The first episode is free and stays close to the DOOM formula, offering an engaging experience. The hour-long shooter not only captures the essence of the genre but also provides a glimpse into the creative evolution of 'Scumhead's Ghoul Emporium.' With its blend of familiar mechanics and innovative touches, Shrine proves to be a captivating experience for both fans of the DOOM series and those curious about the development journey behind it's creator.

From the creator of DUSK comes this delightfully twisted game, Chop Goblins. It's short, charming, and will only set you back a little to nothing. While it may not reach the heights of DUSK, the game's short duration doesn't diminish its entertainment value, making it a perfect choice for a fun and light-hearted afternoon of gaming.

I will only be reviewing the single-player portion of the game. While the missions may not be as memorable as those in the first installment, MWII still provides an enjoyable campaign from start to finish. Following the same crew and objectives, the game maintains a familiar feel, yet the solid gameplay, diverse environments, coupled with well-executed set pieces, ensures that players remain captivated throughout the entire journey.

In this initial revival of the COD formula, I will exclusively focus on the single-player portion of the game. The campaign proves to be exceptionally memorable, featuring standout missions like "Clean House" that elevate the overall experience. The new shooting engine is exceptional, making every encounter enjoyable.

The foundation of Dead Space was already so solid, it's a must-play for every survival horror fan. The chilling ambiance of the Ishimura creates an atmosphere second to none, immersing players in a haunting and claustrophobic environment. The necromorphs, with their gruesome transformations and relentless pursuit, provide a refreshing twist on the typical generic enemy. While I personally believe the series reached its peak with DS2, there's no denying that the initial entry stands as an incredibly solid and influential pillar in the survival horror genre.

It took me 6 years to reach the end of that game; it didn't click at all the first time I played it. Being markedly different from other Zelda games, I missed some of the old design elements. However, I have to say, after giving it a second go, it's a masterpiece in open-world design. Even though I would give it a perfect score, I hope future Zelda titles incorporate a blend of the old and new design elements.

I could not discuss how the game fares solo, but with friends, it was an absolute blast to play. There is some replayability and even if we didn't grind everything, the time we spent in that bizarre universe was enjoyable from start to finish. Not many games manage to sustain a high level of fun throughout. If you enjoy the Outlast series and have friends with similar tastes, it's a great pick.

As with Overwatch 1, I've sunk so many hours into this game that, by default, I feel compelled to give it a positive review. However, after hundreds of hours, the issues I have with it have grown to such an extent that they've significantly diminished my overall enjoyment.

Oh, what a missed opportunity! The potential of the source material was vast, but unfortunately, the development team fell short in grasping how to fully capitalize on it.

As a competitor to "Civilization," it was a promising game at release, despite notable issues. With subsequent patches and expansions, the game has cultivated its unique identity and now stands on its own. It takes some time to become familiar with the intended way the game is meant to be played, but worth it.

At its essence, it stands as an enjoyable game; however, akin to numerous "Live Service" counterparts, it grapples with the pervasive issues of insufficient content, a scarcity of diverse maps, a scarcity of unlockable elements, and a notably lackluster battle pass with minimal effort invested.

This was a significant letdown for me. The story, which initially captivated my interest, unfortunately crumbled towards the conclusion. When it comes to the gameplay, it mirrors the style of a Diablo game but with a noticeable simplification.

However, delving into the "Live Service" component, the disappointment deepens. The execution of the live service aspect was marred by numerous issues. From persistent bugs to lackluster updates, the live service experience was far from what one would expect. The promised ongoing support and engagement with the player community fell short, leaving the overall gaming experience tarnished and unsatisfying.

Following in the footsteps of its masterpiece first part, it explores completely different themes with a darker and more depressive atmosphere. I appreciate the risks that were taken for this game; they make it unique. The remastered version on its own is okay. If you are upgrading, it's a no-brainer. It was a good excuse to replay it around 4 years later.

Ghost of Tsushima is a stunning open-world game where, even after years, some of its effects are still mesmerizing to look at. Its cinematic combat and stealth tools make for a delightful experience to play and observe. Everything is wrapped in a well-told story that culminates in an epic and emotional ending. The only thing I could ask to be better, if they ever do a sequel, would be side-content rewards. Past a certain point, you really have no incentive to play them beyond the stories they tell.

While it has clearly aged at almost every level, I still think it's a must-play. Witnessing the beginning of that journey and being able to appreciate how far it has come is truly remarkable. Drake still possesses it's charm in this opus. I have to admit that my rating is a mix of replaying it and recalling the original time I completed it on PS3 back in the day, thereby considering the impact it had on me and the gaming industry.