Reviews from

in the past


Relaxing game, perfect for playing in the middle of online classes

very cool and interesting concept but this gets boring pretty fast

fun, relaxing game with a fun crafting system. would be nice if they had more than one track on the soundtrack so i didn't have to hear the same mediaeval song over and over but maybe that's part of the immersion.


Very repetitive w/ little things to do

É relaxante, terapêutico, até fiquei maluco jogando sozinho, tava tão imerso que até esqueci a hora. Acho que a quantidade de diálogos ainda é pouca, poderiam adicionar mais opções e NPCs diversificados em att futuras os DLCS

I wish the economy was better and I wish there was a reason to make multi-part potions other than salts. Hopefully this will be a more fleshed out game once it leaves early access.

the art and world are so charming. the gameplay is minimal and gets to be very repetitive. buy it and plan to enjoy it for like . . . 4-5 hours, then it becomes, in my opinion, really tedious and not rewarding. the more and more and more added mechanics are so far away and hard to get to, and they don't feel good or fun.

I just be in my cottage brewing dangerous spells and mischievous elixirs

i be brewing up a storm being all magical and shi

I'm in love with its art style

Сначала игра увлекает, конечно, но потом игра начинает жутко утомлять поиском новых свойств и своей однообразностью

The start is nice but it gets super grindy midway, in several ways. I'm tired of grinding and stirring, physically............

Fascinating implementation of cooking in a video game that mimics how persnickety and difficult it can be to get right. It's a little too dry for me though.

borin. a good time waster. played this in cemestry class got an A ez w gg.

Neat, innovative idea and well crafted visuals.
Gets repetitive pretty fast though. After discovering most of the ingredients it gets very tedious.

A fun experience, but it does get repetitive after a while

Fun little game which helps pass the time. I did not complete everything, but I still play occasionally when I have some time to kill. The game mechanics are interesting, limited exploration, resource management and crafting. It's fun, but becomes a bit repetitive so I stopped playing for more than 15-30 minutes at a time after a few days.

You are the new alchemist in the village. You're cleaning up the shop, building reputation, and creating new potions.

Visuals

Potion Craft is designed to look like it's drawn on aged parchment. I actually really like this simple look. There are five locations, which are just more hand-drawn single screen areas. The garden actually looks really nice and cozy. Your customers and the traveling merchants are nicely drawn as well, although there isn't too much variety among them.

Sound Effects + Music

Potion Craft has exactly one background track. It's the typical chill medieval music. It's fine, but repetitive.

Gameplay + Controls

Potion Craft is an alchemy simulation which uses simple screens for different parts of the process. The main screen is where you brew your potions. Clicking to the left is the shop where you'll sell to customers and interact with merchants. The right-most screen is the garden, where you'll harvest ingredients. The attic holds your bedroom where you sleep to save the day. Finally, the basement has more alchemy equipment that first must be repaired.

You're free to move between all of the screens at any time depending on what you need to get done. Harvesting ingredients is a daily chore, so just do that first thing when you start the day. Most of your time will be spent on the central screen brewing potions. Customers will come in with problems that require a specific potion, so you can either talk to them, then make it as there is no time limit, or you can make a bunch of potions ahead of time and sell those.

You do have to discover recipes on your own though. There's a map that shows where your ingredients will go, and each ingredient has its own direction and length. The goal is to land on an effect, as your potions do nothing if they have no effects. For instance, you'll need to use ingredients that make a path toward the heart symbol if you want a healing potion. It's a simple mechanic, but it's not always easy to get the right ingredients to line up.

There are tasks to complete in order to level up. You'll find those in your alchemists journal. It has ten chapters, and you can check off items in future chapters if you happen to complete them early. The tasks will earn you experience, as will hitting certain points on your map, which increases your alchemy level. This will also earn you points you can spend on character upgrades, like more experience points on the map or better merchant prices.

Potion Craft is surprisingly involved. You have to harvest or purchase ingredients, place ingredients in the mortal and grind them down, place them into the cauldron, stir the potion, press the billows to bring it to a boil, and then finish it off before bringing it to the customers. You can even customize the bottles and give your brew a name. It's not tedious though. I found it quite relaxing and comforting once I got into a rhythm.

I did find that making money was quite hard. It doesn't seem like anyone wants to pay much for the potions, and haggling doesn't really help much. Haggling does work quite well on merchants, but that just means I was spending more on ingredients and not getting much in return. It's a slow build, but that was probably the intention. I just wish the base prices were more in line with the cost of ingredients (even though you can get a lot for free from your garden).

Replayability

While I enjoyed my time with Potion Craft, it's not a game I'd consider replaying. The gameplay is extremely repetitive and linear, and the sense of discovery would be gone after finishing it the first time. It's definitely a game that I could continue playing in short bursts though.

Overall

While I usually prefer games with a story, I really enjoyed the meditative gameplay of Potion Craft. There was something relaxing about mixing ingredients, discovering new effects, and creating new combinations. This is a game you can definitely play frequently for small increments and still have fun.

Maybe repetitive but damn that's chill

Divertido, mas depois de um tempo fica extremamente repetitivo

La cantidad de contenido actual, tras dos años de early access, da a entender que los desarrolladores han pasado la mayor parte del tiempo crafteandose cervezas.

Pros:
- Es relajante. No tiene límite de tiempo, así que puedes tomarte todo el tiempo del mundo para ir mejorando y desbloqueando el mapa.
- Tiene muchísimo potencial, pero le faltan horas de dedicación por doquier.
- El cameo de Geralt está simpático.

Contras:
- A la media hora de juego ya has visto todo lo que el juego tiene que ofrecer. He llegado hasta las tres horas sin encontrarme ninguna mecánica nueva.
- Los diálogos se repiten constantemente, y eso que no son demasiados.
- El jardín pide claramente ser una mecánica principal del juego con microgestión, pero se mantiene en un estado muy limitado y randomizado.

Played this back in January and completely forgot to log it. It's a really cool premise, and the first few hours are great fun. Representing potion brewing through a map you have to navigate with different ingredients is genius, and it's SO relaxing. Perfect chill game.

BUT, the back half drags a lot. The well of new mechanics starts to dry up very quickly and you're just left doing the same things in the same way with nothing to work towards. There's alchemy, I guess? But it's so undeveloped as a system I didn't see much point in engaging with it.

A story would have been nice. Or a few more gameplay systems. Maybe instead of having the garden randomly repopulate with new plants you get to plant them yourself? A wider variety of quests? Make alchemy more interesting instead of just a dull fetch quest? Something to spend money on, like furniture for your room? Feels like an unfinished early access game.

i'll finish that game but i need a break, it's fun to play and that game has many specific mechanics that makes this game very unique


What you need to master it:
☐ Collectibles
☐ Ability
☐ Play online
☒ Complete the main story

I loved the mechanics to make the potions in the map with the ingredients, but it is repetitive.

Advices:

- You don't need to do the potions exaclty how the recipe says, while it has the same effects that's all right.
- If you haggle you'll obtain lower quantity of Popularity Points. Use this options always with the merchants in the most difficult option that you have.
- Buy all the ingredients with the normal price or on sale from merchants, always buy rocks.
- There are exquisite clients that will ask for potions with specifics things, I recommend sell them potions when they want an extra effect in the potions, use the options 'continue brewing from here' and add the closest effect, usually they'll be happy. If they ask for something so specific end the dialog and sell to the next client.
- If you didn't get the plants in your garden don't worry, they will be there on the next day. Collect them is important in the earlygame, at some point of the game you won't need them.

(Note: I played v1.0.5)

Enjoyable and chill alchemist game, love the art style as well. Although it does become a real slog by the end when you need to make the advanced potions, salts and the Philosopher's Stone.

As of writing this there are new updates coming that will supposedly rework the leveling system and hopefully make it less grindy. Will likely check back in on it later to see what's changed.