the game forward nicely.

Despite the lovely animations and effects in isolation though, boss fights can be a bit of a visual mess, with too much busyness to keep track of things, especially when you need to watch your tiny hp, ap and both elemental bars whilst you’re fighting. Its nice having enemy health bars onscreen mind you, and sometimes the cluttered visuals were cool in their own right during particularly frantic encounters, but there’s also times where the very intentional, methodical vania style combat verges on being a bullet hell game and it doesn’t really work too well. This, the length and maybe some grating audio does hold it back a little, but not enough to make this anything but a great metroidvania that is 100% worth checking out.