Easily one of my favorite games of all time. Broken Age tells a riveting, charming story about two teens growing into their own, hoping to prove themselves. Vella's casual violence and joy for trying to kill god makes her one of the greatest characters in western literature.
In some ways its a tragedy of its own success: the immense expectations of the first big kickstarter game and the realities of game expenses gave it a reputation I felt was unwarranted. But setting aside the surrounding controversy, its just a charming coming-of-age story with fun puzzles and great characters. What's not to love?
In some ways its a tragedy of its own success: the immense expectations of the first big kickstarter game and the realities of game expenses gave it a reputation I felt was unwarranted. But setting aside the surrounding controversy, its just a charming coming-of-age story with fun puzzles and great characters. What's not to love?
Probably would be one of my favorite point-and-clicks if it was a complete story, but it feels like it ends right when it's about to get interesting. The puzzles strike a solid balance between difficulty and rationality, the cast includes Jack Black so is automatically great, and all 2.5 of the locations are imaginative and visually appealing.
Good first half.
Great artwork and voice acting. Funny characters. Good first act that sets up an interesting world and plot, which Act 2 immediately makes nowhere near as interesting. Some story elements don't make sense. Very annoying wiring puzzle in act 2 that is randomized and then used multiple times in the ending area likely just to pad out their short game. Conversations give you the option to skip the entire talk but don't let you skip to the next line of text if you would rather read. Besides the yarn creatures the ship area (half the game) is not very fun to explore. Act 2 is just reused areas of act 1.
Great artwork and voice acting. Funny characters. Good first act that sets up an interesting world and plot, which Act 2 immediately makes nowhere near as interesting. Some story elements don't make sense. Very annoying wiring puzzle in act 2 that is randomized and then used multiple times in the ending area likely just to pad out their short game. Conversations give you the option to skip the entire talk but don't let you skip to the next line of text if you would rather read. Besides the yarn creatures the ship area (half the game) is not very fun to explore. Act 2 is just reused areas of act 1.
Nice voice acting, story building and visuals! Sadly when I played the game only the first half was out and I never managed to start playing the second half. I guess the story/gameplay wasn't that engaging that I immediately wanted to go back, although I'm still thinking about finishing it.
Puzzles and and pacing were a little it on the easy/slow side but otherwise very nice.
(Note: I was a backer of the Kickstarter)
Puzzles and and pacing were a little it on the easy/slow side but otherwise very nice.
(Note: I was a backer of the Kickstarter)
Tim Schaefer’s Kickstarter adventure.
Broken Age was a major moment for the game industry, Schaefer asked for public funding and broke all the records, and then some. Now I have some controversial opinions on a lot of the development, and Schafer's history but we’ll only focus on the game here. Broken Age is a point-and-click adventure where players control two protagonists with Schaefer’s level of humor. At least that’s what people say.
I just didn’t find this game as hilarious as some people claimed. The first half of the game was a solid point-and-click adventure, but the second half feels lazy at times and has an obvious issue that is also a spoiler, so I can’t talk about it. At the end of the day, Broken Age is right in the middle of some rough years for Double Fine, and ultimately it kind of shows.
Pick this up if you want to play a weaker point and click adventure or you find everything Schafer does is hilarious, but this one doesn’t live up to the legacy of Grim Fandango, Full Throttle, or Day of the Tentacle, and is nowhere near as good as Psychonauts or Psychonauts 2. I’d probably play all of those first.
If you want to see more from me: Check out my video on this month of Game Pass games: https://youtu.be/vUqrUn1HrwQ
Broken Age was a major moment for the game industry, Schaefer asked for public funding and broke all the records, and then some. Now I have some controversial opinions on a lot of the development, and Schafer's history but we’ll only focus on the game here. Broken Age is a point-and-click adventure where players control two protagonists with Schaefer’s level of humor. At least that’s what people say.
I just didn’t find this game as hilarious as some people claimed. The first half of the game was a solid point-and-click adventure, but the second half feels lazy at times and has an obvious issue that is also a spoiler, so I can’t talk about it. At the end of the day, Broken Age is right in the middle of some rough years for Double Fine, and ultimately it kind of shows.
Pick this up if you want to play a weaker point and click adventure or you find everything Schafer does is hilarious, but this one doesn’t live up to the legacy of Grim Fandango, Full Throttle, or Day of the Tentacle, and is nowhere near as good as Psychonauts or Psychonauts 2. I’d probably play all of those first.
If you want to see more from me: Check out my video on this month of Game Pass games: https://youtu.be/vUqrUn1HrwQ
Look, I dunno. It was interested 8 years ago playing the first act, and it was fun replaying it now, especially the start of the second act, finally finding out what happened after the cliffhanger all those years ago, but...
I just don't know. By the end of it, I was waiting for it to be over, and I was still pretty dissatisfied with the ending in spite of that. There were a few puzzles that were annoying enough for me to look up a guide, and damn are there some bull solutions. Other puzzles were just tedious, even if I see what they were going for.
Just dissapointing I guess, after all this time.
I just don't know. By the end of it, I was waiting for it to be over, and I was still pretty dissatisfied with the ending in spite of that. There were a few puzzles that were annoying enough for me to look up a guide, and damn are there some bull solutions. Other puzzles were just tedious, even if I see what they were going for.
Just dissapointing I guess, after all this time.
A great pair of seemingly unrelated adventure game scenarios that come together in a really fun way that's only somewhat bogged down by obscure puzzle design. The world building hits hard here, with two really great worlds full of colorful characters and cute ideas. However it's still an adventure game and it suffers for it. Gameplay involves a lot of walking around and rubbing things on other things until you get lucky. Still, it's very well written, and delivers on the ending. Mostly great!
Perhaps because I had no expectations, I liked this. However, I can also understand why people were disappointed. Generally, artwork is very beautiful and voice acting is superb. First act of the game is really good, though puzzles are a bit easy. The story is captivating, writing is also great with funny dialogue. In the second act, however, it all wents downhills. Story becomes a cliche "save the people you love" thing instead of a tale about adolescence. Puzzles became ridiculously hard, with little to no hint. This act really brings down the game, but I still would say it's at least worth playing.
(Winner of Beta’s Alpha Award for worst early access game)
3.3 million-fucking-dollars. And that was just the first half of a game that is basically a pop-up book voiced by frodo. Only way you’re getting that second half is if you BUY THE EARLY ACCESS GAME.
So let’s recap what happened: Tim Schaefer suckerd a bunch of nostalgic buffoons into funding his “Grand Idea”, only to be fed lies and disappointment. Unable to meet the release date and features originally promised, Double Fine went out and released what most would consider a proof of concept, let alone an actual game. Broken Age is the definition of overpromising and under delivering and honestly, that’s an understatement. Next time you think about backing a Kickstarter or purchasing an Early Access game, remember that night when Ol’ Timmy fucked you in the ass and didn’t have the courtesy to give you a reach around.
(Winner of Pixels Are Art 2 for most pretentious indie game)
You can measure a game’s pretentiousness by how many characters sport the rosy colored nose made popular by Penny Arcade comics and 4chan’s sister website, Tumblr. The gaming equivalent of a horn rimmed, type-writer punching, scarf wielding, latte drinking hipster who sexually identifies as a cross gendered redwood tree, Broken Age took pretentiousness to new heights. Its art style is one that tries to convey serious emotional depth without being constricted by realism. Unfortunately, it removes the effect Double Fine attempted to get across with its so called story. Broken Age shouldn’t even be considered a game as each scene is barely held together by such weak gameplay elements, it’s hard to believe it cost more than 3 million dollars to develop. Broken Age’s narrative tries so hard to break from the norm that it’s hard to take seriously. Mixing themes of racism, independence, and predetermined destinies don’t mix well when you’ve got Jack Black shitting golden eggs as a way to advance your story.
3.3 million-fucking-dollars. And that was just the first half of a game that is basically a pop-up book voiced by frodo. Only way you’re getting that second half is if you BUY THE EARLY ACCESS GAME.
So let’s recap what happened: Tim Schaefer suckerd a bunch of nostalgic buffoons into funding his “Grand Idea”, only to be fed lies and disappointment. Unable to meet the release date and features originally promised, Double Fine went out and released what most would consider a proof of concept, let alone an actual game. Broken Age is the definition of overpromising and under delivering and honestly, that’s an understatement. Next time you think about backing a Kickstarter or purchasing an Early Access game, remember that night when Ol’ Timmy fucked you in the ass and didn’t have the courtesy to give you a reach around.
(Winner of Pixels Are Art 2 for most pretentious indie game)
You can measure a game’s pretentiousness by how many characters sport the rosy colored nose made popular by Penny Arcade comics and 4chan’s sister website, Tumblr. The gaming equivalent of a horn rimmed, type-writer punching, scarf wielding, latte drinking hipster who sexually identifies as a cross gendered redwood tree, Broken Age took pretentiousness to new heights. Its art style is one that tries to convey serious emotional depth without being constricted by realism. Unfortunately, it removes the effect Double Fine attempted to get across with its so called story. Broken Age shouldn’t even be considered a game as each scene is barely held together by such weak gameplay elements, it’s hard to believe it cost more than 3 million dollars to develop. Broken Age’s narrative tries so hard to break from the norm that it’s hard to take seriously. Mixing themes of racism, independence, and predetermined destinies don’t mix well when you’ve got Jack Black shitting golden eggs as a way to advance your story.