Toree 3D is a cute little platformer that doesn't have much to offer, but what is there is enjoyable enough that it's hard to be overly critical of.
It's a very short game with it's major draw being in replaying stages in order to get better time and rankings on them, but the levels themselves are often too bland or uninspired to illicit such an urge from the player.
Ultimately, it is a fun play, and at it's dirt cheap price there's no reason as to not give the game a shot. Not the worst, but not the best either.
Toree is kinda swag looking tho.
It's a very short game with it's major draw being in replaying stages in order to get better time and rankings on them, but the levels themselves are often too bland or uninspired to illicit such an urge from the player.
Ultimately, it is a fun play, and at it's dirt cheap price there's no reason as to not give the game a shot. Not the worst, but not the best either.
Toree is kinda swag looking tho.
For the price this game is an easy recommend, kinda feels like a decent proof of concept for a 3D sonic game. The "Haunted PS1" stuff is a little clunky and ineffective but it's not very obtrusive either. It's colorful, bouncy, the gameplay is snappy and fast, and I had a smile on my face the entire time I was playing it.
Didn't realize I never reviewed this game. Better late than never, though.
This game was my introduction to Siactro, a solo game developer who makes small, cheap platformers, most of which harken back to the N64 and SNES platforming classics. Some might call their games pandering or shallow, but I think there's a surprising amount of depth and love for the craft in them that leads me to holding them in high regard. Whether or not you liked Toree, I highly recommend Macbat 64, Super Kiwi 64, and Beeny, they're delightful little treats and offer more than you'd expect.
But those games aren't Toree. And, well, to be frank, Toree is my least favorite of Siactro's offerings (that I've played). All of their games are simple, but I find Toree to be too simple. Lacking, even. The same charm that the others have isn't nearly as strong here, and I never felt like I was having as much fun. Perhaps because this is a level-based 3D platformer rather than an explorative collectathon? Maybe this just isn't Siactro's area of expertise? I don't know. On top of that, this game also just forces a sort of horror element in it much less elegantly; the others have horror elements (not much, you won't be crapping your pants or anything), but it's presented in a very natural way that feels befitting of the retro callbacks, here it just feels amateurish. As my friend maradona puts it, it's like something MatPat would make a theory video on rather than something that could just... be.
Unfortunately for me, this is the one of Siactro's games that has kind of blown up. I blame AntDude (I mean... that's how I learned of it). A sequel, two games of 3-4 levels each, and another one-level entry. I'll admit that I haven't played them, so maybe they're a lot better and makes Toree a much more worthy leading series, but I wish it was Macbat or Kiwi instead. Not trying to come off mean at all, I'm glad this developer is getting more attention, and Toree 3D is still good I just don't think it's great like their other works.
Still, it's only a dollar. I doubt you'll regret trying it even if you don't end up caring for it. But I recommend Siactro's other games more! And try playing them more or less in order, there's merit to that.
This game was my introduction to Siactro, a solo game developer who makes small, cheap platformers, most of which harken back to the N64 and SNES platforming classics. Some might call their games pandering or shallow, but I think there's a surprising amount of depth and love for the craft in them that leads me to holding them in high regard. Whether or not you liked Toree, I highly recommend Macbat 64, Super Kiwi 64, and Beeny, they're delightful little treats and offer more than you'd expect.
But those games aren't Toree. And, well, to be frank, Toree is my least favorite of Siactro's offerings (that I've played). All of their games are simple, but I find Toree to be too simple. Lacking, even. The same charm that the others have isn't nearly as strong here, and I never felt like I was having as much fun. Perhaps because this is a level-based 3D platformer rather than an explorative collectathon? Maybe this just isn't Siactro's area of expertise? I don't know. On top of that, this game also just forces a sort of horror element in it much less elegantly; the others have horror elements (not much, you won't be crapping your pants or anything), but it's presented in a very natural way that feels befitting of the retro callbacks, here it just feels amateurish. As my friend maradona puts it, it's like something MatPat would make a theory video on rather than something that could just... be.
Unfortunately for me, this is the one of Siactro's games that has kind of blown up. I blame AntDude (I mean... that's how I learned of it). A sequel, two games of 3-4 levels each, and another one-level entry. I'll admit that I haven't played them, so maybe they're a lot better and makes Toree a much more worthy leading series, but I wish it was Macbat or Kiwi instead. Not trying to come off mean at all, I'm glad this developer is getting more attention, and Toree 3D is still good I just don't think it's great like their other works.
Still, it's only a dollar. I doubt you'll regret trying it even if you don't end up caring for it. But I recommend Siactro's other games more! And try playing them more or less in order, there's merit to that.