It's fine. It's not a bad game, but it's also not nearly as good as the trilogy. Apollo feels like a secondary character in the game named after him, and that's a bit of a bummer.

The mech gameplay was kinda meh (Sentry Guns and Interceptors basically broke the game), but the storytelling was fantastic. Genuinely wish I could play this blind a second time.

Thoughts on Golden Wildfire (other routes coming at a later date): The story is good. It's nice to see Claude actually getting his own story that's not just a bootstrapped version of another route. Even accepting that it's a warriors game, though, the gameplay does get a bit repetitive. It's not terrible, but the campaign could've cut out some of the side missions and still been decently long and just as complete storywise.

Fantastic game. Loved every minute of it. My queer little heart loved the overall message and themes.

Need concept, but I found the execution lacking. Ignoring that it was only engaging for about an hour or so, the margin for error on some puzzles was infuriatingly small.

I really liked this one. It was cute and gay, and hit all the right notes for me.

I wish I enjoyed this more than I did. I love Edgeworth, and I love the concept, but in practice it's a slog to play through. I have high hopes for the second game, but damn if I'm not a bit reluctant now.

I very nearly dropped this, actually. The game starts off very slow, both in gameplay and in plot, but when it picks up, goddamn if it doesn't go hard. Seriously, the gameplay and plot after about the midway point took this from a 2.5 stars to a 4.5 stars. The shift is that dramatic.

Fantastic game. I enjoyed how dynamic the trials were (especially compared to something like Ace Attorney, which don't get me wrong has great trials, but being based on "real" court are much more orderly than the ones here), and I loved the investigation sections. There's little I enjoy more than that feeling when you finally piece together the whole story and know you can solve the case, and this game delivered on it. Plus, the twists it had were mostly well telegraphed, and never really felt cheap or like they just existed to be shocking. All told, this was a fantastic game.

A fantastic game. I liked the command deck system much more than I thought I would, especially given how absolutely broken it lets you become. Also, for as anime as it is, the story is absolutely tragic, and I love it for that. Probably my favorite Kingdom Hearts game thus far, honestly.

It's kind of amazing that Kingdom Hearts as a franchise can go from Birth By Sleep to this. I also didn't expect a KH game that was worse than Chain of Memories, and yet here we are. The spirits are a singularly annoying mechanic, and I couldn't stand it. The story seemed interesting, but at this point I just plan to watch the cutscenes on YouTube and call it a day.

Loved it. Loved that it was more tragedy, loved how it looks and feels to play, and loved that it goes out of it's way to explain why Mickey is in just his shorts at the end of the first game. Also, you can put Aqua in cat ears. Fantastic game.

Didn't click for me. I enjoy walking simulators, but this just felt thoroughly meh. I spent "Act I" wandering aimlessly until I literally stumbled onto the plot, then Act II begins by giving you tools with no instruction. I then almost immediately died to something I was given no indication was actually a hazard. I love the concept of this game (I've always been fascinated by the Dyatlov Pass incident, even if it was likely caused by something mundane), but the actual execution did nothing for me.

Didn't really grab me, and not helped by the fact that the controls are all keyboard based and thus I can't actually see what they are on the Steam Deck. Might try it again on my PC sometime, but unsure.

Shadows of Rose is fantastic. Absolutely loved it. Even going back to House Beneviento was great.