Respawn really knows how to make a sequel after the success of Jedi: Fallen Order. Jedi: Survivor is a production that is better than the first game in many respects. Jedi Survivor first stands out as being open world compared to the first game. There are many planets in the game and each of them is beautifully designed. Although other planets are not designed as detailed and comprehensive as Koboh, each of them has activities to do and places to explore. You can meet many NPCs in the game, listen to their stories and receive tasks from them, and expand your space by bringing these NPCs together in a bar that acts as a hub. Side missions are generally boss battle style missions, such as bounty hunting or legendary beast killing missions. In this section, I wish there were missions that were interconnected and contained stories within themselves, because it would be nice to experience different stories in a huge open world. Apart from this, you can collect fish in the open world and expand the aquarium, or find new flower seeds and beautify your bar's garden. You can even play Sabacc at the bar as a mini game (A lot of times depends on luck but it is a gamble after all). You can find new outfits, new parts for the BD, paints, and lightsaber and blaster parts from chests in the open world. You can also buy perks, clothes, paints or parts from various shops with different collectibles that you can find on different planets. You can also explore much faster and more easily with animals that will help you travel in the open world (I wish there was a speeder :/). The game has made a lot of progress over the first game in terms of combat, first of all there are many new lightsaber stances. Stances have their own unique features and strengths/weaknesses, so you can change many of them frequently and use different combinations to suit your best play style. Combat mechanics are no different from the first game and still use the souls-like logic, but unlike the first game, the game becomes more difficult as you progress in the story and you may encounter more challenging enemies in the open world, which makes it necessary to explore and get stronger in order to progress. (Fighting without power, especially in some bosses and force tear levels, is no different from torture). I personally found the first game better in terms of story, but I'm not sure how differently it could have been done as a sequel. Many things in the story have been left as cliffhangers, which seems to prove the future of the 3rd game. The game offers tremendous image quality in 4K and OLED in terms of graphics and lighting. However, although I played the game at a stable FPS on PS 5, I experienced FPS drops from time to time, and the situation is even worse on the PC side. Reviews of the game on Steam are still mixed and not much has been done in terms of optimization yet. As a result, Jedi Survivor is a successful sequel and manages to be a great Star Wars game with the open world structure it brings to the series. The open world of each planet is beautifully designed and feels like Star Wars through and through.
As I mentioned about side missions, there could have been more detailed and connected missions, so the already well-designed open world could have been used much better, but it still offers a very enjoyable exploration experience. Another shortcoming is that it still does not have a very successful performance in terms of optimization (especially on the PC side). Although its story sounds a bit cliché, it manages to close this gap because its presentation style is quite successful. If you liked the first game, I'm sure you'll get the same pleasure from Jedi Survivor, maybe even more.

This game is such a vibe. Inspired by King's Field, one of Fromsoft's first products, and even games such as Dark Souls and Bloodborne, Lunacid allows you to relive the old Playstation 1 era. Although it is not very difficult in terms of difficulty, since there is no automatic save system in the game (which I cannot judge since it is a design style), saving frequently is an important element for you to continue enjoying the game. The slightest mistake and you dying and losing hours of progress will cause you to become bored with the game or even quit it. I also experienced it from time to time and quit, but when I regained my patience and came back, it is the kind of production that you will have a lot of fun with, especially if you play by researching, getting stronger and saving frequently. Many times you will get lost in the game and not know what to do, which is completely normal. Therefore, I recommend you to turn on the compass in the settings to find direction more easily in the game. Of course, do not hesitate to look at the wiki frequently when you are lost and want to find direction. There are many secret parts in the game, so researching them plays an important role. You can find many powerful weapons and spells in the secret sections and continue the game much more easily. As a result, Lunacid is like a spiritual sequel to Fromsoft's King's Field, with old Playstation-era graphics and mechanics. Unlike other indie souls-like games, it is not uncommon for them to take King's Field as an example in terms of style and style and to do this successfully, so the producers should be appreciated. With its music, old-style mechanics, atmosphere and level designs, Lunacid is one of the successful souls-likes that you should definitely try.

I just finished the story mode and I can say that Tekken seems to start giving importance to the story side with each subsequent game (Although the story is no different from shounen anime, it is not bad). Tekken 8 manages to offer an enjoyable 3-hour story experience, including many goofy, epic scenes, references and flashbacks to past games. I liked the new characters, especially the new Mishima family members who kept popping up to add context to the story. It has a structure that feels much more solid in its fighting mechanics than Tekken 7. A truly new step has been taken in graphics and lighting with Unreal Engine 5. As a result, I wouldn't be lying if I said Tekken 8 is the most ambitious fighting game of this year. I can especially say that it satisfied me much more than the 7th game. There are currently some missing and important characters in the character roster, but I have no doubt that they will appear as DLC in the future (selling characters through DLC has also become a new trend in fighting games, it's a shame).

It is a game that can be considered as a kind of military simulation game where you fight against enemies in duplicate locations on a huge but empty map. Definitely don't play unless you have friends, otherwise you may get bored. You can go stealth or stern with different types of classes, and the game's variety of cosmetics and weapons is quite sufficient. In terms of story, it has a lot of boring side missions, and the main missions are no different from the side missions. Raid the place at point A, save someone, travel miles just to talk to someone, then return to point A and they will tell you the location of point C. Just great. As for the bosses, except for the last boss, the rest are no different from normal enemies, all they have to do is take a single bullet to the head. You have to do side quests to progress in most parts of the game, and there are very few main quests. You can finish the game in a short time by just doing the main quest, and since Ubisoft put more than half of the game's content in DLC and season passes, there is not much left. As a result, Ghost Recon Breakpoint could have been a more successful game if more attention had been paid to the main missions and if it had not buried all of its content in DLC and season passes, because it is an enjoyable game in terms of gameplay, but the boring story and mission design and the fact that it is constantly repetitive (which is Ubisoft's general problem) make the game easily difficult. It can get boring. As I mentioned, you can have a fun and easier experience with your group of friends, so I recommend playing co-op.

Content Warning is a funny and tense game where you can laugh and have fun with your friends, in the Lethal Company formula, but where you increase your equipment by making horror videos and gaining views, and go to more dangerous places day by day to film more dangerous monsters. Even though it gets boring easily, it has potential like Lethal Company. I don't know how many updates it will receive in the future and how much more comprehensive the game will be, but as it is, it is the kind of game that you will enjoy for only 1-2 hours and then leave it alone.

It's a game I would never look at if I wasn't playing co-op with my friend. Dead Space 3 is a production that takes the horror side of the game and focuses only on the action side, reduces the tension and fear considerably and you will have fun playing it with your friends, but it does not go beyond that. The story is forced and not put much effort into it. The newly introduced weapon modes are quite complex and disrupt the simple upgrade>continue structure of the game, and on top of that, I did not like the mechanic where we can only use 2 weapons and change their modes. The puzzles are simple, the enemies are bullet sponges most of the time in hard mode, and some sections are unnecessarily extended. As a result, Dead Space 3 is one of the wasted productions that could not continue the successful survival horror genre of the first 2 games, lost its soul and could not go beyond a simple space-themed action game. If you have a friend to play with, you can try it for some laughs and have fun and really enjoy it. But if you enjoyed the first two games and are expecting that same pleasure from this game, unfortunately you will be disappointed, and if you are going to play as a single player, do not bother.

It has extremely gray tones, which makes the atmosphere boring. Even though it has much shallower gameplay options than other Infamous games, it's not bad for a game from 2009. Still, it's a bit difficult to look back and play nowadays. Although not as much as Infamous 2, it can provide an enjoyable experience. If you want to experience and see the story for yourself, you can try the first game, but if you want, just read the story and move on to the 2nd game.

It's a pretty short but very fun game. It took me only 3 hours to complete the game 100% and I still haven't figured out whether this game should be considered a game in itself or as DLC, but First Light, which tells the prequel to InFamous: Second Son and tells the background story of Fetch, is the best in terms of gameplay and story. It does a job at least as good as Second Son (and sometimes even better). If you enjoyed InFamous: Second Son, you're guaranteed to enjoy First Light as well.

Although InFamous: Second Son managed to become a much more innovative game after the 2nd game, with more abilities, larger maps and more diverse gameplay styles, at its core, inFamous is still the same old inFamous. The story is not bad and yes, it is the usual inFamous story. The graphics and lighting were quite successful for its time, and it looks amazing even today when playing at 4K 60 FPS. Gameplay is the cornerstone of the game and the most important element that makes the game fun. And in this regard, a very comprehensive and entertaining job has been done compared to other inFamous, with different elemental features. However, the story part of the game is quite short and if you do not do the side activities, you will get a very shallow experience. Side events are just a bunch of different events that are quite repetitive. I expected more variety in this regard. As a result, although İnFamous: Second Son brings innovations compared to the 2nd game, it does not promise a very different experience in essence. But you can still enjoy it with its wide range of gameplay styles and fun combat.

Bloodborne may be the best work Fromsoft has ever done. Tricky weapons, guns, atmosphere, locations, lore, cool outfits, great osts and many other elements make this game great in my eyes. This game, which I had the chance to play for the first time since its release, is like Fromsoft's unwanted child in my eyes. It is also painful that there is no remaster or at least an official 60 fps patch in the game, which has not received any updates since its release year and still has many bugs that working even today. The GotY version with Old Hunters DLC takes the game to a much better place. Fromsoft's DLCs have often been better than the main game, and Old Hunters is no exception. The DLC does a tremendous job as a DLC, with much better bosses than the main game bosses, great weapons, osts, and details that close many gaps in terms of lore, and it personally closes the short structure of the main game wonderfully. I have a hard time not deducting points from the game just because of the chalice dungeons, because you may have to play as many as 26 dungeons in identical locations to get just one achievement. In terms of difficulty, there are also dungeons where you have to play with increasing difficulty and even with a very low health bar in cursed dungeons. These parts are optional for achievement, but instead of doing these parts, there could be 1-2 quality locations in the main game and better quality bosses could be made. But these dungeons are important in terms of lore, so I guess they're not exactly unnecessary. In conclusion, Bloodborne is an excellent game due to many of the elements I mentioned at the beginning and may be the most valuable game as a PS Exclusive. Fromsoft needs to show some more love to this game, which has been completely forgotten and thrown aside since its release. I think we will continue to copium for the PC port and the next generation 4K 60 FPS patch for a while.

To tell the truth, Alan Wake is not a series that I like very much. If you look at my review of the first game, I said that I found it boring and very repetitive. But Sam Lake must have loved the series so much that, even after 13 years, he finally managed to get the necessary budget from Epic Games and make the second game. As for the game, well, it still has scenes as boring as the first game and lots of extended dialogue. This must be one of Remedy's main problems, because they really fail at presentation. Although the story is interesting, the immersion part undermines the flow of the story with too much dialogue and too many notes. Okay, the game is Alan Wake, and collecting the manuscripts and delving into the details of the story plays a fundamental role in this game, as it did in the first game. But beyond that, elements such as mindscape and profiling, which came in the second game, again undermined the flow and caused me to burst out of boredom at times. Of course, we use this mindplace that I mentioned mostly with the second character of the game, Saga Anderson, for many detective works such as establishing relationships between evidence and events on the evidence board and interrogating suspects. Saga is an FBI agent and sets out to Bright Falls to re-investigate the forgotten Alan Wake case after the emergence of some rituals and dark entities that occurred 13 years after the first game. And in this adventure, she discovers unknown secrets about himself and Alan Wake. They made a smart decision by setting the story in the same time period as the release of the two games. As a sequel, the first game was quite open-ended and ended with a structure suitable for the second game. That's why the story of the second game didn't feel forced and appeared with a scenario that wasn't bad at all. By deciding to combine universes with Control, Remedy seems to have moved the story to a more logical place. The characters and names we are familiar with from Control appear in this game as well. Although sometimes I would like it to be a more linear game with a structure that focuses only on Alan Wake instead of two characters, both characters have their own entertaining sequences that are not boring. Both characters have different weapons and different features that you can use. Especially Alan Wake's location changes with different scenarios were very nice puzzle sequences. But in terms of combat, the shadow enemies in Dark Place are a pain in the ass and most of the time I didn't even bother fighting them, which was one of the only elements that undermined the gameplay. However, unlike Wake, the combat in Saga was more fun and it was more fun to fight with cult members and many bosses instead of some kind of shadowy creatures (which, according to the story, is Saga, the hero of this game, so this choice does not seem unreasonable). The game has a much more refined and enjoyable combat than the first game. Although there is not as much light weapon variety as in the first game, an enjoyable combat mechanic makes up for this. And unlike the first game, the game increases the tension even further by presenting the survival horror genre in a structure where you may have difficulty with limited resources and multiple enemies and sometimes have to escape from the enemy. However, as in the first game, the weapon variety is low and this makes the gameplay repetitive. I expected there to be more combat mechanics. Another thing I complain about is jumpscares. Why do jumpscares appear when I pick up an item, open a door, or even when I DO NOTHING but just WALK? I mean, when it first happened, it might be scary, but when I saw the same jumpscares over and over again, I didn't even react anymore and just looked at the screen with a straight face. And I think it was an unnecessary effort to create an atmosphere of forced fear. If I talk about the story again, the game did not end where I expected it to end, it ended in a much duller way by being extended unnecessarily, and this left a lower impact than it should have after finishing the game. And instead of replaying the game in ng+ to change the ending, why can't I change the ending with my preferences the first time I play? The game is again open-ended and ended without explaining the mysteries of many characters. Of course, if the 3rd game is coming, these will be covered up, but if not, there will be serious gaps in the story. The last thing I would praise is that a tremendous job has been done on the graphics and lighting of the game and the game really feels like a new generation game. The game also has a wide range of music and a very successful album (there is even a music video made for the game). In conclusion, the game is one of the most successful games of 2023, there is no doubt about it, but many of the elements I mentioned above made it difficult for me to enjoy the game. Of course, it was a game that I did not regret playing in the end, but Alan Wake is Alan Wake as always and you will enjoy this as much as you enjoyed the first game. If a new Alan Wake game comes out, I will definitely play it because I am seriously curious about where the story will go, but I also know that I will be bored. It's a bit complicated, but you get the idea.

Oh I love games with piss filters. It reminds me of the good times of PlayStation 3 and XBOX 360. Hitman: Absolution is one of these games, and although it has a slightly different structure than the other games in the series, it manages to save itself with a very good story, presentation and gameplay. Although the game does not offer you as much freedom as other Hitmans and sometimes progresses in a more linear structure, it still offers options in which you can kill your target and progress with different tactics during the mission. They just aren't as creative and varied as other Hitmans I've played. I took action in many places in the game and the action part of the game is also quite fun, you can even progress with action alone. Of course, I don't know how well this fits your playing style or the nature of Hitman, but action is often one of the only options you can resort to in the game. As a result, Hitman: Absolution manages to differentiate itself from other Hitman games with a different story, different presentation and level designs, but this is not a bad difference. If you are looking for a Hitman game other than the new Hitmans and do not want it to have too old mechanics, I recommend you give Absolution a chance.

Silent Hill: Short Message was a short but nice experience that allowed us to re-experience the P.T atmosphere that remained in our culture. Being a walking simulator and not having many mechanics, it gave it more of an interactive game feel, but since P.T. has a similar atmosphere, I can't judge it too much. The game consists of 3 chapters, and in each chapter, it offers a scenario that includes beautiful messages in which the main character repeatedly experiences the traumas and psychological distress she experienced with his environment and friends and seeks salvation. Some of the parts I didn't like were that the phone could have been more interactive and useful. It was also a bit disappointing that the game didn't mention Silent Hill much and only made a few references through notes. Although the chase sequences in the game are sometimes reactionary, they become repetitive and lose their impact. And it was a poor choice that the atmosphere of fear that the game provided to the player was limited to this. In essence, Silent Hill is a series that stands out with psychological horror, but I couldn't see much of this in the gameplay part. But apart from this, the graphics and lightning was top-notch. In conclusion, Silent Hill: Short Message has a nice and serious scenario that highlights the important problems that lead young people to suicide, such as traumas, lack of self-confidence and social problems, and it is a short and pleasant experience with the atmosphere of P.T. Could it be better? Maybe, but even the fact that the game was released for free was a pleasant surprise from Konami. I hope the Silent Hill games that will come with Silent Hill 2 Remake will be successful.

More weapons, classes, etc. features have been added compared to the first game, but the game is basically as boring as the first game. So, the first game was somewhat enjoyable with its co-op, but my complaint is the level designs and Remnant 2 has even worse level designs than the first game. Especially in a Souls-like game, missing a puzzle or a key item due to random level designs puts you in a much more complicated and boring situation than you can solve with a little internet browsing. It is exactly the same in terms of gameplay, and although there is no noticeable improvement in terms of graphics, an absolutely terrible job has been done in terms of optimization. Although I did not have any ammo problems in the first game, it is quite possible to run out of ammo in the middle of the boss fight and be helpless in this game. In terms of story, it is also not very interesting and has a story where you mostly skip the dialogues and dive into the main topic. Even though it is a sequel to the first game, I did not care about the second game as I did not find the story very interesting from the beginning. As a result, although Remnant 2 surpasses the first game with more classes, more explorable worlds and more bosses, weapons and equipment, it does not fix the underlying problems of the first game but makes them worse. If you want to play, you better find someone with you because a solo experience can be much more boring.

One of the rare games that you can play for 900 hours.