Very conflicted about this one. Closer to 3 stars than 4 for sure. I love the game's aesthetic, it is incredibly beautiful and what drew me to it in the first place. And the sense of mystery is strong.... at the start of the game.
The main issues I have with this game are the protagonist who DOES. NOT. STOP. TALKING, the puzzles in chapter 4 & 5 and the larger story.
Firstly, the protagonist's constant babbling creates an atmosphere in which the mystery becomes increasingly less interesting because you are so constantly bombarded with information. This becomes especially bad once the potential threat of the ooze becomes known yet the protagonist never stops talking about how safe she feels around the ooze and how the island seems to be threatening to everyone but her. It left me kind of uninvolved in our protagonist because it seemed like everything would turn out fine for her regardless, and there were quite a few times where an important piece of dialogue was immediately cut short by a different line reacting to something completely pointless.
Secondly, the puzzles in chapter 4 and 5 range from so strangely simplistic that you spend way too long trying infinitely more complex options because it does not even occur to you to try it, to needlessly convoluted puzzles which require either luck or a guide to solve.
Finally and most importantly though I found myself exponentially less interested in the world being build as the story went on and I realised where it was headed. It could have worked, but the amount of time focussed on the strange politics of gods and subjugation and slavery in this fish world took away any air of mystery that might have existed.
I am still giving it 3.5 stars because I really enjoyed my first ~3 hours, as well as most of chapter 6. But unfortunately the middle section of the game and the overarching world being set up just tanked my interest hard. Could've been a fantastic addition to the puzzle/walking sim-genre, but ended up being just pretty good.
The main issues I have with this game are the protagonist who DOES. NOT. STOP. TALKING, the puzzles in chapter 4 & 5 and the larger story.
Firstly, the protagonist's constant babbling creates an atmosphere in which the mystery becomes increasingly less interesting because you are so constantly bombarded with information. This becomes especially bad once the potential threat of the ooze becomes known yet the protagonist never stops talking about how safe she feels around the ooze and how the island seems to be threatening to everyone but her. It left me kind of uninvolved in our protagonist because it seemed like everything would turn out fine for her regardless, and there were quite a few times where an important piece of dialogue was immediately cut short by a different line reacting to something completely pointless.
Secondly, the puzzles in chapter 4 and 5 range from so strangely simplistic that you spend way too long trying infinitely more complex options because it does not even occur to you to try it, to needlessly convoluted puzzles which require either luck or a guide to solve.
Finally and most importantly though I found myself exponentially less interested in the world being build as the story went on and I realised where it was headed. It could have worked, but the amount of time focussed on the strange politics of gods and subjugation and slavery in this fish world took away any air of mystery that might have existed.
I am still giving it 3.5 stars because I really enjoyed my first ~3 hours, as well as most of chapter 6. But unfortunately the middle section of the game and the overarching world being set up just tanked my interest hard. Could've been a fantastic addition to the puzzle/walking sim-genre, but ended up being just pretty good.
Myst-like, fairly linear Lovecraftian theme. The story is pretty harmless and doesn't really work from a psychological horror point of view, although it is clear that this was not the intention of the creators. As a love story it's fine. The puzzles could have been a bit more intuitive but are generally solvable in a reasonable way. It is a bit long, it would have been good for it more movement speed, less underwater areas or smaller maps.
A game where white people are continously confounded that "primitive" polynesians have a knowledge of architecture and engineering more advanced than theirs, because the protagonist read one book about them and thinks she knows them well enough. It's a fun adventure game with simple puzzles, but that thought never left my mind as I played it since the game would never stop pointing that out.
Ein Spiel was ohne Combat klarkommt und durch die entspannte Atmosphäre eine Art Urlaubsgefühl mit Schnitzeljagd auslöst.
Call of the Sea ist ein Indie Spiel mit cleveren Rätseln die nie zu konfus sind um sie nicht zu verstehen, aber gleichzeitig auch nicht zu einfach um einfach durchzusprinten.
Die Grafik ist in Ordnung, und die Sprecherin kann meiner Meinung nach nicht immer die Emotionen rüberbringen die gerade passend sind.
Teilweise ist es sehr auf Laufen, Objekt anklicken und Kommentar anhören getrimmt.
Trotzdem hat mir das Adventure mit seiner Story, die sich durch Notizen, Briefe und Fotos erzählt, sehr gut gefallen.
Außerdem gibt es an vielen Ecken was zu finden, seien es Collectibles oder Easter Eggs, was mir sowieso immer gefällt.
Call of the Sea ist ein Indie Spiel mit cleveren Rätseln die nie zu konfus sind um sie nicht zu verstehen, aber gleichzeitig auch nicht zu einfach um einfach durchzusprinten.
Die Grafik ist in Ordnung, und die Sprecherin kann meiner Meinung nach nicht immer die Emotionen rüberbringen die gerade passend sind.
Teilweise ist es sehr auf Laufen, Objekt anklicken und Kommentar anhören getrimmt.
Trotzdem hat mir das Adventure mit seiner Story, die sich durch Notizen, Briefe und Fotos erzählt, sehr gut gefallen.
Außerdem gibt es an vielen Ecken was zu finden, seien es Collectibles oder Easter Eggs, was mir sowieso immer gefällt.
Pretty decent game - Has a really good story that's well narrated, it has twists and turns, the visuals look amazing, runs pretty smooth on PC even though a lot of people have complained. The puzzles are decent, can be a little tricky at times but overall a solid difficulty. The adventuring is nice, paced well and the areas are compact. Sometimes it feels like a running simulator at times but otherwise this is great for an Indie game, recommend!
He dudado sobre si darle o no el recomendado. Por un lado la ambientación, el doblaje o algunas de las animaciones están hechas realmente bien. Por el otro, la mitad de los puzzles, y sobre todo el último, me parecen de los puzzles más aburridos y de ensayo y error que he visto. Incluso en guías (estando ya harto he buscado) dicen que lo hagas de una forma concreta, sin saber ellos muy bien porque así funciona, pero funciona. Creo que el juego no comunica nada bien que quiere de ti, y si la exploración fuese ágil, pues todavía, pero la protagonista se mueve extremadamente lento, incluso después de que se le permita "correr".
Cada vez que disfrutaba del juego y de algunos puzzles que, aunque complejos, me parecen justos (de esos que al saber la solución piensas: "Madre mía, soy tontísimo, como no lo he visto antes"), aparecía unos de esos puzzles de ensayo y error o de los aburridos. Estos no me han dejado que el juego me guste más, pero supongo que, en el cómputo general, he estado más tiempo entretenido que cagándome en la pobre familia de los devs, que no tienen culpa de absolutamente nada.
Cada vez que disfrutaba del juego y de algunos puzzles que, aunque complejos, me parecen justos (de esos que al saber la solución piensas: "Madre mía, soy tontísimo, como no lo he visto antes"), aparecía unos de esos puzzles de ensayo y error o de los aburridos. Estos no me han dejado que el juego me guste más, pero supongo que, en el cómputo general, he estado más tiempo entretenido que cagándome en la pobre familia de los devs, que no tienen culpa de absolutamente nada.
Call of the Sea is a third-person adventure game with several brain-aching puzzles that you'll have to solve with the clues you find in your path. It had me hooked from the beginning until the end, the storytelling is well put together and it has some twists and turns that I didn't expect. Totally recommended for fans of the adventure genre.
Call of the Sea was a very fun puzzle adventure game! The story was definitely engrossing and the puzzles bolstered the story as it went along. The environments were definitely interesting to look at and just gaze upon the areas. My only real issue with it was some puzzles were tough to figure out what to do and took a while to figure out. But, I definitely enjoyed my time with Call of the Sea in general!
This review contains spoilers
Esse jogo é bem simples na verdade, fazer puzzles e pronto, mas a história é muito cativante e descobrir os mistérios da ilha é bom demais, porém se fosse por isso esse jogo seria somente um 7 pra 7.5, porem o final desse jogo ME DESMORONOU, eu chorei muito, principalmente por estar em um relacionamento o final me afetou mais do que devia, dar ao jogador o papel da escolha no final é muito mais forte do que um curso linear, eu chorei muito mesmo e foi uma das experiências mais marcantes em video game, mesmo que pela sua gameplay e num geral o jogo ser apenas bom, o final foi tão impactante que eu não posso dar uma nota menor que 9, que sacana esse final foi.
A truly amazing game.
It's kind of slow, but I think that's a good thing, since it help you savor the gorgeous scenery.
The puzzles are simple, so you don't get stuck easily, but the hunt for the hints is what I enjoyed more.
Graphics and soundtrack are both amazing, and at times I found myself just wandering around, watching every single detail that I could notice.
Story-wise, it was one of the most touching I've experience this year.
And, for those unknowing, this game have a particular twist to the eldritch horror "trope" that many games like this (investigative walking sim) have, making me wish that many more games should explore the bizarre beauty the weird creatures of the oceans possesses.
Oh yeah, I also cried a bit throughout this game :v
It's kind of slow, but I think that's a good thing, since it help you savor the gorgeous scenery.
The puzzles are simple, so you don't get stuck easily, but the hunt for the hints is what I enjoyed more.
Graphics and soundtrack are both amazing, and at times I found myself just wandering around, watching every single detail that I could notice.
Story-wise, it was one of the most touching I've experience this year.
And, for those unknowing, this game have a particular twist to the eldritch horror "trope" that many games like this (investigative walking sim) have, making me wish that many more games should explore the bizarre beauty the weird creatures of the oceans possesses.
Oh yeah, I also cried a bit throughout this game :v