it's crazy to believe that a game with so many mechanics used to run on the nes, the various minigames and bonus rooms between levels are surely a differential for the time. sprites are beautiful and on 3ds particularly the backgrounds are stunning (including a 3d effect that works well surprisingly). power ups are quite diverse and interact well with the level design that is not brilliant but does its job. the game is quite easy and some boss fights are easily exploitable with certain power ups. different from each world's unique design, enemies and especially bosses are often reused. despite everything it's a short game that entertained me as much or even more than squeak squad.
My favourite Kirby game. Takes everything from the first game and makes it better. This is the best version of the original Kirby’s Adventure. There’s no lag when playing and the button layout is a lot better. I just wish this was the 3DS’ full resolution instead of a smaller 4:3 screen, since they made a bunch of other improvements.
I've finally revisited this game for the first time since my childhood in 2012 after having binged all of the Kirby mainline entries. I already 100%ed the game as a kid, so this replay I just went through all the levels normally to gauge how fun I found the game after all these years.
Overall, I do think this game is a major step up from Kirby's Dream Land in a lot of ways. The copy ability is still very basic here, understandably since this was the first time it'd been implemented by Sakurai into the series, but gives the game much charm and diversity with how you can play it. The bosses are much more fun as a result of this as well, and give you more incentive to inhale them after you beat them for the power you want.
I do appreciate this game also being the start of the most notable Kirby trends in later games. In particular, this praise goes to this game starting the Kirby Retro Call Back Levels trend (the penultimate level is just Monochrome Green Greens from Dream Land 1 which was a great callback haven't played that one), the gauntlet of Mini Bosses you gotta fight and overcome before fighting the real final boss to show how far you've come power wise, and the story ending with a notable plot twist of not all is what it seems culminating in an epic, memorable boss fight with a great final boss theme to accompany it. No offense at all to Dedede's final fight in Dream Land 1, as he and his theme are iconic, but Adventure's Final Boss is where Kirby's journey of slaying powerful supernatural foes with his godlike power truly began in my opinion.
I can really appreciate this game more now as an adult for what it established for the series going forward and how the games have evolved beautifully from what this game set up, though I do find that this definitely is still too basic of the Kirby formula for me to enjoy given how I know later games have improved on it so much.
I really appreciate and respect this game, but I don't see myself replaying it in the future. I am glad I gave it one last go before shelving it however. Very great game for its time.
Overall, I do think this game is a major step up from Kirby's Dream Land in a lot of ways. The copy ability is still very basic here, understandably since this was the first time it'd been implemented by Sakurai into the series, but gives the game much charm and diversity with how you can play it. The bosses are much more fun as a result of this as well, and give you more incentive to inhale them after you beat them for the power you want.
I do appreciate this game also being the start of the most notable Kirby trends in later games. In particular, this praise goes to this game starting the Kirby Retro Call Back Levels trend (the penultimate level is just Monochrome Green Greens from Dream Land 1 which was a great callback haven't played that one), the gauntlet of Mini Bosses you gotta fight and overcome before fighting the real final boss to show how far you've come power wise, and the story ending with a notable plot twist of not all is what it seems culminating in an epic, memorable boss fight with a great final boss theme to accompany it. No offense at all to Dedede's final fight in Dream Land 1, as he and his theme are iconic, but Adventure's Final Boss is where Kirby's journey of slaying powerful supernatural foes with his godlike power truly began in my opinion.
I can really appreciate this game more now as an adult for what it established for the series going forward and how the games have evolved beautifully from what this game set up, though I do find that this definitely is still too basic of the Kirby formula for me to enjoy given how I know later games have improved on it so much.
I really appreciate and respect this game, but I don't see myself replaying it in the future. I am glad I gave it one last go before shelving it however. Very great game for its time.
A great game that stands the test of time really well. Doesn't fall into the "difficulty" traps of many NES platformers, whilst still offering moments of challenge.
And with the lack of slowdown & sprite flicker, plus lower input lag when compared to the likes of NES Online this is probably the best way to play the game.
And with the lack of slowdown & sprite flicker, plus lower input lag when compared to the likes of NES Online this is probably the best way to play the game.
Perhaps I treated the 3D effect on the 3DS too harshly, they really elevated the already excellent art direction of the NES original, even going as far to animate some background tiles to make the game more readable. It's a shame this isn't for sale any longer, along with some of the other more ambitious 3D Classics renditions.
Exactly what a Kirby game should be: easy, short, and full of charm. Carried by its great animations, timeless soundtrack, and extremely cute transformations rather than any kind of mechanical depth. The 3D Classics version is an absolute joy due to brilliant 3D effects, an optimized port, and even some reworked sprites.