Reviews from

in the past


Played on Evercade.

The back story to this game is cool. I feel like it really needs to be played with the comic book or its basically unplayable. I don't have the comic book for it and whilst i'm sure there's bound to be online scans or something, I don't care enough to look for them. Interesting piece of video game history though.

Played as part of Atari 50.

Maybe even a little worse than Adventure in that it's basically entirely unplayable rather than just being really viscously annoying, but it's also the sort of game where it's so blatantly obtuse and bullshit and trial-and-error that I feel fine playing 5 minutes of it, resolving that I've seen enough, and never turning it on again. No value.

Nearly impossible without the comic book but I followed a youtube guide and I feel powerful for completing it

Playing Through My Evercade Collection Part 1: Atari Vol 1

Hopelessly obtuse and just not fun to play through. Its honestly a game where divorced from the ridiculous competition that circled this and its sequels, just is more frustrating than interesting. Surprisingly this is the only one of the three on the Evercade carts, parts 2 and 3 are not present at all, either on this collection or on the second set. Very odd indeed.

(played as part of ATARI 50)

Self-evidently overblown. Lord knows I enjoy some extra-curricular puzzling in my games - having to make graph paper maps and take notes and do some old fashioned FIGURIN', but being required to arbitrarily try stuff out in-game and then refer back and forth to the manual and comic book page/panels to compare is kind of where I draw the line. If the quest itself was a little more compelling, maybe, but the whole thing just kind of feels like doing homework. ADVENTURE this ain't.


Fun adventure game. Some platforming, puzzling, dungeon searching, a little bit of everything.

The story of the development of this and its sibling games is far more interesting than anything you'll actually do in the game. I also hate the area transition animation with a burning passion.

The Swordquest series isn't super remarkable if you go into it without any context or instructions, but if you know the history of how these games represented a sort of "treasure hunt" contest for real life, I'd say they're really neat, ingenious, ambitious, and ahead of their time in that respect. Swordquest arguably pioneered the concept of an "ARG" in a sense, as the game required players to seek clues outside the game to put things into context and solve its cryptic puzzles.

Look I completely understand the history and competitons, with this being the first entry within the quadrology. This game just feels bad to play nowadays, now it's cool that each new room to explore has a new minigame, but ever since the competition ended there's really no point in playing this other than wanting to play tedious minigames with cryptic clues and objectives, with the only really interesting thing being the comics and rewards people who played this who enter the competition got. Earth World is meh.

Played on Atari 50.

Certainly ambitious and a step up over Adventure, but still ultimately a bit too obtuse. The technology really wasn't there yet for games like this I think.