Reviews from

in the past


It's a pretty good dame with some TLOU and Horizon vibes. I like all the parkour stuff. Fighting is pretty repetitive but not horrible. What really bothers me is clunky controls and awful camera. You have to beat the game and beat incovenient camera angles on top of that. Probably I should've chosen "Normal" instead of "Hard" to keep my mental stability safe. It's 3.5/5 from me.

Really great game. Good story. Harder difficulties are way too hard.

I had higher hopes for this game I'm ngl. I heard it was a hidden gem so I grabbed it for cheap, and while I did generally enjoy it, some of the mechanics were pretty maddening. The story especially seemed incredibly paper thin to me, with a not very satisfying ending.

Mais aventura que ação... do jeito que o pai gosta!

Mais uma daquelas pérolas da geração PS3/360 que foram esquecidas.

O jogo começa meio morno, mas me capturou pela história. Uma experiência que não se estende o suficiente para se tornar cansativa de alguma forma.

História legal, bons personagens, gameplay divertida e final surpreendente!


I really like the visuals & animations, but I just get extremely bored with games that tell me what to do, at every step of the way... "Going through the motions" is what playing games like this feels like. No freedom, no thinking. I finished it, because it is a beautiful & well made game, but it was pretty damned boring... Felt a little like I was wasting my time.

Jump here, climb up here, jump here, jump here, climb down here, jump there.

Between a story that undermines its character development through its central narrative. A world that doesn't truly ever capitalize on its inspirations. And Gameplay that is little more than spectacle I can't find many reasons to look on this game with a positive light. I truly believe that its epilogue is probably the only reason people remember this game so fondly.

It's not the worst game ever but you've played better titles similar to this before. Because of that I recommend you skip this.

andy serkis plays a weird version of sun wukong in this game based loosely on journey to the west. despite being written by alex garland, the story is kinda ok at best. the gameplay is climbing and fighting the same enemies again and again. its a brainless endeavor that becomes mushy after a while but it was the perfect mush for me to play while i lie in bed really sick

Resulta que Enslaved: Odyssey to the West es un reflejo de otra época; unos tiempos en los que todavía se apostaba por grandes producciones originales y hasta cierto punto arriesgadas.

No es perfecto, pues el sistema de combate está muy limitado y no funciona como debería en las dificultades más altas y la cámara hace de las suyas de vez en cuando, pero la experiencia general es muy buena, con estampas de un viaje larguísimo que nos llevamos para el recuerdo.

I tried my hand at playing Game Theorist after finishing the game, but realized there wasn't enough depth here to qualify (not that MatPat ever let that stop him). But it got me thinking, and it might have been the prettiest game of the generation.

Though I enjoyed the story and the intriguing world of Enslaved, its tedious combat and suffocating linearity made me lose interest in completing it.

I really enjoyed this game. Thought it was really fun, had a solid story and characters and of course it's a post apocalypse environment which I have a weakness for. I've noticed those who don't like it expected it to be something else. so if you're not looking for a Tomb Raider/Uncharted (lol I know right) game you might enjoy it.

Esse jogo me surpreendeu muito , pois paguei baratinho nele e nunca tinha visto review por ele ser antigo .
recomendo , combate gostosim

The game still has some of the best facial animation in a video game. Bringing in Andy Serkis to help with the mocap was money well spent. The game itself is pretty standard fare stuff but as a whole it was a great experience.

Brian Cage stole Monkey's whole flow

Originally played this on PS3 years ago but didn’t finish. Got round to finally finishing it on Steam Deck (Which it runs really well on). Always thought that the environment in the game was gorgeous and to be fair to it i still does. I love the overgrown abandoned aesthetic it has going on, and graphically it still holds up well. Gameplay was fun, but as the game went on i kind of felt myself wanting it to hurry up and finish. The whole “Climb up poles and parkour your way around until a mech ambushes you” got a bit old to me, and i felt like i was chugging through. The game suffered from some pretty bad glitches too, with Trip deciding to jump as far off the map as she possibly could, resulting in me having to restart whole chapters and hope it wouldn’t happen again.
Now i don’t know if i missed some context somewhere, but the ending felt like it was completely random to me? I’ve got to have missed something because i was so confused.
Game was solid when i first played it, but finally getting to finish it, i’ve decided it was just okay.

pretty alr game nothing special

Mochte die Charaktere (außer Pigsy) und die Musik. Gameplay war allerdings herzlichst langweilig, unausbalanciert und buggy af.
Die Story war außerdem vor allem gegen Ende hin ziemlich verwirrend und hatte größere Sprünge drauf als Monkey.
Grafisch waren die Face Animations schon ganz nice für die damalige Zeit. Die Kamera ist ein Huso.

esse jogo é uma joia perdida, maravilhoso

A really interesting game. One of the first post apocalyptic games that featured vivid colours and lush vegetation instead of greyish, deserted areas. The story (a retelling of Journey to the West) is pretty nice and the characters are both lovely.
Unfortunately it suffers from the typical gameplay conventions of the seventh generation like autopilot platforming, boring combat and excessive linearity. Still a very nice experience that I would recommend.

I think 2010 was an interesting transitional era for western game design, as studios that wanted to develop more "cinematic" works still felt compelled to base their design on what worked in the PS2 era, I'm talking about games like Prince of Persia and God of War. Modern cinematic design wouldn't really find its footing until The Last of Us in 2013, and I think if Enslaved came out now, it would 100% be a behind the back style action game like those new God of War games.

This is all preface to say that Enslaved is a very pretty game, but with all of the gameplay simplified to a point of feeling like its there out of expectation, rather than to do anything interesting with it. Automated platforming, simple combat, and puzzle rooms are underscored with dynamic camera zooms and Uncharted-esque set-pieces. It feels stuck in-between two eras, which is appropriate considering it came out right in the middle of the 7th gen.

I think it's an interesting experience, but it feels "Enslaved" to what was conventional at the time. A shame really, I think if it came out a few years into the 8th gen, with the aforementioned behind the back style, it might've done better.


I wanted to like it due to the lore and setting, but it is so repetitive. The combat is boring and has no variety in skills or weapons. I love the first segment of the game but nothing spectacular happened after. The ending feels rushed, the final boss is easy, and the reveal is anti climactic.

I really wanted it when it was new, got it gifted like a decade later.. and a decade later "it ain't it".

A cool and interesting setting with very simple but fun combat. Unfortunately it's very short and ends rather abruptly.

Juegazo infravalorado, con una buena historia, y mecanicas variadas e interesantes.