Not a single horror game managed to make me think about it as much as fear and hunger did,

the way they use body horror and the story that you can just keep digging in and keep finding more and more fucked up stuff, the game is a master class in keeping you on your toes, the game endings are great too, most of them at least,

way too many people, including me, approach this game as an RPG because of how it looks, so they will keep losing time after time and have no fun, but once I started approaching it as a survival sim, it clicked, give the game a shot, you won't regret it

I had so much fun playing this game as someone who played older ac games, and I can see it being a lot of fun for people new to the franchise as well as ac vets,

the combat felt tight and responsive, it was fast paced, but not so fast it felt hectic, the weapons hit hard and were satiating to shoot, and building the ac felt as rewarding as ever, and the story was so good, and the final battle on my ng+ was the liberator of rubacon ending and man did I feel like a certified badass with Rusty's theme playing in the background.

LONG LIVE RUSTY

the game mechanic of turning body parts into literal weapons is great, and the abilities feel great as well, and I really liked the story

the game was really good for it's time, I played in a playstation hub back in middle school but couldn't complete it

the combat is about what you would expect and the skill tree is quite nice, the story is pretty much the same as the movie (it's alright)

I finished the game on a emulator and it runs pretty well

the goofy moves and enemies are just hilarious, like, they have the power rangers if they were a bunch of unemployed alcoholic fucks, and that was a boss fight, a fun boss fight at that, punching people in the dick it always a good time.

a very under-rated game that deserves to be played by more people, it is so much fun, and if you are a fan of horror games/movies you will have a great time with it, the game parodies the horror movie tropes and the art style is very unique (in a good way)

if you played megaman battle network as a kid you feel right at home playing one step from eden, the cards feel great to use and while it took me a while to pick it up since it has been years since I played battle network, once the game clicked I couldn't stop playing it, I will be sure to replay it soon

I played this game with my brothers all the time when we were kids, we picked it up again last summer and we had a blast

I might have played this game a little too much as a kid, it's still alright, but there is much better game out there nowadays

just a great game around, give it a shot

This game was a big part of my childhood, replayed it and it was still a ton of fun

loved the game when I played it, but the new devs just kept removing artwork because it was "too lewd\sexual" even from the artbook, the stuff removed from the artbook wasn't even replaced, and let me remind you, you buy the artbook separately, that's just sad, even more sad when you know that they deleted the angry fans reviews on steam

A twin stick shooter made with love, passion, and not profit above all else, that is what this game is, this game was one of my first indie rouge-likes and I really enjoyed it, just be warned that it is quite hard so it won't be everyone's cup of tea, and that's ok, this game knows what it is, and it doesn't hide that

The game is short and sweet, the guns feel great, the perks feel different and they affect how you play and you can finish the whole game in your first run if you are good enough, my only complain about the game is that the boss doesn't change his pattern every time he shows up, you just empty 3-5 mags on his wall, dash in, kill him, no new gimmik, no new patterns, not even summoning different types of enemies

Played 300+ hours before I bought the game + dlc, played another 250+ after buying it on sale, easily my most played games, and I'm not regretting it