While it's the first game in the series, this game hasn't aged well.

Slippery controls, boring track layout and BS Ai makes this game not fun.

One of the best 3D Mario games.

The game controls really fluidly. The movement feels super smooth and it's easy to build momentum for big jumps. Cappy is a nice extension to Mario's moveset and allows for skill expression.

The only major flaw is that this game becomes a bit repetitive after the main story is completed. Most of the moons aren't fun or satisfying to get as they are tied to talking to NPCs or jump rope.

Definitely an underrated game.

The story is good, the visuals are good and the gameplay is really good.

Great lineup of characters. Fun to play as.

2017

A good idea for a fighting game. It just needed to flesh out the idea more and needed more content.

Like with other NES games, solid for the time, hasn't aged well.

The sticky controls make this game not fun to play.

A great fighting game.

The controls are the best in the series. They feel smooth and responsive.

The gameplay is feels snappier than the previous games making the game more entertaining.

Singleplayer could be better as their aren't many modes to play outside World of Light which is cool for a bit but gets more repetitive.

A decent little indie game with potential. As of now, it's quite boring as the game is very short and doesn't really change all that much.

Good story with great characters. The customization is good for diversifying your team.

The multiple routes are pretty annoying for replays as you have to do the pre-time skip every single time.

Not only that, the game is long so you have to invest over 40 hours just to experience all of the story which is absurd even for RPGs.

A really ambitious Sonic game.

Sonic Frontiers is bold for trying an open world format. While it isn't perfect, I think this is a natural direction to take the Sonic franchise.

I like how open the islands are. If you know how to navigate the worlds, they feel like a playground with how far you can fly. Just running around and experimenting with the terrain to see how it launches you is so fun.

The combat while really simple, is fast and flashy. Combining certain moves together and absolutely annihilating the enemy is really fun. Although, I wish the moves were a bit more diverse as they do achieve the same thing.

The boss fights are the highlights of the game. Super Sonic combined with the thrilling music to accompany the fight is an experience. The final boss (disregarding Final Horizon) is disappointing when compared to the other bosses.

The cyber stages are a mixed bag. Some stages, like 1-2, are fun to find optimal routes and time-saving techniques within the level while others are a slog.

The story is quite good if a little flawed. I like the focus on the characters rather than a grand narrative. There are some missed potential like the whole cyber-corruption plot point not really going anywhere but the plot is still good.

The music takes a different approach than other Sonic games. The island movements are pretty good for setting the mood of the island you're currently in. The cyber stages varies but most of them are good. But, the boss themes as mentioned earlier are really good.

Overall, I liked Sonic Frontiers. It isn't perfect but, I think it's a good starting point for the future of the Sonic Franchise.


Nostalgic and a solid Mario Kart game.

The game is pretty fun if flawed in areas.

The controls feel smooth if you aren't using a Wiimote. The motion controls aren't as accurate as they should be. Sharp turns don't feel as natural as titling a joystick with motion controls.

The game's graphics are...unique. The game has a yellow filter on everything and it makes the game look washed out. But the game still looks fine even with the annoying yellow filter.

The game's item balance is nonexistent. It is very easy to get hit with 10 Spiny Shells in one race, making it hard to maintain 1st place. It does make the game chaotic which is fun in multiplayer scenarios but really annoying in singleplayer.

One thing that MKWii gets right is the Ultra Shortcuts. If you know how to launch yourself off a ramp, you can skip massive chunks of a course. This is the ultimate showcase of a player's skill as performing these shortcuts requires you to know the game and the course inside and out.

Solid lineup of character choices. Fun to play as.

A great Mario game.

Such breath of fresh air coming from NSMB games. The game is fun all around.

The game controls wonderfully. Movement feels very refined and buttery smooth. The Wonder Effects are a nice way to spice up the game although some are better than others.

The Bosses are a disappointment. They are too easy and don't change much outside the Final Boss.

The game both graphically and musically is great.


Fun game to play on a discord call.