Reviews from

in the past


This is such an incredible game that really meant a lot to me. I initially picked this up on the Switch years ago, but stopped at around the third chapter of the travelers. I picked this back up recently on PC and finished it within a week. I'm so glad I finally finished this.

As long and as hard as I think about it, I can't not rate this game 5 stars. It just has so much going for it that puts it into the "wow!" territory for me. It's made it into my top 10 JRPGs of all time.

Let's talk about the good:
- That music? I could literally listen to the soundtrack all day (and at this point, I probably have). Huge shoutout to My Quiet Forest Home
- Each of the 32 chapters was incredibly engaging and full of twists and turns. I genuinely felt like I was reading a well-written novel. I never once felt bored.
- These characters are some of the best characters I've ever met in a video game. I use the word "met" because it really does feel like I went on a journey with them. Sure, they might be a little flat, but there is something about each one of them that makes them so likable.
- The voice lines that play at the beginning of the battle will ring in my head for the next few weeks. Big shoutout to "What is the logical course of action??"
- I love the map. It's so refreshing to actually have an overworld in a JRPG nowadays.
- I can't talk about Octopath Traveler without talking about the art style. It singlehandedly created its own new genre of HD 2D video games that seems to be a now popular direction. We can thank this gem of a game for starting that gorgeous trend.
- The battle mechanics! I absolutely loved the break system and thought it was so clever. It was fun trying to find each enemy's weaknesses.

Now, let's talk about the bad:
- I dislike how running makes the encounter rate increase. I get that they wanted to go for a risk/reward type situation, but speeding up the walking shouldn't equate to increased random battles. Otherwise, what's the point?
- The pacing is just slightly off. Near the end of everyone's fourth chapter, I felt like it was dragging on a bit. But this wasn't enough to make me dislike it, I just think it felt very repetitive after a while.
- Some characters felt a bit too OP. Like, why is Therion the only character who can open locked treasure chests? I get what they're going for here, but I pretty much always had Therion on my team even though I wanted to use Primrose instead just because I felt like I couldn't complete a dungeon fully without him.
- I strongly disliked how the side-quests were handled. Not sure if it was just me, but I rarely ever had a clue of what to do for each side-quest. It got to a point where I had to install a mod that acted as a guide, but this is just poor game design in my opinion. Main story quest? Keep me guessing. Side plot? Give me directions.

Overall, this game really wowed me. As you can see, the good majorly outweighs the bad. No game is perfect, but this one came pretty damn close.

I've heard the sequel is even better. Can't wait to give it a go!

Cheio de charme, Octopath Traveler mostra que até na simplicidade você pode se divertir com um RPG bem feito.

O jogo é lindo, as histórias separadas são bem proveitosas, apesar de que a distância de progresso entre seus capítulos possa não ser tão engajante.

E a gameplay é super divertida, montar as combinações de personagens, trabalhos e habilidades junto ao manuseio dos boost points (BP).

Se não fosse o ritmo mais lento entre os capítulos e o jogo saindo do gamepass pra eu fazer o superboss, acho que minha impressão seria ainda melhor. De qualquer forma, recomendo muito.

Love at first sight, and a if Bravely was a nod to classic Final Fantasy, Octopath is the love letter

Es buen juego y el sistema de combate es increíble, pero la historia está escrita por un niño de 12 años. Entre lo poco elaborado de los personajes, los motivos por los que se unen (spoiler: ninguno) y las conversaciones vacías... me costó finalizarlo, la verdad.

I do not like this game. To sum it up the experience feels like I am in Groundhog day forced to replay a terribly written prologue to a fantasy RPG but they replace the character each time loop.

The game presents you with eight characters, but none of them are particularly interesting, and they barely interact with each other. They feel like tropes and stereotypes of medieval western characters without much to differentiate them. Writing everything in such a self-contained manner, as if each adventurer has entirely set off on their own, does no favors too. It hinders potential interactions and makes everyone feel even more like blank slates and cardboard cutouts. Not to mention for me personally, there are no interesting themes or overall cohesion to the character’s journeys.

Each plot line also feels so damned terrible, they read like someone put up a board of ideas and started throwing darts blindfolded. And with eight of them, none of the individual plotlines have room to fully develop into an actually unique narrative. But I think the biggest problem of all is the pacing. As said in the beginning, each new character’s story starts generic and cliché, and you have to go through this eight times. This makes it such a drag, a long tedious and arduous drag for people who put a lot of points into narrative in a video game.


Why does Therion like apples so much

This game gave me so much brainrot when I was playing it. All 8 characters are so lovable and the hidden lore that ties their stories together at the end was so satisfying. I wish they were more involved with each others story more but it's a small issue. Beautiful music, amazing HD-2D graphics(the first one), and super addicting gameplay! Highly recommend this.

Oh my gosh this game is so pretty I wonder what the gamepla- SNOOOOOOOREEEEGRGRHRH mimimimi.

Esse jogo é um espetáculo em todos os aspectos possíveis. Ele moldou a formula perfeita dos jogos de pixel art que a Square vem fazendo e conseguiu superar a maioria dos AAA atuais da empresa

A estrutura repetitiva pra maioria dos capítulos e a falta de uma interatividade ávida entre os oito integrantes do grupo me afasta de dar uma nota mais alta pra ele. Entendo que isso foi necessário pra aumentar a liberdade de rotas que você pode escolher/fazer, mas esse próprio conceito se dá uma rasteira com dois personagens específicos que possuem traits semelhantes.

Mesmo assim seria desonesto não falar do combate que conseguiu me prender até o final com a mecânica de break, que deixa os oponentes incapazes de agir por até 2 turnos ao quebra seus escudos. Fica claro nos bosses de endgame que o jogo foi desenhado em cima de você quebrar o escudo dos oponentes e te fazer pensar sobre possíveis estratégias em qual party e qual job usar antes de ir pra luta. Isso aliado com a OST a altura dos gigantes do gênero compensam a run (ao menos pra mim.)

Ao passo que esse jogo introduz meu estilo visual favorito atualmente - os HD-2Ds -, também serve como um lembrete de que a Unreal Engine 4 tá muito longe de ser obsoleta e usa do seu combate de maneira mais eficiente que muitos jogos que ele homenageia e definitivamente muito mais do que um certo jogo que saiu em 2023 e também diz ser uma "homenagem aos JRPGs da era de ouro" (e ele é até demais).

P.S.: Eu não vou entrar em detalhes sobre o estilo artístico do jogo pois acredite, eu tenho muito pra florear sobre, e assim o farei em outro local...

I really love that game, one of my best experience. The grind doesn't bother me that much, especially on how you can just grind for your main party. A bit sad that the interactions between the mcs are so limited, but otherwise very good.

Surprisingly fun RPG (shame to get the real ending ya need to play it 8 times which can be a bit tedious).
Overall the cast is great but I wish there was more interactions or crossovers during their stories which would make it more engaging but oh well.
Olberic, Alfyn, Ophilia and Cyrus are my top favourites.

I have a hunch that the dopamine-inducing effect of the damage counter and "BREAK" is what ultimately held my course in this game. I had to force myself through many of the character's stories. I didn't retain one modicum of interest for them. In the end, numbers go big = monkey brain happy.

A simply incredible 2D JRPG, start to finish. Not only is the art-style absolutely gorgeous, but the musical score composed by Yasunori Nishiki is one of the best gaming soundtracks I've ever had the pleasure of listening to, rivaling even that of Nobuo Uematsu's Final Fantasy scores, which I didn't think was possible. The soundtrack is so good that I could have played through the game simply off the back of the music alone. Beyond that, turn-based RPGs are always welcome gameplay in my book, and I loved getting back into that style of RPG after not having played one in a long time. While the turn-based combat feels mostly familiar, the inclusion of the "Boost" system was a lot of fun, especially when you're able to combo multiple boosts for some devastating damage.

My only complaint about the game is that I only found 2 - 3 of the 8 separate storylines to be truly interesting, with Primrose's story being the best of the bunch in my opinion -- the rest varied from just OK, to rather banal. Still, there was nothing inherently wrong with any of the storylines, and it wasn't enough to keep me from absolutely adoring nearly every moment I spent with this game.

This was the game that sold me the Switch, intiially. A really good turn-based combat system. A really good class system. But I fell off because of how segmented the story felt.

Octopath Traveler was an interesting game for me, I initially started playing this game near the beginning of 2023, but dropped it just because I had other games I wanted to prioritise. I didn’t dislike the game, in fact I loved it.

Octopath Traveler, as in Eight-Path Traveler, covers the stories of eight different characters on each of their own journeys with different motivations and goals. My starting traveler was Therion, The Thief, and that was a great choice imo, I love thieves in games. You meet a variety of NPCs throughout each characters story, and many villains. It is truly a bummer that this game didn’t have the stories intertwine at all, as that could’ve been a huge selling point for the game.

The game has it all, a beautiful art style, great music, good combat, good exploration (thought I hate the encounter rates without an ability that reduces them). I didn’t mention stories because that’s what I want to cover mainly in this review.

I will say that a majority of the stories aren’t that great (in my opinion), without any spoilers, I’ll just say that the only stories that really captivated me were from the Dancer, Thief, and Apothecary. The others just didn’t click for me. Now I will say this may be because I stopped playing the game for a bit after completing each characters Chapter 1s, and some of their Chapter 2s, but that definitely wasn’t the main reason. Some of them personally just seemed really really boring that I didn’t really care about what happened. Also, the language used in one of the protagonists stories was a HUGE turn off, especially coming from me who hates that type of language. Like I stated before, they should’ve made the stories interconnect at different points, it would’ve been much more interesting that way, truly a missed opportunity.

In terms of the world, I enjoyed how each sub area had three different cities/towns. You had the sunlands (deserts), frostlands (snowy plains), flatlands (plains), highlands (mountains), riverlands (river banks), cliftlands (cliffs), woodlands (forests), and the coastlands (by the sea). I enjoyed exploring each of the different little towns and their own unique styles. One has a grand theatre and prioritises theatrics, whilst another is very reminiscent of Salem. All in all, the world of Orsterra was full of life and I enjoyed exploring the world.

Now, in regards to gameplay, I thoroughly enjoyed it. The boosting system is probably one of my favourite systems (except when enemies either disable your boost gauge or steal your BP, that’s not fun). I guess I just love doing big unga bunga damage. Bewildering Grace is simultaneously the best and worst skill, and it probably killed me more times than it actually helping me. I initially had no idea how to use the Apothecary class, but once I found out how good it was, I could never be stopped. The one thing about gameplay I dislike is the fact you have to grind, you might’ve not needed to grind (might be a skill issue on my part then), but the grinding just probably killed the momentum of the game for me, especially trying to reach the minimum level for each story chapter. I liked how each character came with a different path action, like Steal, Purchase, Allure, Guide, Challenge, Provoke, Scrutinize, and Inquire. Stealing was a god send, and found it funny how you could (if you really wanted to torture yourself), attempt to steal a high level item that has a 3% successful steal rate, and if you fail, to just reset the game and resume your save, and repeat. Another dislike about the gameplay is that each dungeon had a purple chest, and only Therion was able to open it (I had Therion on my team all the time so it didn’t really affect me at all, but I can understand how annoying it is). Also, the side quests being riddles from hell did not incentivise me to complete them. I also tried doing the true final boss, but after finishing the boss rush and dying like instantly from the final boss and having to do it all over again, I called it a day.

In my opinion, the game is solely carried by the world, the art style, and the music. Everything is either tedious or boring.

Overall, the game is solid, and I enjoyed my time with it. It was tempting to play OT2 before this game with the many quality of life changes, but I decided against it so I could have a better experience with both games. The game might not be your cup of tea, and that’s okay, don’t try to force yourself to like something like this, it can turn people off. Great game, with some questionable decisions, but they do not affect my overall enjoyment with the game.

for a game all about the characters and party cohesion and stuff why do the characters never interact it feels like i'm playing a game with 8 seperate stories it isn't cohesive at all

One of my favorite soundtracks in all of gaming.

I like the 3d environments with 2d characters, although despite the addition of the boost system it feels like a pretty standard fare jrpg

played the demo on itch.io so many years ago, thats about it

art style and music are utter peak, but story is a little lacking, especially in pacing

loved the formula, loved the enhanced simplicity, loved the narrative. yet, to me, the ultimate ending didn't feel ultimate at all. yes it did tie all the story together but it felt anticlimactic when i actually finished it.

That I enjoyed this as much as I did I think is a testament to the fundamentals of great JRPG design. From the more restricted (compared to Bravely Default/Second/FF5) yet better-balanced job system, to the combat which branches off from the Bravely series with its own shield and weakness mechanics, to the beautiful town and dungeon designs, to the excellent soundtrack composed by Yasunori Nishiki, reminiscent of the Romancing Saga soundtracks.

Because if all that stuff wasn't as good as it is, I wouldn't have wanted to push through the forgettable story and bland world. The characters are well-written, but the 4-chapter setup makes their stories feel quite predictable and samey. The true final boss gauntlet is one of the biggest difficulty spikes I've seen in an RPG... not sure whether I'm impressed or annoyed by that.

Ah, Octopath 1.
I remember being a lot hesitant of trying this game when I first got it, because the reception people had on the story and the characters, and I kinda told myself to agree to those statements. For the most part I thought the criticism of the game were enough to justify the "lack of quality" of this title.

But then I swallow this hesitation and finally tried by myself and...... this game is magical.

It's an amazing recreation of a old formula with a tecnology that not only evolves it from a graphical stand point (many people don't think that this game LITERALLY INVENTED the HD2D), but also from a gameplay stand-point, creating a combat that feels simple and deep at the same time, that alone makes you replay the title over and over again.

Yasunori Nishiki, the main composer, is easily my favorite musician in the industry, able to create some of the best OST I have heard in a videogame.

The writing is.... I like to describe it as a really tasty "Pizza Otto Stagioni": basically a meal prepared in eight sections, each with diverse ingredients, with each section having a different "tone" or vibe. As a whole it may feel too segmented (especially for a JRPG) and I get if people may not like it.
But the way it is all presented, prepared and cooked makes you understand how much care was put into it, despite its shortcomings, and makes you appreciate the title even more.

It's not a title for everyone and I personally prefer of Octopath 2 evolves the formula, but nonetheless, I will still recommend Octopath Traveler to any sort of fans of JRPGs. It's a gem!

I like how cutesy it is, how rich it is, the pictures and stuff. I care some of the story at first, but I grow tired, I don't know if I get bored or what. There are just too many characters I guess.


i genuinely forgot i even had this game (+ the 2nd i got months ago during a Target sale) BUT i do want to complete it eventually: really love the artstyle, core gameplay, characters (ESPECIALLLYYY Primrose) but from what i remember the grinding was slow and bothersome, probably just me not getting that far but
ill play eventually! just not now

It's taken me a few times of playing this on and off, but I think I'm finally done. I love the art style and some of the adventure has been a real good time, but it's a real grind as well. And when my backlog is as big as it is, I'm just gonna leave it at that. I spent a good deal of time on this but I just didn't get a lot out of it in the end.

Maybe I'll come back to it one day...

A really good 2.5D turn-based JRPG with a weakness-focused combat system, very memorable music, and a lot of freedom in team setups and builds.

Still suffers from a lot of the problems JRPGs have, like being pretty grindy at points and a really slow start until you can actually play the game properly. The stories of each protagonist are hit-or-miss, and pretty predictable most of the time. Interactions between your party members is exclusively relegated to Tales-Of style banter events, except they only trigger during main quests of each character, and only with specific characters in the party.

Suffers from the cardinal sin of not having an option to speed up combat, especially because the base speed is really slow.

La música es chef kiss, cyrus miamor gender envy. Disfrutón como el primer día. Mezclar 3D y 2D del pixel art lo hace precioso. Mi rollo.