Reviews from

in the past


Ridge Racer Type 4 represented racing towards the future. The platonic form of driving represented by crossing the finish line and becoming the champion of real racing roots '99 at the exact turn of the millennium. In contrast, Ridge Racer V is racing in the future, as imagined in the Y2K era of the early Playstation 2.

Ridge Racer V is, compared to the soft, silky, jazzy vibes of Type 4, a much more aggressive game in terms of visuals, music and gameplay. This lead me to not like it as much as its predecessor first, but after playing more and learning the feel of the new tracks and cars, I came to appreciate the art of drifting through ridge city. Drifting is absolutely the name of the game here, it's much easier to enter a powerslide compared to previous games in the series, and even the grip cars will be powersliding around most corners. This results in early moments of frustration as you will regularly lose control of your car, but once you learn to tame these beasts, the game becomes very satisfying, the first time you win a GP against the brutally aggressive AI will be a moment to remember.

The music is still full of bangers like Type 4, but there's less direction in the soundtrack. You can tell that in Type 4 each song is designed to perfectly complement the race tracks - the bass solo in Naked Glow is just as much a part of Wonderhill as the environments and corners themselves, but while songs like Euphoria and Samurai Rocket are still great, they don't have the same kind of bond with the race tracks themselves, and frankly I found a few of the songs in this game to be forgettable.

Ridge Racer V takes a less narratively-driven approach. This time you manage your own team (which is mostly done behind the scenes), and participation in the ridge city race events is very much an individual affair. This leads to a more "console racer" and open ended feeling to the game, for better and for worse, but it does mean that this game has way more content and longevity than previous Ridge Racer games. I especially love how time attack is incentivised and contextualised within the game. Most tracks have a rival time that you can attempt to beat, if you beat all of a given rival's times, they will be available to 1v1 duel, and if you beat them in that duel, you unlock their special car that represents the extremes of Ridge Racer V's car design and variety. It's awesome stuff and I really wish more racing games did this kind of thing.

If you can take the time to learn this game it's an extremely rewarding experience, and one I appreciate in helping me get back into the racing game genre. You can tell that Namco were well and truly at the top of their game in this era, and Ridge Racer V definitely deserves its reputation as a standout early PS2 title. It doesn't quite reach the heights of Type 4, but it's close enough in almost all respects.

Also, Ai Fukami > Reiko Nagase. :^)

the announcer is like "i am in the radio. there are Sounds on the street in Ridge City today. the Racing of Cars is going to be happening in Ridge City. Hot! Road for the Soul of the race. are you ready to need it or keep it?"

might be the best ridge racer full stop, and one of 4 PS2 games with neGcon support.

I got accused of stealing this at an FYE once

Downgrade from rr4 in everything except graphics and controls

This is one of those disappointing sequels that's ultimately fine but a step back in every way from the previous game without anything new to make up for it, just play 4 (personally Revolution is still my favourite).

I may come back to this later because it is solid but I just wasn't feeling it.


After playing the previous 4 entries and seeing continuous improvement, I was hoping this would be the best game in the series. The cover art is certainly the prettiest. But it's like the devs went insane and decided that the handling in R4 was starting to get too normal, and this just isn't the Ridge Racer way. So naturally this game controls like ass. As long as you're holding down the acceleration button, the steering is too tight, but as soon as you release it, it sends the car spinning. If you don't try to fight it, the slightest attempt at steering without acceleration will literally turn your car 180 degrees around. This must be one of the worst-controlling racing games I've ever played.

Big letdown compared to 4

i AM enjoying racing to the max, thank you

There's a good game here but the AI is complete dogshit. The handling is pretty nice though. I'd rather play a good game like Ridge Racer 6 or 7 instead tho

A big step back from type 4 which is very disappointing, with very repetitive tracks only taking place in one location again. If this was a sequel to rage racer it would be a lot more forgivable, but as a sequel to type 4 it is a sad attempt. Only thing interesting about it is its difficulty. easily being the most difficult game in the series

Ridge Racer V: Launch Titles and The Lost Magic of Console Generations
There's nothing quite like zooming through the streets of Ridge City at night time, while "Euphoria" plays on the radio.
As of recently I've been on a bit of a Ridge Racer kick again, most notably putting my attention back on the fifth main installment in the series. The best way to describe R5 is bold. It's a game screaming with confidence and promise, amazingly optimized at 60fps and boasting insane visuals for the year 2000.
But that's just right, R5 was a launch title for the PS2, one of the highest selling consoles of all time. And yet, it fell under the radar compared to many other games on the system, even when it came out (I'm assuming that goes to Tekken Tag Tournament being the more appealing Namco offering). It's buried under the popularity of the entries in the series both before and after, being sandwiched in between Ridge Racer Type 4 and Ridge Racer 2004. It's overall a somewhat forgotten game, it didn't even sell that well and has never even been ported a single time… and yet, I find it one of the most profound launch titles of all time.
R5 represents a time when the leap in console generations was greater and mattered so much more. While its predecessor RRT4 was a game about looking towards the next millennium and the future of racing, R5 is the future, as insanely flashy UI and hard techno beats blast from the television screen. It boasts the technical prowess of this new generation of gaming in every single way it can. It's fucking AWESOME.
But the sad truth is that it doesn't feel like that anymore with the last two leaps in console generations. The jump in hardware doesn't land as much because we've reached a point in graphical fidelity that can't go much further than looking more realistic and being able to handle more of said demanding visuals better. This isn't entirely the fault of modern game developers, it's simply just the sad reality of how fast digital technology has evolved. And sure, maybe I am biased… I don't despise modern games but I certainly aren't very passionate for them aside from more stylistic ones that feel like old games. But it simply makes me sit back and wonder how the hell the next generation of systems could really do anything major to impress me, something to sell me on the next console and go “holy fuck, gaming has evolved.” It makes me a bit sad I missed seeing the insane revolution that was the fifth and sixth generation consoles.
Ridge Racer V is not the most impactful launch title, nor would it have been the most important pack-in title had it been one. But what R5 is, is a game that showed the promise and passion of the sixth generation of gaming hardware, and paved the way for the most important console generation of all time.

Solid Racer, handling feels pretty great and nailing drifts feels really. Music and visuals give the game a nice atmosphere. However it's pretty light on track variety.

Not a bad game by any means but a step back from Type 4 in almost every aspect. Handling reverts to how it felt in the original Ridge Racer and we once again lose track variety in favour of all circuits being variations of the same base layout but it's the presentation that suffers the most and feels jarring when played out of time.

i don't really enjoy cars, i don't think i understand them. i don't get the excitement, i don't get the aesthetics, i can find beauty in a car design, but i don't get a rush out of it. simply put, i'm not a part of its culture

i am, however, gonna dig any car that has "DRUAGA" written in big bold letters on top of it's paint an immense amount. i'm sure this game is better for people who actually do like these machines, but i was genuinely content playing it. listen, Namco was king once. way before Atlus could start to even concede it's proven true red and black combo. this here is elegant, provocative and powerful, masterclass in design, really, in every way. nothing else was doing it like videogames were and much less like Namco was.

i honestly love how this game controls, i love how there's only two (three technically) different locations with tons of variations on how they're raced, i love the soundtrack, i love picking colors for my car, love the duel system, love the obnoxious DJ, i especially love driving at night it feels like everything to me. winning feels good, this game will make you tense and it will also make you relaxed because believe it or not there is enough time to appreciate the scenery.

i don't like cars but maybe if i had ridge racer v during my formative years i would have played racing games other than mario kart. or at the very least more ridge racer