198 Reviews liked by Artyom


This game suffers from the same problem as The Godfather (1972), Spider-man (2002) and Batman Begins (2005), the infamous: "the first one is incredible, but the sequel is a generational masterpiece". Despite everything, Demon’s Souls has the best dark medieval atmospheres in FromSoft games, it’s charming and amazing in a unique way. The bosses are extremely caricatured and memorable (not better), and the soundtrack... Don't get me wrong, the other OSTs are very good, but none have the charm and identity of Demon’s Souls. It's unmistakable in a blind test, impressively memorable. It has its flaws, but it feels like this first entry in the series is the perfect blueprint! As for the remake, i can sum it up as "it's just a standard pretty girl. It's good-looking, indeed. But lacks everything else, no personality, no sex appeal and doesn't have engaging dialogue”. Give me back the "ha ha ha" in the Tower Knight theme, you bastards!

ps: played online on rpcs3 server with 60 fps patch, yes online! THANK YOU for keeping this game alive. Special shout out to Whatcookie! You're a walking legend

Fun game! I just need to talk to whoever thought it was a great idea to lock saving behind the sleeping mechanic on Survival difficulty.

To put into perspective why this is an abhorrent design decision made by absolute fucking dumbasses who couldn't tie their shoes, even under the threat of gunpoint, you have to consider:

- This is a Bethesda game. Halfway through the tutorial on this most recent playthrough, my game crashed. Imagine being halfway across the map and you haven't saved in a while. While this sort of thing is true for any game that withholds saving like this, it simply isn't acceptable when the scope of your game is so large that these sort of technical hiccups are more inevitable than anything else.
- The combat mechanics and scenarios were evidently not built around this. To give a lesser example, the warehouse you have to clear to get to Diamond City requires a significant amount of cheesing if you want to see it through, and this is only expedited and compounded when you step outside and have to deal with multiple snipers. To give the most textbook example of this, one of the very first quests in Fallout 4 has you dealing with a Deathclaw. This Deathclaw only gets spongier with each progressive difficulty option, and by the time you've turned Survival on, can easily one-shot you. Given that you have to fight a litany of raiders before this encounter begins, you already start the fight with reduced resources. Unless you chose to pick off the remaining raiders with the laser musket the game hands you before you decide to pick up the minigun, good luck running around the second you have to reload that minigun. The only way this fight is even remotely fair is if you cheese it by going back inside the building you came out of, running back up to its roof, and "stealth killing" it from the roof while it runs around like a chicken with its head cut off trying to find you. The big issue with this approach is that it drains you of your ammo for the minigun, seeing as there's no real chance that you're getting a clean shot on that thing while it's moving around. Seeing as you'll probably need that minigun if you want to have a fair fight in places like the aforementioned warehouse, this is less than optimal. Once again, this is one of the first quests in the game. It would hardly surprise me if they didn't test this thing, that's how poorly thought out this is.
- One of the enemy types in this is a mole rat that will suicide bomb you. If you're lucky and have enough distance from one, this isn't a problem. But if even a single one of those things surprises you, you better start hoping your last save was recent.
- If you're playing on PC, none of this is an issue! Just install a mod that allows you to customize the rules to whatever you're comfortable with. If you're playing on a console, in particular anything PlayStation-related, you're shit out of luck.

What I love about Survival difficulties in games like these is that they force you to engage with the minutiae of the game's world. Having to actually scout for empty bottles so you can pour water into them is far more compelling than using what would be that water for boring, barely noticeable stat bonuses on regular difficulties. In this regard, Fallout 4's survival mode adds a nice layer to an already pretty fun game. But good lord, unless you're in a situation where you can circumvent the baffling decision to restrict saving in this way, I can't recommend it. Unless you're already halfway through the game, it makes the game nearly unplayable, and I'm not mincing my words here. It's genuinely that bad.

Kind of wild how much they were able to cram into this game. It's a great game, no doubt about that. Just some parts of it can drag, and quite a few weird characters that aren't that enjoyable. Still recommend though.

Every time I step into this game, it feels like I'm in a Godzilla simulator. It's a flawless and magnificent sandbox, complete with pedestrian simulation, traffic, day and night cycles, an entire bustling city. Los Angeles breathes, it feels alive. Everything was meticulously crafted for me, the giant monster, to destroy everything. It's incredibly satisfying, I believe it's the greatest quality of GTA V. However, everything else in the game was recycled from GTA IV, Red Dead Redemption and other past titles from the company. Filled with clichés and awkward characters, with a game design that feels outdated even for its release time. While undoubtedly one of the most popular games of all time, primarily because of its online mode, it falls short of being one of the greatest of all time. It doesn't even come close to being one of the best Rockstar games. A mid experience, after all! Overrated.

I remember when I asked my parents to buy it... They bought it, but then they saw the 18+ symbol and took it away. A few years later they returned it to me, It was amazing. The pinnacle of graphics, I had visual orgasms seeing the ocean of this game in 2015.

Well, after this great story I'll say It's still a great game to try in 2023. You will have fun a way or another. You can cause chaos, you can install mods, try out racing missions, appreciate the story or just rob a car and drive through this AMAZING map.

I'm pretty sure I played it on a friend's house before, but I had to try it as an adult. It's still pretty cool for nowadays, good song selection and I thought the graphics would be worse.

It was one of my favorites, though nothing beats ezio trilogy.

Got it for free on launch and love that it’s just a silly little game. Had a voice error that was annoying, but it got fixed pretty fast. Fun landfall physics.

Quite funny when playing with friends.

man im never gonna be a successful spooktuber

one of a kind experience, play this if you like old internet stuff and bowie

difficult to write anything about this without going on a huge rant about virtual worlds honestly

nexpo ruined this forever and i hate him.

The DOOM of virtual worlds. A game that continues to beat time and planned obsolescence and has succesfully weathered many storms of clickbait latinamerican youtubers. The day Thom Kidrin or whatever other madman can no longer keep this game running is the day where there will be no reason to have an internet connection anymore and we should just commit to installing TempleOS.

A modern classic, and a phenomenal game, but I can't help but feel it's a tad overrated. Not the peak of the series by any means, but still a game I love to return to. It's a bit rough around the edges, but that gives it some charm, to an extent.