77 reviews liked by AdSmokinStyle


I've been trying to fins something like this for years, now the quest is over. Tetris is the epitome of gaming. GO SUPPORT IT!!!

Más feo y le ponen Adhemar Casal

Cuando un JRPG de DS trata el tema de la depresión de una mucho mejor manera que cualquier RPG indie mid inspirado en Earthbound

Para la mayoría, resumir Sin & Punishment suele reducirse a algo tan sencillo como señalar sus locuras y esperar que ello le haga justicia; una acción realmente floja que no empieza siquiera a esbozar las proezas de lo que posiblemente sea el mejor videojuego de la consola: un inquebrantable estilo, una dirección cinematográfica que apoya al ritmo, una banda sonora frenética que se acopla perfectamente a su acción, un fuerte pulido en sus controles para nunca romper el flujo de juego, una cohesión brillante entre sus sistemas para atrapar al jugador en su bucle, un diseño de enemigos que prevé de un reto justo y variado, y una serie de niveles que otorgan un sentimiento de escala constante a sus eventos.

Sin embargo, lo que se suele ignorar es la narrativa que su caótico relato ofrece al paquete, el cual nos esconde un mensaje sobre los desafíos de la intimidad humana, y nos advierte del cómo construir relaciones sin afecto y vulnerabilidad nos lleva a la manipulación, y a algo no muy diferente de bestias sin libre albedrío. Se acopla admirablemente a las pretensiones jugables: es un trabajo que, al igual que sus protagonistas, entiende perfectamente su propia naturaleza, dejando a relucir la total sinceridad de sus creadores.

~ ANÁLISIS COMPLETO: https://youtu.be/GxGmLpnvPxM ~

“Yesss! Let’s disable the four locks and get into that lab!
Sounds kinda video-gamey when you say it out loud, huh?”
-Nemona Pokemon.

I don’t fucking care about graphics nor glitches. It’s the type of thing that you see and forget about 5 minutes afterwards. I didn’t care about them in cyberpunk and I don’t care about them here. It’s true that demanding that the company with the biggest gaming franchise in the world do better it’s the right thing to do, but c’mon man, if that’s the only thing you have to say about this and other games then you don’t care much about the medium as you say.
That being said, this game sucks ass.

The last Pokemon game I played to completion was Moon, so I don’t know about Sword and the other games in between, but I’m gonna pretend they don’t exist for this review.
The main problem with this game is also the problem I had with other recent releases from other franchises (SMTV, Elden Ring…) but I think this one here is the worst of them all.
It’s the open world thing. It’s a very sad thing that this is the norm now.
My main gripe with this new approach is that it’s supposed to give you ‘freedom’, but in reality, while being true that you can go anywhere you want (not that much though), the game openly reveals the points of interests you need to know, and in a very open-worldy fashion, becomes rigidly structured. You can do A, B, C or B, C, A, but that’s it, it’ll never allow itself to divert from that. It becomes a checking boxes simulator with stealth and crafting. Just beat 8 leaders, 5 paradoxes and 5 star members, collect shit and get the ending. It’s just the open world way man, you’ll never understand…
All the tera stuff is pointless, in combat, in raids, in minibosses. The paradox bosses, gym tests and team star bases were boring as fuck, the last two are specially jarring because the pre-gym dungeon/team bases were the most fun part of the series for me, and they replaced it with mini-games.
Let’s not forget about the difficulty, since I feel that the series became a bit too easy the past few gens. I would say that it’s all over the place with spikes and all but you can also make your own path here, so maybe it’s my fault in some way. But it’s also true that the game makes no attempt to adjust itself to the path you choose, it doesn’t need automatic level scaling, that would suck, but for example: very early in the game you get to choose between two doors, east and west, but when you do so, instead of leveling up the path you did not take, they leave it as it is, and when you reach there you wipe everything instantly and it kills all the hype of those bosses. And do not tell me that you can beat one gym and take the other door; you probably can, but it’s still a very boring alternative imo (and even nurse joy tells you to keep going the way you were, but that system just works like shit). I’ll say that the boss battles that are around your level are pretty fun, but they were rare in this long game, mostly the late game stuff.
Open world ruins everything. Trainer battles became glorified normal encounters most of the time. The UI is hell, especially the map. The world itself feels like a minecraft server with towny, this is not a jab towards the graphics, it’s a design issue, I just can’t explain further, just look at the world with that thought in your mind and you’ll see. And populating the world are the pokemon, that look like mmo monsters walking around their spawn spots. Compared to the old, invisible random encounters, seeing them in the overworld makes them less special, it strips the encounters from the surprise, and finding the rarer forms stops feeling special; your mind used to fill in the gaps and all that. At first thought they were going to go with a bugsnax-style approach for the mon hunting, but outside of the occasional wigglet, just throw a ball at them and fight, that’s all. And sometimes you will accidentally step on a microscopic pokemon with your giant koraidon, starting a battle. Random encounters, please come back. I need you baby.
The only thing that redeems such an empty feeling world, is the characters themselves. I love their designs and, while still being unidimensional asf, they successfully managed to give a feeling that they like to be around each other. They carry this game’s world. Director Clavell is GOD. I really like the team star storyline, love what they tried to do there.
But yeah I hated this most of the time. I can’t wait for Palworld, that’s gonna rock.

tl;dr si hubieran puesto el juego acá en burzaco en lugar de españa hubiera sido bueno

Lo jugué todo en japonés y obviamente me costó entender algunas cartas, no soy muy fan de los Rush Duel ya que soy más de duelos en su formato normal, pero el juego es bastante divertido! Lo mejor es que es gratis (ojalá siga así cuando el juego salga de Japón) tiene algunas limitaciones ya que para tener el juego completo debes pagar 60 dólares, pero sinceramente si no te importa tanto jugar de manera competitiva en el online no lo vale.

Si te gusta YGO (más si eres de los que siguen atentos aún con la franquicia y no te importa tanto el estilo Kodomo que tiene ahora) y tienes una Switch lo recomiendo probar :)

ENG/ESP

I have no problem with the game as such, but with the localization.

It FRUSTRATES me how such stupid mistakes were made with the love that the remake had. It feels like disrespect.

I'm not going to do spoilers, but from the huge shit they did with Pogo's word "love" replacing it with a generic scream, the extremely pretentious dialogue at times, to other nonsensical changes like the name of some oersted's phobias (who never was portrayed as someone with unpleasant overtones, but as a little tragic protagonist.) and the disconcerting change to the iconic original final speech.

Sometimes it seems that the localizer is a frustrated writer or seems to want to emulate the dialogue of other games to one that DOESN'T HAVE IT. You probably won't mind so much if this is your first time playing it, but as a passionate fan of the first game, I'M FRUSTRATED that I can't say for sure that this is the ultimate live a live experience. Hopefully one day a fan is willing to make a patch that fixes these problems (which the Japanese version does not have) and thus be able to have a more faithful and polished version.

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No tengo ninguna problema con el juego como tal, sino con la localización.

Me FRUSTRA como se cometieron errores tan estudipos con el cariño que tuvo el remake. Se siente como una falta de respeto.

No voy a hacer spoilers, pero desde la enorme cagada que hicieron con la palabra "amor" de Pogo sustituyendola por un grito genérico, el dialogo extremadamente pretencioso a veces, hasta otros cambios sin sentido como el nombre de algunas fobias de oersted (quien nunca fue palntesdo como alguien con tintes desagradables, sino como un protagonsita tragico.) y el desconcertante cambio al iconico discurso final original.

Aveces parece que el localizador es un escritor frustrado o pareciera querer emular el dialogo mas grandilocuente de otros juegos a uno QUE NO LO TIENE.

Probablemente no te importe tanto si es la primera vez que lo juegas, pero como apasionado fan del primer juego, ME FRUSTRA no poder decir con total seguridad que esta es la experiencia definitiva de live a live.

Ojala algun dia algun fan este dispuesto a realizar un parche que arregles estos problemas (que la verison japonesa no presenta) y poder asi tener una verison mas fiel y pulida.

El artículo de @AdSmokinStyle me sirvió tanto para entender el juego que venci a Machinedramon con un Greymon. Así que chinga tu madre Bortz