[Mega Man World V] I cannot believe the quality jump on this series, from the lowest of the low to genuinely amazing games. And I cannot believe my favorite so far is the final in the Game Boy series. I loved the robot masters and I like their attempts to give a little more story and character. This game by far has the most interesting stuff going on, the levels are fun, the bosses are cool looking, and the weapons are neat, with a good amount of exploring hidden areas. A great game!

[Mega Man World IV] This game is horrible. Terrible levels, the weapons are useless, the Wily stages go on forever. They also added fucking knockback to charge shots. The only thing I can hope is whoever the fuck made that decision is no longer of this Earth. Because holy shit, I hated it.

The only redeeming thing in this game is the cutscenes, but they deserved a much better game. I am so ready to be done with this Game Boy series.

[Mega Man World III] Nothing to care about honestly, the series is pretty damn tired by this point. Competent levels except for the Wily stages. Man, there is just no consistency with the endgame in this series. In some games they are pretty good, and in some they are the absolute worst of the worst.

[Mega Man World II] Very much improved over the first game. Now I feel a lot better about going through these. Just be sure to go romhack that terrible fucking music.

[Mega Man World] Legitimately one of the worst games I've ever played in my entire life. Somehow even though the game is only about 40 minutes long, all the levels go on way too fucking long. I think if I spent all my time making a game, and someone's reaction to playing it was: "Oh god, please fucking END already," I would just shoot myself out of shame. Good thing there's 4 more of these piece of shit Game Boy games! Hoo-ray!

For the quality of the series, this is smack dab in the middle. It's not offensive in any way, other than the fact that it just doesn't innovate.

All the fun of Mega Man 2/3, without some of the drawbacks. However, the highs aren't as high, and the story wasn't too interesting this time. Barely even a cutscene. But still, very fun. I'm ready to get out of this era of Mega Man now, though. Ah well, at least by the time I get to X, it's gonna taste so very sweet.

Yikes, this is a drop in quality. The levels and bosses are all the worst so far in the series. It couldn't end fast enough. Hope 5 has more to enjoy.

Fucking best of the original 3 by a good amount, but boy the difficulty jump was high. I quite liked it though, minus one or two issues. WE LOVE YOU, PROTOMAN

Was getting ready to gush about how awesome this game was and then...

Wily Stages. Specifically the Stage 4 Boss what the hell were they thinking???

Thank you Mega Man Simplified for taking this flawed game and making it tolerable.

When I'm happy, I say:
Bitches love my mustache.

When I'm sad, I say:
This time I'm really gonna do it.

[GBA Version] No matter how close Vicarious Visions get to making a good game, they absolutely fumble it before the end zone every time because they just SUCK at making fun enemies. Every single enemy they make always gets the drop on you, always gets the first hit, always knocks you down, for half your health bar, no matter if you try to dodge, or if you sneak up on them. The game feels good, but if every single level you have to deal with their terrible annoying enemies, it's gonna get frustrating after a while. No matter the quality of the rest.

Totally insane, and surprisingly deep in the story and political themes. I never got over how assbackwards fugly the controls and gameplay are, and at Killer7's worst moments it can be a repetitive chore. But there's quite literally NOTHING like this game. Playing through it was a mind-bending and unique experience.

But I will never play it again.

I just don't know that I will ever have the words to properly be able to express how it felt to finally play this game. After 10 years, and plenty of teases, there still seemed like no guarantee it would ever happen. Then it was finally announced. But there was certainly no guarantee that if it came out, it could live up to the anticipation that built from us waiting so long. But it did, and it has.

Remedy went all out creating this, and they couldn't have done it any better. What do I even say but, thank you? I never truly believed this game would exist, but now it does and it has exceeded my wildest expectations. Sam Lake, Remedy, y'all are my heroes.