The Swordquest series isn't super remarkable if you go into it without any context or instructions, but if you know the history of how these games represented a sort of "treasure hunt" contest for real life, I'd say they're really neat, ingenious, ambitious, and ahead of their time in that respect. Swordquest arguably pioneered the concept of an "ARG" in a sense, as the game required players to seek clues outside the game to put things into context and solve its cryptic puzzles.
Played as part of Atari 50.
Maybe even a little worse than Adventure in that it's basically entirely unplayable rather than just being really viscously annoying, but it's also the sort of game where it's so blatantly obtuse and bullshit and trial-and-error that I feel fine playing 5 minutes of it, resolving that I've seen enough, and never turning it on again. No value.
Maybe even a little worse than Adventure in that it's basically entirely unplayable rather than just being really viscously annoying, but it's also the sort of game where it's so blatantly obtuse and bullshit and trial-and-error that I feel fine playing 5 minutes of it, resolving that I've seen enough, and never turning it on again. No value.
Playing Through My Evercade Collection Part 1: Atari Vol 1
Hopelessly obtuse and just not fun to play through. Its honestly a game where divorced from the ridiculous competition that circled this and its sequels, just is more frustrating than interesting. Surprisingly this is the only one of the three on the Evercade carts, parts 2 and 3 are not present at all, either on this collection or on the second set. Very odd indeed.
Hopelessly obtuse and just not fun to play through. Its honestly a game where divorced from the ridiculous competition that circled this and its sequels, just is more frustrating than interesting. Surprisingly this is the only one of the three on the Evercade carts, parts 2 and 3 are not present at all, either on this collection or on the second set. Very odd indeed.