From the creator of cave story comes a smaller yet no less fun adventure. Do I find this game as influential or deep as cave story? Not at all.
But is it a fun time? Absolutely, and it has a lot of replay value with the weapon upgrade system and multiple playthroughs.
The Story is simple but fun, and the music is on par with Cave Story in my personal opinion. It is hard to believe both these games were made by a single incredibly passionate man.
The game also includes a hard mode with its own story and a pretty hardcore finale on par with Running Hell from Cave Story if you were to ask me.
If you enjoy platforming action games, especially run and gun type games, this is a pretty great one.
But is it a fun time? Absolutely, and it has a lot of replay value with the weapon upgrade system and multiple playthroughs.
The Story is simple but fun, and the music is on par with Cave Story in my personal opinion. It is hard to believe both these games were made by a single incredibly passionate man.
The game also includes a hard mode with its own story and a pretty hardcore finale on par with Running Hell from Cave Story if you were to ask me.
If you enjoy platforming action games, especially run and gun type games, this is a pretty great one.
Still working on a hard mode playthrough, but this is a very good retro platformer/shooter. Very simple controls, gameplay and graphical style but immensely enjoyable from all angles. Just the right balance of difficulty too, even in the hard mode. They don't throw bullshit challenges at you for no reason, the levels are just very well designed and feel fair while punishing you if you slip up. Great music too and just overall pretty damn charming.
Kero Blaster is self-consciously retro to a fault. While the music and graphics are well-executed in a low-bit style, the gameplay itself does not improve on the flaws from that era. The varied weaponry combines with level and enemy design to create tense action sequences that challenge both your tactics and reflexes. Unfortunately the outdated checkpoint system only tested my patience. Repeating an entire level because I died on a boss is not fun. Nor is losing a life or starting a level over due to cumbersome, unresponsive platforming controls. Fans of early platformers may find the stiff controls nostalgic, but I just found them irritating.
I was initially thrown off by how quaint and small in scope this was compared to Cave Story, but was fully engaged by the end and even more invested when I realised the extra modes are whole remixes of the game packed with new stuff, secrets and a goofy plot continuation. Oooh and that jacket is so fucking swanky!!