Un excellent jeu, la technique et l'histoire sont au rendez-vous.
De très bonnes fonctionnalités de gameplay, certes déjà vues mais très bien réalisées. Quelques fois un peu perdu dans ce qu'il fallait faire mais rien qui vaille d'enlever ne serait-ce qu'un demi-point.
Les combats sont vraiment très satisfaisants. L'interface vide d'HUD rend vraiment le jeu plus immersif. Le sound design est parfait, la façon de guider le joueur avec les petites voix dans la tête est très bien pensé.
Vraiment un jeu qui mérite d'être joué et qui met une vitesse à la plupart des sorties actuelles en termes de graphismes.
Le travail sur Senua est vraiment incroyable et l'actrice l'est d'autant plus.
Hâte de jouer au prochain opus.
De très bonnes fonctionnalités de gameplay, certes déjà vues mais très bien réalisées. Quelques fois un peu perdu dans ce qu'il fallait faire mais rien qui vaille d'enlever ne serait-ce qu'un demi-point.
Les combats sont vraiment très satisfaisants. L'interface vide d'HUD rend vraiment le jeu plus immersif. Le sound design est parfait, la façon de guider le joueur avec les petites voix dans la tête est très bien pensé.
Vraiment un jeu qui mérite d'être joué et qui met une vitesse à la plupart des sorties actuelles en termes de graphismes.
Le travail sur Senua est vraiment incroyable et l'actrice l'est d'autant plus.
Hâte de jouer au prochain opus.
"In this waking nightmare where all dreams come true...
You searched for control, a way to pull through...
When you were in love you left him in tears
To smother your furies and banish your fears...
But in darkness they came, through stormy black seas
They raided these shores... Do you still hear his screams?
And now... that you're home... he's so far away...
They've taken his soul... To these gods you cannot pray...
They can break you, but not your promise.
Even death won't keep you apart.
Through this darkness you will find him.
In your sword still beats - a heart.
You fought for love unspoiled by your darkness within.
You fought for your dreams, now there is no way to win.
In the head of his corpse lies the seat of his soul,
So you must carry his vessel and bring him back home."
You searched for control, a way to pull through...
When you were in love you left him in tears
To smother your furies and banish your fears...
But in darkness they came, through stormy black seas
They raided these shores... Do you still hear his screams?
And now... that you're home... he's so far away...
They've taken his soul... To these gods you cannot pray...
They can break you, but not your promise.
Even death won't keep you apart.
Through this darkness you will find him.
In your sword still beats - a heart.
You fought for love unspoiled by your darkness within.
You fought for your dreams, now there is no way to win.
In the head of his corpse lies the seat of his soul,
So you must carry his vessel and bring him back home."
I was 22 when I had my first psychotic episode. I had dropped everything and moved to Austin with a girlfriend who was not a good fit for me, pursuing my dream of (somehow) becoming a professional actor. None of this was going well; the relationship and the jobs I was working were all dead ends that I wasn't really acknowledging or dealing with.
Eventually all the stress and self-deceit came to a head in a giant fight, and I started thinking things that were decidedly false. I came to believe that I was the center of a conspiracy of surveillance, Truman Show style, that was being run by my friends. Every detail that I noticed confirmed this: I saw a car make a weird U-turn which to me was proof positive that it was following me. A dump truck passed the window with a flashing yellow light; this was clearly someone trying to signal to me that they were in on the conspiracy. A cat sitting on the hood of a car must have been some kind of sophisticated spy camera.
I never experienced hallucinations, I was never violent and I didn't cackle maniacally like every single clueless, no-effort depiction of mental illness in Hollywood and elsewhere. The only thing that was missing was my capacity to critically examine my own ideas.
You know how when you're thinking super hard about something for a long time, and you finally figure it out, and you get that big rush of endorphins like "ahhhhh I finally got it." It's a great feeling, but you have to work to get there right? You have to come up with and reject a lot of ideas before you find the one that fits. Well, I was having that "ahhhh" feeling with every fleeting notion. You don't realize how many thoughts you reject as nonsense until you lose the ability to do so.
You might see a squirrel run toward you and think "Wouldn't it be cool if that was some kind of little robot?" then immediately reject that idea without a second thought. That rejection is what was broken in me; even the most momentary flight of fancy became the unassailable truth. I saw the squirrel and it was self-evident that it was being remotely-controlled as a way to keep tabs on me. Not a single thought in my mind that any of this stuff was wrong.
Public mental health facilities in Texas at the turn of millennium were about as you'd expect. I was there involuntarily and kept trying to escape, so I spent a lot of the first few days restrained (more than 20 years later I still get a panicky feeling in my chest when I think about being strapped to that bed). I was shot up with Haldol that left me a drooling, twitching mess. At no point did I receive anything resembling therapy. After a few weeks the doctor assigned to my case finally came back from vacation and I seemed fine so they basically shrugged and let me go.
"Depression with psychotic features" they called it that first time. Eventually, after experiencing more episodes and being institutionalized and re-diagnosed a few more times, they settled on the diagnosis of Bipolar I disorder and I've been stable on lithium for over a decade now. I was lucky and got basically the happiest possible outcome. I don't think that's the case for most people dealing with mental health issues, especially psychosis.
Mental health is like sexuality, in that we as a society are obsessed with it but only seem to engage with it in the most unhealthy ways. In our entertainment media, references to insanity are constant. Calling someone's sanity into question is an easy and common insult. After every mass shooting, the airwaves are crammed with politicians scapegoating the mentally ill. We're finally to the point where (in some circles) it's considered unacceptable to use "gay" or "retarded" as insults, but nobody bats an eye if you call someone "crazy" or "psycho".
But for all of that, it's basically unheard of for someone in power to say anything meaningful about mental health. When Hollywood approaches the topic, the results are universally rancid. Games tend to fall into two camps: crazy-person-as-horror-villain studio hack jobs, or autobiographical indies that actually bring some experience to the picture.
And that's why Hellblade stands out so much to me. It's not an indie; it has the full weight of a storied and talented (albeit small) studio behind it. But they've done the work to actually try to depict psychosis in a realistic way, that brings the player into the experience as an exercise in empathy, not just a cheap aesthetic choice.
It was a marvel to me how the puzzles in the game are built around seeing patterns that aren't really there, exactly like I did during my psychotic episodes. The scene where all the trees have eyes, but they're really just tricks of the light, was so incredibly true to my experience. I never saw things that weren't there; I saw things that were there but misinterpreted them in critical ways, just like Senua.
And Senua? Possibly my favorite protagonist of any game. Melina Jeurgens gives it so much of herself, and her character design is such a breath of fresh air in an industry full of gross fan service. She looks like a real person! She's still pretty, but doesn't look like a RealDoll that someone dressed up in cosplay gear.
I could only play this game in short sessions because it's so damn intense. The story hits hard, and Senua's agonizing deaths were challenging. Mechanically, the game is really quite light. Only a couple gameplay verbs are made available as the story progresses very linearly. Hellblade aims to challenge the player on a sensory, emotional and intellectual level more than a gameplay one. For me, it was deeply effective and affecting.
With the sequel on the horizon it's exciting to imagine what Ninja Theory has in store for us next. It really feels like the conversation around mental health is starting to turn; the crazies are finally out telling their stories, taboos and misinformation be damned. I love how indie developers have stepped up and started raising the level of discourse around mental health and I really hope that more and bigger studios follow suit. Fear of retaliation or judgment can make mental illness a really isolating experience. It really does feel good to feel seen, and playing a game like Hellblade is really great reminder that I'm not alone.
Eventually all the stress and self-deceit came to a head in a giant fight, and I started thinking things that were decidedly false. I came to believe that I was the center of a conspiracy of surveillance, Truman Show style, that was being run by my friends. Every detail that I noticed confirmed this: I saw a car make a weird U-turn which to me was proof positive that it was following me. A dump truck passed the window with a flashing yellow light; this was clearly someone trying to signal to me that they were in on the conspiracy. A cat sitting on the hood of a car must have been some kind of sophisticated spy camera.
I never experienced hallucinations, I was never violent and I didn't cackle maniacally like every single clueless, no-effort depiction of mental illness in Hollywood and elsewhere. The only thing that was missing was my capacity to critically examine my own ideas.
You know how when you're thinking super hard about something for a long time, and you finally figure it out, and you get that big rush of endorphins like "ahhhhh I finally got it." It's a great feeling, but you have to work to get there right? You have to come up with and reject a lot of ideas before you find the one that fits. Well, I was having that "ahhhh" feeling with every fleeting notion. You don't realize how many thoughts you reject as nonsense until you lose the ability to do so.
You might see a squirrel run toward you and think "Wouldn't it be cool if that was some kind of little robot?" then immediately reject that idea without a second thought. That rejection is what was broken in me; even the most momentary flight of fancy became the unassailable truth. I saw the squirrel and it was self-evident that it was being remotely-controlled as a way to keep tabs on me. Not a single thought in my mind that any of this stuff was wrong.
Public mental health facilities in Texas at the turn of millennium were about as you'd expect. I was there involuntarily and kept trying to escape, so I spent a lot of the first few days restrained (more than 20 years later I still get a panicky feeling in my chest when I think about being strapped to that bed). I was shot up with Haldol that left me a drooling, twitching mess. At no point did I receive anything resembling therapy. After a few weeks the doctor assigned to my case finally came back from vacation and I seemed fine so they basically shrugged and let me go.
"Depression with psychotic features" they called it that first time. Eventually, after experiencing more episodes and being institutionalized and re-diagnosed a few more times, they settled on the diagnosis of Bipolar I disorder and I've been stable on lithium for over a decade now. I was lucky and got basically the happiest possible outcome. I don't think that's the case for most people dealing with mental health issues, especially psychosis.
Mental health is like sexuality, in that we as a society are obsessed with it but only seem to engage with it in the most unhealthy ways. In our entertainment media, references to insanity are constant. Calling someone's sanity into question is an easy and common insult. After every mass shooting, the airwaves are crammed with politicians scapegoating the mentally ill. We're finally to the point where (in some circles) it's considered unacceptable to use "gay" or "retarded" as insults, but nobody bats an eye if you call someone "crazy" or "psycho".
But for all of that, it's basically unheard of for someone in power to say anything meaningful about mental health. When Hollywood approaches the topic, the results are universally rancid. Games tend to fall into two camps: crazy-person-as-horror-villain studio hack jobs, or autobiographical indies that actually bring some experience to the picture.
And that's why Hellblade stands out so much to me. It's not an indie; it has the full weight of a storied and talented (albeit small) studio behind it. But they've done the work to actually try to depict psychosis in a realistic way, that brings the player into the experience as an exercise in empathy, not just a cheap aesthetic choice.
It was a marvel to me how the puzzles in the game are built around seeing patterns that aren't really there, exactly like I did during my psychotic episodes. The scene where all the trees have eyes, but they're really just tricks of the light, was so incredibly true to my experience. I never saw things that weren't there; I saw things that were there but misinterpreted them in critical ways, just like Senua.
And Senua? Possibly my favorite protagonist of any game. Melina Jeurgens gives it so much of herself, and her character design is such a breath of fresh air in an industry full of gross fan service. She looks like a real person! She's still pretty, but doesn't look like a RealDoll that someone dressed up in cosplay gear.
I could only play this game in short sessions because it's so damn intense. The story hits hard, and Senua's agonizing deaths were challenging. Mechanically, the game is really quite light. Only a couple gameplay verbs are made available as the story progresses very linearly. Hellblade aims to challenge the player on a sensory, emotional and intellectual level more than a gameplay one. For me, it was deeply effective and affecting.
With the sequel on the horizon it's exciting to imagine what Ninja Theory has in store for us next. It really feels like the conversation around mental health is starting to turn; the crazies are finally out telling their stories, taboos and misinformation be damned. I love how indie developers have stepped up and started raising the level of discourse around mental health and I really hope that more and bigger studios follow suit. Fear of retaliation or judgment can make mental illness a really isolating experience. It really does feel good to feel seen, and playing a game like Hellblade is really great reminder that I'm not alone.
just started it and played for seven hours or so, this game is so beautiful, i just couldn't get enough. had to quit for the day after they set me on fire for the second time (that's literally the only way i died in this damn game, this is humiliating). maybe i'll finish it tomorrow, if i feel like it. you definitely have to be in the right mood to play this kind of game, can't be too happy. so, i'm in luck!
edit: well... i never came back to it, lol. i kind of lost interest as i was thinking about continuing it. but it was still great, i think i got like halfway through, and maybe i'll just watch the rest of it on youtube, but i just don't want to finish it on my own, for whatever reason.
edit: well... i never came back to it, lol. i kind of lost interest as i was thinking about continuing it. but it was still great, i think i got like halfway through, and maybe i'll just watch the rest of it on youtube, but i just don't want to finish it on my own, for whatever reason.
Review EN/PTBR
It's like you're on a discord call with your friends giving you backseat all the time
A very well executed work of art with an excellent narrative using Norse (Nordic) mythology very well and an incredible soundtrack, a well done combat that you can get the hang quickly even without a tutorial and one of the best games to use 3D sounds leaving you crazy
I think it's incredible how in the middle of combat several times Senua's voice's saved me by saying "BEHIND YOU" or "WATCH OUT"
I recommend to everyone this incredible journey to the path of darkness for the salvation of the soul of the one you love.
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É como você estivesse em uma call no discord com seus amigos dando backseat no teu ouvido toda hora
Uma obra de arte muito bem executada com uma excelente narrativa utilizando muito bem a mitologia nórdica e uma incrível soundtrack, um combate bem feito e que você pega rápido o jeito mesmo não tento HUD ou tutoriais e um dos melhores jogos a usar sons 3D te deixando louco
Eu acho incrível como em meio ao combate diversas vezes a própria voz da cabeça da Senua me salvou por dizer "BEHIND YOU" ou "WATCH OUT"
Recomendo a todos essa jornada incrível ao caminho da escuridão pela salvação da alma daquele que você ama.
It's like you're on a discord call with your friends giving you backseat all the time
A very well executed work of art with an excellent narrative using Norse (Nordic) mythology very well and an incredible soundtrack, a well done combat that you can get the hang quickly even without a tutorial and one of the best games to use 3D sounds leaving you crazy
I think it's incredible how in the middle of combat several times Senua's voice's saved me by saying "BEHIND YOU" or "WATCH OUT"
I recommend to everyone this incredible journey to the path of darkness for the salvation of the soul of the one you love.
-----------------------------------------------------------------------------------------------
É como você estivesse em uma call no discord com seus amigos dando backseat no teu ouvido toda hora
Uma obra de arte muito bem executada com uma excelente narrativa utilizando muito bem a mitologia nórdica e uma incrível soundtrack, um combate bem feito e que você pega rápido o jeito mesmo não tento HUD ou tutoriais e um dos melhores jogos a usar sons 3D te deixando louco
Eu acho incrível como em meio ao combate diversas vezes a própria voz da cabeça da Senua me salvou por dizer "BEHIND YOU" ou "WATCH OUT"
Recomendo a todos essa jornada incrível ao caminho da escuridão pela salvação da alma daquele que você ama.
This one is a bit difficult to rate. On one hand, I enjoyed how tense the game is, the mental struggle of the protagonist and how the game makes you feel that struggle yourself.
On the other hand, the gameplay (both the puzzle solving and the combat) were pretty basic. I enjoyed traversing the world more than any of the combat encounters.
On the other hand, the gameplay (both the puzzle solving and the combat) were pretty basic. I enjoyed traversing the world more than any of the combat encounters.
It's good, interesting story which makes it worth a play-through. But this game is not without its flaws. Combat is way too simple - easy to master which makes the game very easy even on hard difficulty. The puzzles are fun but after your first or second play-through, you’ll remember most to all of them which hurts replayability. There’s still audio mixing that has some bugs. And the movement speed...goddamn they could have made the "sprint" speed the default movement speed cause that button was held down the whole time.
Tirando os puzzles "forme a figurinha no cenário" chatitos, a jornada tortuosa e psicodélica de Senua é bastante imersiva e um pouco tensa, os trechos de combate q ainda simples passam uma vibe meio cinematográfica, claramente por conta da trilha, mas talvez pela ausência de interface e a limitação da câmera (q as vezes pode te deixar encurralado)