This was fun, and very funny. A nifty little Twine game wherein you play as Bell Park, Youth Detective, and solve a crime. I stumbled across this in an RPS article today, and I cannot wait to play the next two games in the series.

A neat little follow up to Bell Park. Takes a hard left turn into being weird fic, but that's okay. Still quite enjoyable, and still leaves me interested in the rest of this author's games.

Another fun mystery. Also a fun queer story.

Short and sweet. Much more straightforward than the other games in the "series," but still enjoyable.

This was amazing. Best gay detective hanging out with their younger self story I've ever read. Loved every minute.

An interesting game. Very atmospheric, and I was very invested in the world it was set in. Unsure I'm gonna go back for the other endings, though.

I really wanted to like this. Sci-fi horror is my jam, and I really dig the art style. Unfortunately, the gameplay is pretty meh, and the combat just isn't fun or engaging. Yes, it's supposed to be emulating games like the PS1 Resident Evil games, but it just doesn't feel as fun to play as those did. My real sticking point is the story, though. I don't think it's asking much that by the time I'm two hours into a game that HLTB says is eight hours long, I should have some idea of what's happening. Unfortunately, I didn't. The whole thing felt like random spooky events rather than a plot. It's an intriguing game, I just couldn't be motivated to care about the mystery.

Only played through the Moral route, though I'll likely tackle the other three at some point. The battles are the game's weakest point, honestly. By the midpoint of the game, I was just autobattling my way through most battles, and even without grinding, I was able to two shot basically all late game bosses. The final boss was actually a challenge, it took three hits.

The story was honestly the main draw, and the best part of the game. I very nearly dropped the game a few times, but around the halfway point, the plot picks up, things finally actually start happening, and the plot was interesting enough that once I got to that point, I finished in less than a week (after taking nearly three months to get to that point). Overall, if you want a game that plays like an interactive Digimon anime season, play this.

I dig the art style and the noir vibes, but I found the actual gameplay to be pretty meh, and the fact that there are stealth sections pretty much immediately turned me off.

This review contains spoilers

I keep getting suckered into these games -- Limbo, Inside, and now this (I know this isn't a Playdead game, but seeing as it was made by one of the founders and has similar vibes, it's close enough to count) by the aesthetic and then ending up really disappointed by them. It's got a fantastic art style, but the actual gameplay is fairly meh, and the performance was just incredibly inconsistent. Maybe some day I'll learn my lesson and stop trying these, but for now, I can at least be thankful GamePass meant I didn't spend money on this one.

Another game with a neat aesthetic and concept that just didn't really do it for me. The investigations are unsatisfying -- you don't even look at the clues yourself, you just hold down a mouse button and then you've "looked" at them and have the information on your corkboard. A lot of the stories seem random and unrelated to the "main" plot of solving the mystery, which is fine -- can't expect every passenger to be relevant -- but I'd go multiple nights where I'd have one relevant thing happen, and the rest was just riding around. Combined with some frankly absurd characters (driving around a bunch of people cosplaying as Power Rangers was funny and arguably could happen, but picking up a cat and taking it to a train station because it's owner cuddled it too much was too much), and it just didn't really gel with me. Neat concept, but I just didn't dig the execution.

To start with my only negative: the map was kinda big, and there were a few sections where you had to walk basically all the way across it with little to no interactions with Delilah. Considering those interactions were the best parts of the game, the parts where you weren't talking to her were some of the worst parts of the game. But that's my only complaint. I genuinely loved this, it's a fantastic game, and I can honestly say it's one of the best games I've played in 2022.

To start with: Yes, the performance issues exist. Anything too far out from your character has incredibly choppy animation, and it's very noticeable. There's also a lot of slowdown in battle and obnoxiously long load times in the box screens.

That being said, I didn't really care about any of that. The game is, frankly, a lot of fun. It's exciting to be able to play in the same instance of the world as my wife. The new Pokémon are, generally speaking, well designed and fun. The game has an actual, honest to god story. Multiple stories, even! And for the most part, they're pretty good. There's a few missteps, but the writing is solid, and funny, and just in general fun. The only reason Legends is my favorite Pokémon game this year is because the gameplay was better, and even that's a close one. If the next mainline entry has Legends gameplay and this level of writing, it'll be fantastic.

A fantastic game. The systems are fun, the music is great, and the writing is funny as hell. I highly recommend switching back and forth between the "Olde" and "Zeboyd" version of every line you can, because they're all fantastic. I can only hope this gets a follow up, because it's one of my favorite games that I've played this year.

I played this because "autistic magical girls" is like, exactly what I'm about. And then I got a bad ending. It's an interesting premise, but I've just got no real desire to try to a different ending.