Coffee Talk 2 offers an experience that is as cozy, relaxing and enjoyable as the first game. We see many of the characters we are familiar with from the first game in the second game and once again witness the stories they went through and the developments in their lives after years passed. The newly added characters to the story also have very nice stories. The game is basically the same in terms of gameplay, only as the name of the game suggests, there are 2 new tea types named hibiscus and blue butterfly and brand new tea combinations that we can make with these teas. There is also a new system where we have to return or forward some dropped or forwarded items to the correct customers. It was added as an important detail in order to complete some hidden parts of the story and the stories of the characters. Although it does not promise much innovation in terms of gameplay, since the game is a visual novel game, the gameplay is usually the last thing I look at. In terms of game music, it also contains many new, relaxing songs. I expected to see some of the characters much more, and I can say that I was a little disappointed in this regard. Without going into spoilers, it was sad to see that a very important character from the first game was seen very little, and after all these years, I saw almost nothing about the character whose story I was most curious about. But in any case, seeing some characters have happy endings and some characters setting off on new journeys made me leave the game satisfied. The game very successfully allows the player to connect with the characters, it is impossible not to get emotional at some points. As for the conclusion, Coffee Talk 2 is as good as the first game, longer in terms of gameplay and with much more recipes and stories, it definitely provides a satisfying experience. If you played the first game and like visual novel games, I definitely recommend you try the second game.

Bloodborne may be the best work Fromsoft has ever done. Tricky weapons, guns, atmosphere, locations, lore, cool outfits, great osts and many other elements make this game great in my eyes. This game, which I had the chance to play for the first time since its release, is like Fromsoft's unwanted child in my eyes. It is also painful that there is no remaster or at least an official 60 fps patch in the game, which has not received any updates since its release year and still has many bugs that working even today. The GotY version with Old Hunters DLC takes the game to a much better place. Fromsoft's DLCs have often been better than the main game, and Old Hunters is no exception. The DLC does a tremendous job as a DLC, with much better bosses than the main game bosses, great weapons, osts, and details that close many gaps in terms of lore, and it personally closes the short structure of the main game wonderfully. I have a hard time not deducting points from the game just because of the chalice dungeons, because you may have to play as many as 26 dungeons in identical locations to get just one achievement. In terms of difficulty, there are also dungeons where you have to play with increasing difficulty and even with a very low health bar in cursed dungeons. These parts are optional for achievement, but instead of doing these parts, there could be 1-2 quality locations in the main game and better quality bosses could be made. But these dungeons are important in terms of lore, so I guess they're not exactly unnecessary. In conclusion, Bloodborne is an excellent game due to many of the elements I mentioned at the beginning and may be the most valuable game as a PS Exclusive. Fromsoft needs to show some more love to this game, which has been completely forgotten and thrown aside since its release. I think we will continue to copium for the PC port and the next generation 4K 60 FPS patch for a while.

It's pretty much like the first game, but slightly worse than the first game. In other words, there are newly added mechanics and a more complex gameplay, but it cannot provide the feeling of journey that the first game gave as successfully as the first game. Some mechanics undermined the flow of the game (such as the constantly breaking sail), and the use of much less fuel and limited repair tools than in the first game sometimes caused me to go back and start from an old save. So why was such a gameplay choice made? Why can't I move the ship manually when I'm in trouble like in the first game? The game generally prefers underwater cities and wide oceans as its settings, and there are very nicely designed levels with its unique art design, but it is a rather monotonous choice in terms of variety. As a story, we explore ancient civilizations (even though I don't understand it) and the story eventually connects to the first game. As a result, although I do not find it as successful as the first game, FAR: Changing Tides still offers a pleasant journey experience like the first game. The added mechanics are not bad and I liked the connection to the story, but my gaming experience was quite interrupted by the bad aspects I mentioned above. But it doesn't hurt to try, if you liked the first game, you may like this game too.

One of the rare games that you can play for 900 hours.

Animal Well is a game that has been developed by a single person for almost 7 years and a tremendous job has been done. The game, which is basically a Metroidvania genre but based on puzzles rather than combat, offers a great experience with many different and creative puzzle sequences and sometimes scary parts. It offers you an experience that you cannot see in other metroidvanias, with cleverly designed shortcuts, puzzles and many different and wonderfully thought-out equipment that you will use. From its Zelda-like Equipment window to its CRT-style scanlines, it successfully gives you the feeling of playing an NES game. Some effects (such as explosions, smoke or firecrackers) are designed in a more realistic way compared to the pixelart style of the game, which gives the impression of playing a NES game blended with the new generation and definitely adds a unique atmosphere to the game. There are 5 bosses you will encounter in the game and you need to use different types of tactics to defeat them all. It also has a very large map and you need to collect all the collectible eggs to reach the real end of the game. A great job has been done with the music as well, and there are many styles of music for many levels. As a result, Animal Well has accomplished a lot with the limited equipment and mechanics in the game and has become a great metroidvania puzzle game. It will definitely be a strong candidate for the best indie games of this year. If you are on Playstation, you can play from Plus right now. I definitely recommend you try it.

This game is such a vibe. Inspired by King's Field, one of Fromsoft's first products, and even games such as Dark Souls and Bloodborne, Lunacid allows you to relive the old Playstation 1 era. Although it is not very difficult in terms of difficulty, since there is no automatic save system in the game (which I cannot judge since it is a design style), saving frequently is an important element for you to continue enjoying the game. The slightest mistake and you dying and losing hours of progress will cause you to become bored with the game or even quit it. I also experienced it from time to time and quit, but when I regained my patience and came back, it is the kind of production that you will have a lot of fun with, especially if you play by researching, getting stronger and saving frequently. Many times you will get lost in the game and not know what to do, which is completely normal. Therefore, I recommend you to turn on the compass in the settings to find direction more easily in the game. Of course, do not hesitate to look at the wiki frequently when you are lost and want to find direction. There are many secret parts in the game, so researching them plays an important role. You can find many powerful weapons and spells in the secret sections and continue the game much more easily. As a result, Lunacid is like a spiritual sequel to Fromsoft's King's Field, with old Playstation-era graphics and mechanics. Unlike other indie souls-like games, it is not uncommon for them to take King's Field as an example in terms of style and style and to do this successfully, so the producers should be appreciated. With its music, old-style mechanics, atmosphere and level designs, Lunacid is one of the successful souls-likes that you should definitely try.

It's a game I would never look at if I wasn't playing co-op with my friend. Dead Space 3 is a production that takes the horror side of the game and focuses only on the action side, reduces the tension and fear considerably and you will have fun playing it with your friends, but it does not go beyond that. The story is forced and not put much effort into it. The newly introduced weapon modes are quite complex and disrupt the simple upgrade>continue structure of the game, and on top of that, I did not like the mechanic where we can only use 2 weapons and change their modes. The puzzles are simple, the enemies are bullet sponges most of the time in hard mode, and some sections are unnecessarily extended. As a result, Dead Space 3 is one of the wasted productions that could not continue the successful survival horror genre of the first 2 games, lost its soul and could not go beyond a simple space-themed action game. If you have a friend to play with, you can try it for some laughs and have fun and really enjoy it. But if you enjoyed the first two games and are expecting that same pleasure from this game, unfortunately you will be disappointed, and if you are going to play as a single player, do not bother.

Silent Hill: Short Message was a short but nice experience that allowed us to re-experience the P.T atmosphere that remained in our culture. Being a walking simulator and not having many mechanics, it gave it more of an interactive game feel, but since P.T. has a similar atmosphere, I can't judge it too much. The game consists of 3 chapters, and in each chapter, it offers a scenario that includes beautiful messages in which the main character repeatedly experiences the traumas and psychological distress she experienced with his environment and friends and seeks salvation. Some of the parts I didn't like were that the phone could have been more interactive and useful. It was also a bit disappointing that the game didn't mention Silent Hill much and only made a few references through notes. Although the chase sequences in the game are sometimes reactionary, they become repetitive and lose their impact. And it was a poor choice that the atmosphere of fear that the game provided to the player was limited to this. In essence, Silent Hill is a series that stands out with psychological horror, but I couldn't see much of this in the gameplay part. But apart from this, the graphics and lightning was top-notch. In conclusion, Silent Hill: Short Message has a nice and serious scenario that highlights the important problems that lead young people to suicide, such as traumas, lack of self-confidence and social problems, and it is a short and pleasant experience with the atmosphere of P.T. Could it be better? Maybe, but even the fact that the game was released for free was a pleasant surprise from Konami. I hope the Silent Hill games that will come with Silent Hill 2 Remake will be successful.

It is a game that can be considered as a kind of military simulation game where you fight against enemies in duplicate locations on a huge but empty map. Definitely don't play unless you have friends, otherwise you may get bored. You can go stealth or stern with different types of classes, and the game's variety of cosmetics and weapons is quite sufficient. In terms of story, it has a lot of boring side missions, and the main missions are no different from the side missions. Raid the place at point A, save someone, travel miles just to talk to someone, then return to point A and they will tell you the location of point C. Just great. As for the bosses, except for the last boss, the rest are no different from normal enemies, all they have to do is take a single bullet to the head. You have to do side quests to progress in most parts of the game, and there are very few main quests. You can finish the game in a short time by just doing the main quest, and since Ubisoft put more than half of the game's content in DLC and season passes, there is not much left. As a result, Ghost Recon Breakpoint could have been a more successful game if more attention had been paid to the main missions and if it had not buried all of its content in DLC and season passes, because it is an enjoyable game in terms of gameplay, but the boring story and mission design and the fact that it is constantly repetitive (which is Ubisoft's general problem) make the game easily difficult. It can get boring. As I mentioned, you can have a fun and easier experience with your group of friends, so I recommend playing co-op.

One of the most successful productions in the sci-fi genre. When things start out simple and get complicated and you witness the interconnected events in the story, it seems that things are not so simple. With its unique drawings, atmosphere and successful storytelling, 13 Sentinels: Aegis Rim is one of the most successful jrpg action games.

The look I gave to my friend's corpse when there were 5 missing from the quota. (squint)
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Metro: Last Light, the direct sequel to Metro 2033, has partially more advanced lighting, graphics and a variety of weapons than the previous game, although there is no obvious big difference. With a few small choices to make in the story and a few small side quests, Metro: Last Light offers a wider variety of stories than the previous game. In short, I found Metro: Last Light to be more successful than Metro: 2033 and I liked it more. But certainly both games are very successful.

Cloudpunk is an open world simulation game where you make deliveries with your flying vehicle in the Cyberpunk universe. Of course, while you are doing all this, all kinds of things and events will happen to you on your first day of work, and you will begin to understand the people living in Nivalis and the events that are happening one by one. The game has done a pretty successful job as an atmosphere. You can relax with rain and retrowave music while traveling through the skies of the Cyberpunk universe with your flying car. Although the side quests and the main story are a bit monotonous and boring, the game is quite successful as an indie. Of course, there are many things that need to be improved, but I can say that it is one of the most successful Cyberpunk games on the market right now.

In order for a game to be considered good, it doesn't need to have great combat mechanics or fascinating graphics, or have an impressively deep story or universe. And that's exactly what Journey is achieving. I couldn't even understand how time flowed when I was playing Journey, a fascinating game with its own unique style. Assuming that the only bad thing is the gameplay time, I can consider Journey to be an excellent game, or rather, a work of art.

The game wants to have a scary experience, but unfortunately it tries to do it with cheap jumpscares. As a story, we play a person who is tormented by his past, and while trying to get rid of this torment in the story, we are also trying to exorcise a demon who has taken over dead bodies. The story isn't bad, but it's a game that offers unsuccessful storytelling. In terms of gameplay, it is a game that gets repetitive (after all, it's normal since our job is a morgue) and gets boring from time to time. It is a well thought out concept but insufficient in terms of gameplay.