The first act is great the but second act falls flat. The first act achieves a fair difficulty while the second act has a horrendous difficulty spike that really takes away from the experience. It is filled with very obtuse puzzles that are frustrating to solve. I'm not gonna comment on the story much but I enjoyed it, although it doesn't take much for a story to entertain me. Broken age has some great moments but overall it is a mixed bag.
It's a serviceable point-and-click, but occasionally has downright bizarre puzzles that have awful solutions that don't make sense relative to every other puzzle in the game, or hide their answers very out of the way where you'd never think to look unless you're very well versed in the subgenre's worst behaviors.
Now for a disclaimer I didn't play this game until both acts had been released so I don't have the many years of waiting that had happened to many others who expected more from Tim Schafer. I have the review split in two below:
Act 1:
Honestly, I really enjoyed this. I found the puzzles not too simple, but solvable and quite a lot of fun. The two different characters are very interesting, both wanting to go against the curve of their surroundings and free themselves. The many different characters are well written and voice acted too with a twist at the end which I sadly saw coming as I had seen Zero Punctuation's review of Act 2. I still quite enjoyed it though.
Act 2:
The sequel was quite interesting as both teens try to get to grips with what has just been revealed to them and they have to work hard to get out of the situation and reveal a diabolical plan. Unlike the first game, you need control of both characters to complete puzzles on either side (as if they were mentally linked, but they aren't) with one of the most ANNOYING puzzles I have ever seen in a Double Fine game. Luckily there were a few guides online that helped me out with this, leading to a interesting and somewhat symbolic ending.
Now, unlike everyone else I didn't play the first part before the release of the second part. As a full game, it's fine and works well. However, if I were waiting for this second part I would be VERY disappointed. Not to get into any spoilers, but the ending was cut a little short. The villains never get killed or take one, but it ends it with the whole "hope" message like RAGE which also pissed me off as it's like reading a story and then someone tore out the last few pages before the hero's confrontation with the villain.
All in all, now I would say it's worth the money but considering the kickstarter behind it, the amount of time it's taken and other issues like with Spacebase DF9 being incomplete I'd say not to support Double Fine's games unless they're COMPLETE as they have proven that even given a year they can't finish a game that they had received a stupid amount of money over.
Act 1:
Honestly, I really enjoyed this. I found the puzzles not too simple, but solvable and quite a lot of fun. The two different characters are very interesting, both wanting to go against the curve of their surroundings and free themselves. The many different characters are well written and voice acted too with a twist at the end which I sadly saw coming as I had seen Zero Punctuation's review of Act 2. I still quite enjoyed it though.
Act 2:
The sequel was quite interesting as both teens try to get to grips with what has just been revealed to them and they have to work hard to get out of the situation and reveal a diabolical plan. Unlike the first game, you need control of both characters to complete puzzles on either side (as if they were mentally linked, but they aren't) with one of the most ANNOYING puzzles I have ever seen in a Double Fine game. Luckily there were a few guides online that helped me out with this, leading to a interesting and somewhat symbolic ending.
Now, unlike everyone else I didn't play the first part before the release of the second part. As a full game, it's fine and works well. However, if I were waiting for this second part I would be VERY disappointed. Not to get into any spoilers, but the ending was cut a little short. The villains never get killed or take one, but it ends it with the whole "hope" message like RAGE which also pissed me off as it's like reading a story and then someone tore out the last few pages before the hero's confrontation with the villain.
All in all, now I would say it's worth the money but considering the kickstarter behind it, the amount of time it's taken and other issues like with Spacebase DF9 being incomplete I'd say not to support Double Fine's games unless they're COMPLETE as they have proven that even given a year they can't finish a game that they had received a stupid amount of money over.
act 1 is a charming point and click adventure game experience with wonderful characters, dialogue, puzzles, world building, and all. act 2 shits the bed to a severity that i've rarely seen given how much i was enjoying the first half.
not sure who the target audience for the game was the more i think about it. going in i thought this was something aimed at being a potential first in terms of adventure/puzzle gaming for new players while appealing to everyone still but with how the puzzle difficulty goes off the rails i'm not so sure. i know with the acts releasing separately what came in act 2 was probably a response to the reception of act 1 but it's too bad that it resulted in such repetitive and miserable puzzles.
could absolutely see myself returning to play act 1 and then dropping the game there someday.
not sure who the target audience for the game was the more i think about it. going in i thought this was something aimed at being a potential first in terms of adventure/puzzle gaming for new players while appealing to everyone still but with how the puzzle difficulty goes off the rails i'm not so sure. i know with the acts releasing separately what came in act 2 was probably a response to the reception of act 1 but it's too bad that it resulted in such repetitive and miserable puzzles.
could absolutely see myself returning to play act 1 and then dropping the game there someday.
This review contains spoilers
My second playthrough. Releasing the game in two parts was a terrible decision and the main reason I disliked the game the first time around. I’m happy I replayed it because it’s actually pretty great. I love all the characters, locations, puzzles, art, and music. I thought it was one of the few adventure games where every puzzle felt fair.
I was shocked how many items in the game had unique dialogue for using it on so many irrelevant people, items in your inventory, and your environment. Some really funny lines too by just messing around with different items. I’ve played so many adventure games where the use the same throwaway lines that I was extremely impressed with the quantity of lines.
The voice acting is nearly spotless. Vella’s actress was probably the weakest. Honestly I think Jack Black was just okay too, but maybe that was the writing more than anything.
The script was terrific and one of the best from Double Fine. I was laughing constantly. The story was compelling for me also. It felt to me like Tim Schafer took huge inspiration from the Bene Gesserit of the Dune universe; how they infiltrate and indoctrinate local populations to prepare them for exploitation. I enjoyed the themes of breaking free from harmful traditions and smothering parents who don’t let you experience life. I do wish that what happened to the secret society (Thrush) was clearer, but it’s a minor complaint.
I was shocked how many items in the game had unique dialogue for using it on so many irrelevant people, items in your inventory, and your environment. Some really funny lines too by just messing around with different items. I’ve played so many adventure games where the use the same throwaway lines that I was extremely impressed with the quantity of lines.
The voice acting is nearly spotless. Vella’s actress was probably the weakest. Honestly I think Jack Black was just okay too, but maybe that was the writing more than anything.
The script was terrific and one of the best from Double Fine. I was laughing constantly. The story was compelling for me also. It felt to me like Tim Schafer took huge inspiration from the Bene Gesserit of the Dune universe; how they infiltrate and indoctrinate local populations to prepare them for exploitation. I enjoyed the themes of breaking free from harmful traditions and smothering parents who don’t let you experience life. I do wish that what happened to the secret society (Thrush) was clearer, but it’s a minor complaint.
Broken Age just didn't work for me, both conceptually and in actuality. The story was only so-so, and when I was trying to finish the ending of part 1, I remember being surprised and disappointed to see one of the monster's arms displayed as a big white rectangle. I did try part 2 when it came out, but quickly lost all interest in trying to solve those puzzles.