It was revolutionary when it was released back in the day and Capcom really went all out to ensure this remake/remaster was top quality. If you've never played a survival horror game, this is the place to start. While the 2/3 remasters were good, this package with Separate Ways is perfect. It's a masterclass in survival horror.

While it's clearly the weakest Dead Space game by a significant margin, it still stands as a competent third-person shooter. Co-op was a major focus during its development, which significantly influenced the design of the third installment. It remains a solid experience, but to fully appreciate it, one must overlook its departure from the traditional Dead Space formula.

Gears 2 is larger in almost all of its aspects. Following the success of the first game, it was inevitable that Epic (in a time before they became primarily a Fortnite content machine) would endeavor to bolster the franchise. Setting the stage for the finale.

That is a tough one, for sure. Clocking just under 8 hours, you can see the potential of a great game, but there are many problems. "Phantom Fury" is clearly unpolished; it's a hitscan galore with dumb AI (to the game's defense, recent shooters pretty much all have that problem) and music so in the background and bland that I can't remember a single track even after just finishing the game. The story is so simple I could summarize it in a few sentences.

One thing I must give the game credit for, is the level variety and its pixel graphics, which are top of the line (though performance is really lacking). But even after all that, I had fun "some/most" of the time. It could be because there are so few games like this anymore and I was just craving a half-like. I'll admit it might just be a 2.5, but I'll push it to a 3... I really hope Slipgate Ironworks where pushed by Embracer Group to release their games unfinished and now that they are no longer under their control, they can release games to their full potential.

It's an Xbox classic and the progenitor of all cover shooters that followed in that generation of consoles. Even today, it remains a non-stop action experience that I would recommend without a doubt. While the novelty of the revolution it sparked at the time has passed, it still remains a great game.

While it's my least favorite of the series, it's still a joy to revisit any game from that mythos. I believe it's the disjointed format of the game that pulls me out of the experience.

I paid $4 for it, and I got my money's worth. Let's be real here, it's a dumb fun ride. There's not much to say, it's a competent rail shooter.

It stands as an effortlessly engaging pirate adventure, characterized by its gentle difficulty curve that might leave some seeking more challenge. Despite this, it's managed to captivate me for countless hours. I can't pinpoint the exact reason why, yet it's undeniable that the game's immersive gameplay contribute significantly to its appeal. Even in 2024, the game water remains unparalleled, possibly the most visually stunning representation of it, in the gaming world.

It is akin to a rollercoaster ride: thrilling and enjoyable until it suddenly isn't. Generally, I'm skeptical about the "game as a service" model, yet this title has surprisingly hit the mark with its formula. While there's a plethora of elements I'd like to see changed or fixed for it to rank among my favorites, if you're in search of a solid co-op live service game, this is undoubtedly the one to try.

In terms of remakes, "Final Fantasy VII Remake Intergrade" stands on solid foundations, boasting impressive visuals and a compelling soundtrack. It's evident that the game was crafted with a great deal of passion. Although there are aspects of the remake that don't entirely win me over, overall, it earns a strong recommendation. I'm eagerly anticipating what's in store for Parts 2 and 3.

Just pick it up... I mean now... This is a masterclass in coop card game design.

Even though I believe the first game in the series to be its weakest one, playing it is still a whole lot of fun to this day. The way the combat flows so smoothly, how the world pulls you in and the incredible design of the enemies and the environments – it's all just top-notch. It's truly disappointing that the remaster didn't meet Capcom's expectations, because of that, it looks like we won't get to see the rest of the series get the remaster treatment.

Potential is the right word to describe 'The Fall,' for a mobile game, I must applaud the graphics and sound. However, the big issue lies in the fact that this is only half of a game and that will never get its conclusion. The monetization mechanic, which now relies on in-game money, does not work well, and the movement and shooting mechanics are somewhat clumsy. Overall, since we will not get another Deus Ex anytime soon, it still captures the essence of the series.

Just like their first array in the movie game, they show their passion and goal to stick to the source material as closely as possible. It's an awesome Robocop game, but it's also a good FPS. It suffers from some lackluster sidequests, but everything related to the main story is really solid.

A spiritual successor to Doors: Paradox, it embodies the same high quality and gratifying clicking progression that endeared me to its predecessor.