Not my favourite Soulsborne game.But definitely one of the best games that came out lately.It contains something from each Soulsborne game and the variety of playstyles and builds are insane.The open world is huge and very diverse, but this can lead to the repetition of some dungeons and side bosses.Although I say that the open world suits Soulsborne games, it also brings some negatives.This is how it is possible to become extremely strong due to the possibility of gaining strength in the open world, and this makes the game extremely easy at the end of the game.I didn't get the fun I got in the first 20-30 hours of the game in the last parts (especially when finishing the game and conveniently clearing the remaining dungeons) and I was quite bored.But in general, the game is a fairly successful soulsborne game and definitely deserves a 2022 GOTY.

The original GTA Trilogy has always been one of my favorite games. (well, if you don't count GTA III). And when the Definitive Edition of the GTA Trilogy was announced, I was pretty excited because it would be pretty cool to play one of the most favorite games of my childhood, San Andreas and Vice City, with new graphics and textures.I knew this wasn't going to be a remake, so I tried really hard to keep my expectations to the minimum.But this Definitive Edition did a terrible job, falling short of my expectations. Although it did not fix the errors and problems that already existed in the original trilogy, it also added a ton of new problems. A big minus is that it also does not bring any innovations to the gameplay of the older generation. It is possible to say that many of the "Definitive" character designs are also a complete fiasco.Although there are landscapes that appear in the game with new graphics that I like from time to time, I can't say that it does a very different job than community-made mods.The fact that the game's release price was also at the AAA game price made me and many other players quite angry. It may be a good option for those who want to play the old GTA trilogy with full controller support and high resolution, but I can't really say that I recommend it in general terms. I don't know what updates the game might improve with in the future, but for gamers, the GTA Trilogy will remain a black mark in history.

Resident Evil Village is a great sequel game that very successfully continues the story that was left unfinished in the seventh game. Unlike other Resident Evil games, the game offers you the opportunity to explore freely in large spaces, just like in Resident Evil 4.The game has great locations, atmosphere and many challenging and varied boss battles.Aside from the feeling of nostalgia, this is the best Resident Evil game ever for me.

In order for a game to be considered good, it doesn't need to have great combat mechanics or fascinating graphics, or have an impressively deep story or universe. And that's exactly what Journey is achieving. I couldn't even understand how time flowed when I was playing Journey, a fascinating game with its own unique style. Assuming that the only bad thing is the gameplay time, I can consider Journey to be an excellent game, or rather, a work of art.

2006

Black is one of the FPS games that can be considered good by the year of release.It has some good weapon modifications and a pretty good physics engine for its year. On the other hand, the story , plot and main tasks are quite boring.The fact that the FOV is very close and the weight of the gameplay also makes the controls quite difficult and uncomfortable. As a result, Black is not a very successful game, but it is an FPS game that can be considered quite good for the Playstation 2 era.

It is always difficult to find good Souls-like games. Some fail at the balance of difficulty in the game, others fail mechanically. Blasphemous is a great 2D Metroidvania Souls-like game that can adjust the balance of difficulty well.In the gameplay, just like in a Soulsborne game, you are promised features such as dodge, heavy-light attack, and combo attacks. The more discoveries you make in the game, the stronger you will become, and there are many opportunities where you can find new abilities and improvements. One of the most important factors when making a game in the Souls-like genre is the level design. And despite the Blasphemous level design, which seems so complicated, it's easy to decipher with shortcuts and links between levels. Bosses and boss battles are also at a sufficient level, and although it is a 2D game, the boss designs, boss arena, and music give you the epicness of a Soulsborne game when you fight. The religious-mythic atmosphere in the game has brought out a wonderful and successful lore that has been fed to the universe with its own style and originality. If you are looking for a 2D platformer and a Souls-like game, Blasphemous will be perfect for you.

Boring, just boring. At first, the game feels like it will offer a good atmosphere and an interesting story, but as it progresses, I am greatly disappointed when I do the same things over and over again and experience it with extremely simple and boring gameplay. Gameplay is very limited. there are 3 basic element attacks, and other than that, I must say that there has been an attempt to enrich the gameplay with things like talismans, but it was an unsuccessful attempt. Enemies and boss battles are also about 90% just a simple cycle in which we spam spells on them. When I heard that Tokyo would be used as an open world in the game, I was quite excited because there were quite a few games that used modern Tokyo as an open world. But Ghostwire: Tokyo disappointed me again, and we came across an aesthetically and atmospherically beautiful, but rather empty and dead Tokyo. As for the good parts, I can say that it reflects Tokyo well and the animation quality is good, but this has little effect on my perspective on the game. I must also say that some of the horror elements from Japanese mythology and some of the side missions are also scary, but the feeling of fear that it gives is a futile effort because the character is an over-OP. In general, the game is aimless, which leaves nothing worth playing the game for. (p.s: I like to hear Kazuhiko Inoue's voice in the game, he is one of my favorite voice actors <3)

The game manages to immerse you in the events from the very beginning. It's exciting to find out more about the mysterious events and what happened in the life and past of the main character Lucas Kane, and to try to solve the mysterious and complex murder case that he committed. It is quite good to experience events from different perspectives. Although the gameplay consists of only QTE and a simple button-crushing mini-game in the gameplay part, the main gameplay is to interact with people, events and objects around you and learn more about the story and events. If you want a game that takes you away with its mysterious atmosphere and intriguing events, I would definitely say try Fahrenheit.

A great game that can start exciting and mysterious and keep up the pace with every minute. A game full of humor, horror and excitement. Excellent.

One of the most successful productions in the sci-fi genre. When things start out simple and get complicated and you witness the interconnected events in the story, it seems that things are not so simple. With its unique drawings, atmosphere and successful storytelling, 13 Sentinels: Aegis Rim is one of the most successful jrpg action games.

There are a lot of GTA-like or copy-like games around that are trying to be. And I have to admit, The Getaway is one of them. But I can say that they achieved this quite successfully (And I can't say on the one hand :P) . I may have been a little ridiculous, but the fact is that, like many things Getaway has done successfully, there are a lot of things it has failed at. The story is an average mafia story and at an acceptable level. It is quite good that your character is realistically injured when you receive damage in the game, cars are scrapped faster with the damage they receive, walls and objects show realistic fracture-fragmentation physics with the damage they receive. But on the other hand, when your character receives damage, you have to wait a long time for it to heal (I guess for realism), and this can make the gameplay quite boring. In the same way, a lot of police and opposing gangs will chase you around the city throughout the game, and you will quickly scrap many more vehicles before you reach your destination, and you will have to constantly change cars. Although the animation quality is quite good compared to the year, it feels a little clunky. And finally, there is no map in the game (Yes, there is no map in the open world game), And you can understand your destination only by looking at the signal lights of the car you are driving in.Imagine, on the one hand, that while the police and the gang are chasing you, you are looking at the flashing signal light of the car and trying to figure out the way you are going, isn't it a hell of a lot? Not only that, but there is not even a HUD in the game. So you can tell how much damage your character has received just by looking at how exhausted the character looks. And you'll never know how many bullets you have left. As for the result, Getaway has achieved many things, but in many ways it is a game that has failed to come to light. I have mixed feelings about this game and I think this game is Underrated. I know it's strange that I think so after all the bad things I've counted, but it feels like a very realistic and enjoyable open world experience compared to the year of the game. (although the purpose of the open world is only to make an open world game set in London and go to the mission location by car) Maybe if they had spent this money on the game instead of many brand licenses, we could have called Getaway one of the legendary PlayStation 2 games, right :) ? If you want to play a game like GTA/Mafia, I would say take a look at Getaway.

Hans, who has just turned 10, leaves home when he gets tired of poverty and decides to explore the world to get rich. But as soon as he doesn't expect it, he finds himself in the mysterious castle of Count Lucanor. In order to get to the treasure of Count Lucanor and lead a rich life with his mother, he solves many dangerous puzzles inside the castle and witnesses many atrocities. This is the story of the game briefly. Although the gameplay time is also quite short, The Count Lucanor is a very enjoyable experience. Although it is not as hit-making as the producer's other game, Yuppie Psycho, it is definitely a production that should be tried.

After about 1 hour of experience, I got bored and quit. I would say it's a classic Ubisoft game. There are many annoying icons and notifications on the HUD screen, boring story and boring side quests, enemies come to you in droves no different from an army of zombies, and you have to kill these "bullet sponge" enemies with your powerless weapons. I know that there are weapons and ability enhancements in the game, but how much will it affect the enjoyment I get from this game? After all, I will do the same things over and over again. Although the graphics are very nice, the game unfortunately falls short when there are no important elements such as gameplay and story.

Cloudpunk is an open world simulation game where you make deliveries with your flying vehicle in the Cyberpunk universe. Of course, while you are doing all this, all kinds of things and events will happen to you on your first day of work, and you will begin to understand the people living in Nivalis and the events that are happening one by one. The game has done a pretty successful job as an atmosphere. You can relax with rain and retrowave music while traveling through the skies of the Cyberpunk universe with your flying car. Although the side quests and the main story are a bit monotonous and boring, the game is quite successful as an indie. Of course, there are many things that need to be improved, but I can say that it is one of the most successful Cyberpunk games on the market right now.

You went out to get a pack of milk. How hard can it be? Unless you're mentally ill... A short but beautiful visual novel game. Although the second game is better, I recommend that you also play the first game before playing the second game.