Reviews from

in the past


truly. this game fucking sucks.

A massive rollercoaster of a game that takes both climbs and falls in quality repeatedly. Overall though this game is too big for its own good and its best parts are found in the smaller less connected bits compared to the story at large. Since each part of this game is big enough to justify being its own smaller title I would rate each of them like so:
Part 1: 4.5/5
Part 2: 2/5
Part 3: 3/5
Part 4: 5/5
Part 5: 3/5

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Probably the best Yakuza game from the PS3 era (if you don't count 0 launching on the PS3 in Japan).


My review for Cane & Rinse:

My wife and I have been playing through Yakuza 5 together, and at the time of writing this we're in the second "half" of Chapter 3.

At this point it's become quite clear that the bulk of this entry is made up of these individual characters' respective minigame-oriented campaigns, for lack of a better word. I suppose one could skip these segments when given the opportunity, to advance the primary story forward. But I'm so deeply endeared to these different threads. Kiryu's taxi/street racing career, Saejima's hunting/trapping journey, Haruka's quest for idol stardom, whatever Akayama's thing ends up being, my heart is bought all the way in.

But it's not the mini games themselves that interest me. They're fine, they're functional. Taken separately, they remind me very much of SIMPLE2000 releases of yore. The most interesting thing I've noticed so far in terms of (drumroll please) ludonarrative cohesion (I'm so sorry) is the two separate rhythm mini games for Haruka's dancing events as they compare to each other, and relate to their contexts. The mini game for a street dance battle is very improvisational. The button presses come in a shuffled order, with randomized meters subdivided to the song's tempo. Having to select the appropriate track with the d-pad before hitting the corresponding face buttons is, I think, an interesting abstraction of Haruka's personal creative agency and expression in an improv street battle like this. Particularly compared to the mini game for the formalized, rehearsed sessions. Those are events, designed to be practiced to a point of comfortable familiarity, and the rhythm game reflects that. You don't need to select a track, because Haruka knows what's coming and when. This is further cemented by the significantly longer note tracks, giving you ample time to prepare, as Haruka is thinking about the next several steps. This is a practiced routine, she doesn't need to think about what she's doing, only how she's doing it. I hope that makes sense?

Kiryu's mini game is more directly tied to the main thread of the game's central plot, and (Whoops, looks like I either meant to return to this paragraph, or perhaps wrote and deleted something here, my apologies!)

Saejima's may have been an exercise in tedium at times, but it felt like I was helping this digital man do the honest hard work of helping to provide for this village that had saved the lives of himself and his friend. It made me proud to take my large adult son Taiga out to the small "Main St." pathway that serves as the village's communal gathering place of sorts, talk to everyone to learn how he can best assist them, and then load up his gear to go up on the mountain for the day, keeping an ever-vigilant eye out for opportunities to help out the locals.

This is already getting too long and if the resident Sega Arcade Racing Game Dork starts talking about Kiryu's quest we'll be here all day.

Suffice it to say that this game has been a delightfully welcome sherpa-lined throw blanket during a particularly cold and wet Seattle winter. I wouldn't want the whole series to be restructured this way, but having at least one entry that's primarily built out of a bunch of bespoke communal activities has been immensely relaxing. Regardless of anything else, this is the coziest Yakuza game yet.

Edit: I forgot to mention that Haruka's hoodie & t-shirt combo is colored like she's mimicking Uncle Kaz and that's adorable.

such a breath of fresh air after yakuza 4. easily the biggest game story-wise so far and maybe it's a little too ambitious but i was so enveloped in everyone's side-stories that it didn't seem bloated (saejima's and haruka's side-stories especially, they were the furthest you could be from a yakuza game)

This is just straight up the best one, Shinada is the best character in the series, every character is fun to play, and the story is great up until the very end, that final boss twist reveal was very weak and kinda brought the mood down a bit

Dream Big

yakuza 5 is the combination of everything that made me love this franchise, both in its qualities and in its defects

it's a perfect game because it's imperfect

I enjoyed this one, but... I didn't really feel it all too much. I think the game is too overwhelmingly big for my tastes. Too much to do and way too much game even for Yakuza standards.
If you play this game, play it for Shinada. He has the best story in the game and he's the only playable character originating from this game, meaning you don't really need to know much from the other games to enjoy it. This game's story isn't as bullshit as Yakuza 4, but is still more bullshit than Yakuza 2s.

DONDE EStÁS YAMAGUCHI TE ECHO DE MENOS

ALSO JEUGARRACO KIRYU TAXISTA

It’s pretty good. The game drags its feet during the middle of the game. The beginning and ending are pretty solid though.

John Yakuza 5: Ahora tengo depresion

John Taxi Driver: The Search For Dreams

truly unhinged to have chapters of ur mostly fighting-focused game be focused on a lil girl's dancing career

I want to live a happy life with the people I hold closest. Standing on this stage, I've finally realized how important that is. That's why I can't continue singing. To me, Kazuma Kiryu is... family

that moment of haruka saying this to the crowd in her first ever concert is possibly my favourite moment in the entire series, and i cried so much. seeing haruka grow through these games and seeing how important she is to kiryu and how much these games are about kiryu being a father to her and for the entire emotional climax of this game to be about them, to be about haruka being so similar to her dad and leaving behind her life for her family, made me sob.

i have so much love for this game, for the focus on dreams and the importance of having them and not giving up, how all these protangists come together and help each other, how we see characters like baba survive because of the advice saejima gave him; because of the trust. i dont have any coherent thoughts having just finished it but this game is wonderful and seeing akiyama, saejima, kiryu and haruka's stories reflect everything they've been through in the past and come out somehow stronger, somehow better at the end was so good. and shinada was such a refreshing protag to have, to see a normal person with as much bravado as everyone else, who was here solely to help a friend who helped him.

yakuza 5 good and honestly while the plot may not be as smooth or enticing overall, the arcs for these characters and the bonds between every single character makes this game as good to me as y0 was, i LOVED this game.

This review contains spoilers

at some point during this game a guy got shot in the chest by my closest ally whom i had to chase down and beat the fear of god into, and then exactly 10 minutes later i was practicing my dance moves for the "princess league" with a cold businesswoman and a gay han solo.

needless to say this game is pretty good.

I feel like I'm gonna gain some enemies with what I'm about to say, but this is my least favorite Yakuza with the original. It's way too ambitious for its own good, with almost forty hours worth of story and five freaking playable characters. The story is way too complicated to follow, even for Yakuza standards, it just keeps spitting new information at you during every dialogue and cutscene, hell the whole fucking story of the final boss is told to you right before you face him. It's also kind of bland? Kiryu's and Saejima's parts are boring as hell, and even if Haruka's offers some much needed variety, I would argue it doesn't get truly good until Shinada's part, which is the most interesting one and has a lot of wonderful characters. The choices for the final bosses are also confusing, with the exception of Saejima's every single one feels either underwhelming or kind of weirdly matched (spoilers here but Baba vs Shinada is the biggest asspull of this franchise).
I may seem like a hater of this game, but I enjoyed it a lot, it's a Yakuza game for God's sake. The combat is as fun as always and revisiting these characters from time to time and discovering new ones is always a pleasure. I just don't get why Yakuza 4 is so underwhelming for so many people and this is a fan favorite.

Still don't like Saejima's fighting style, wasn't drawn to Shinada's character that much

A very good remaster and a good game if you like the timed-action style of gameplay the series is known for.
However, newcomers should know that the game is very, very heavy on dialogue to the point where it can feel more like a visual novel than a game at times, and, while the characters themselves are interesting at times, the overall plot is pretty standard for the genre and does very little to stand out.

ah yes my favourite Fighting style, dancing

This in a lot of ways feels like it was intended to be the best Yakuza game, and at times it truly does reach those heights (particularly in Shinada's story), but the game as a whole doesn't quite live up to its ambitions.

Saejima's story in particular drags the whole thing down, being split between a less impactful rehash of his arc in the prior game and some of the worst gameplay (not really combat so much as exploration and side content) this series has ever seen

There is a lot wrong with this game, but also kind of like a lot good with it, the rgg truly dreamed this game's story would be better than it ended up becoming,but, still a really great game.
Also Shinada

Pacing horrivel, porΓ©m, Γ© um jogo incrΓ­vel


This review contains spoilers

Honestly very mixed on this one. did not like the new character at first but warmed up to him, the combat is just... fine, the biggest killer for me though is the pacing. there were entire sections of the story i was just not invested in (like literally anything to do with haruka) those sections of the game left me so burnt out i just randomly put the game down for an entire year and just recently picked it back up. im glad i finished it. even though the final boss having that many health bars is actually ridiculous.

A very, very close second to Yakuza 0. Actually peak.

este juego es demasiado grande y la historia da mas vueltas que montaΓ±a rusa pero es no me importa porque es god

4 stars for content, 1 star for "who is spinning this web?" and length.