Giving money to this, because I love Mega Man, and to Yooka Laylee, because I loved Banjo-Kazooie, are two of the worst decisions I ever made in my life. I will never contribute to any kickstarter after getting burned by these travesties, no matter how the game looks. After Mighty No. 9 I'd be worried about even giving a homeless guy on the street a single penny. What's his angle??? What long dormant franchise is HE claiming to revive? Hell no man, I'm not giving you any money!

So kudos to Keiji Inafune I guess, you made me wary of any form of charity.

Well, I gave it its one last chance. I got a little futher than I did the first time, but I just can't get over these RTS sections, they are fucking terrible. This game had it all, great look, great sound, cool world, fun characters and voice acting, and it will forever live in infamy because some moron decided it needed to be an RTS game. Rot in hell, Brutal Legend.

They put pants on Johnny, actually go fuck yourself, Konami.

Nothing to say but, rest in peace James McCaffrey. An iconic character with an iconic voice that can never and will never be forgotten.

A decent game from a studio that has put out stinker after stinker. Even so, with this probably being the game of theirs that has the best moments in it, it also has some of the worst. Of course the themes of the game are handled badly! David Cage is barely even human. He doesn't understand what makes a good story good. And of course Kara's entire plot is just an excuse to have his favorite "pretty woman in peril" trope. I've seen it all before.

What I did not expect was the genuinely awesome buddy cop between Android and Human. Connor and Hank are great, and their scenes together feel the most believable and human of any of them. And from what I understand, that is almost all attributed to Clancy Brown and Bryan Dechart's improvisation during filming these scenes. And apparently they had to fight tooth and nail to keep those little moments in the game because of David Cage who did not understand why they would do such improvisation. Ridiculous french man tries to self sabotage his own game.

It's one of those games that you play it, you have a good time, and then the next day you start to think about it and it all falls apart. If the game was all Connor and Hank? Possible 10/10. But with the Madison Paige 2.0 bot having one of the worst story moments I've ever seen, and Jesus bot Marcus as the leader of the robot civil rights movement, Detroit disappears SO FAR up David Cage's ass and miles away from anything that was initially likeable about it.

That Star Wars game is gonna SUUUUUUUCK.

https://www.retrogamedeconstructionzone.com/2021/08/the-tennis-for-two-simulator-tets.html

This game has no content and no Battle Royale mode out of the box, I hate when you have to wait for game features to be added.

Another classic from my childhood. I definitely understand why it has its current reputation. And I get why the opinion on it has so drastically changed into the negative. It's one of the only Mario games that lacks the Nintendo standard of polish, and almost every bit of it feels like it is being held together by shoestrings and chewing gum. But Super Mario Sunshine is creative, and unique.

The Fludd adds a good deal to the platforming, it makes me wish there was a Sunshine 2 where they could have expanded it further. Clearing off the goop with the water jets is satisfying, and you get to use it in a couple creative ways. Sure, a lot of times moving and jumping with Mario feels wonky, but the different secondary nozzles are all fun enough to make up for it.

So yeah, it's good, and yes it has problems. Yes, the brightness is legitimately blinding and they lock the ability to adjust it behind 50 shines, and yes they make you reset that again every time you go back to the hub. Yes the final boss is piss easy. Yes the secret red coin pachinko game is really annoying and made me want to shove Miyamoto in the face, and sure, on my 5th time trying to get through that boat section in Corona Mountain I wanted to hurt him physically. Absolutely.

But the game is still a blast. It's pretty, the music is great, and it feels different to other games like Mario 64 or Odyssey. Try it out again. For me.

Very fun and well written and atmospheric, but man that shooting feels so heavy and sluggish, and maps are not fun to slowly walk through back and forth as you complete your objectives. The imps were almost completely useless for me, they either got killed immediately when I needed help, or blocked the way, or in the case of the gunner, shot me in the back or just shot the wall next to me.

The good though, the Darkness and Jackie are performed brilliantly, and the story is genuinely pretty good for a shooter. The game has a lot of surprises I did not expect. I am always a fan of an actual dial-able phone in games (like Silent Hill Shattered Memories) and I thought the little things they did with the subway and taking the train and asking for directions, and following signs made the world feel more alive. Shame that when you get above ground, there is not really much to interact with.

I know some of my issues with shooting and general combat get improved in the 2nd game, but I think I remember that the city is not as interesting to interact with and unfortunately I do remember that the game is very short. A shame we will probably never have the third game to cap off the story of Jackie. Jackie and Adam Jensen are peas in a pod that way, I suppose.

Finally, yes I did watch all of To Kill a Mockingbird in Jenny's apartment. She fell asleep before the opening credits even ended. Talk about a terrible film-watching partner.

"The ape is back, in his first action game ever: Donkey Kong Country. What makes this game so remarkable is that it's the first game created with fully-rendered graphics. What the heck is "fully-rendered"?

To put it in a nutshell, fully-rendered means that the characters and all other graphics were created by computer modeling from all sides and angles of the object. Thus animation is totally complete and uninhibited using any view of the object. The technology is not incredibly different than that which was used to create the dinosaurs of Steven Speilberg's "Jurassic Park", or the wonders of "The Mask".

One of the best examples of the 3D rendering in this game is the water level. The shark also known as "Chomps Jr." is an INCREDIBLE sight. The animation of everything in the game as well as all the backgrounds were created with rendering techniques on the silicon graphics computers.

This amazing new technology, discovered at Rare by Nintendo's Tony Harmon will be the next standard in video game animation and graphics. This technology marks a new era.

The programmers of Donkey Kong Country were able to stretch their creative minds since Donkey Kong doesn't have a particularly detailed history. The main idea of the story is that you're trying to get back the bananas that were stolen from your stockpile. Kong, Diddy are the main monkey characters, but throughout the travels on the island of Donkey Kong Country, you will encounter several characters that are extremely diverse in personality.

From an ostrich named "Expresso" to a rhino named "Rambi" the game is endless thrills and is certainly destined for greatness. Cranky Kong, the star of the original game and also DK's grandfather, will give you advice throughout the game. He thinks you need it!

Hundreds of bonus levels result in a game that will never be boring. The music also adds a lot to the game. PLAY IT LOUD IN STEREO DUUUUDE!!!!! You can buy the music on CD from Nintendo, if your Nintendo isn't hooked up to a stereo system. Cranky Kong remembers music in the old days. But Donkey Kong is TRULY with the times (so to speak). His music is great for listening, just pause the game to hear the music without the game's sound effects.

Speaking of sound effects, you'll notice the quality of the echoes in the caves and Donkey Kong's ape noises.

Donkey Kong Country is TRULY perfect. If you do not get this amazing new generation of Donkey Kong madness, YOU ARE STUPID! Yes, I know: that's insulting, but it's also the truth! If you are a true video game fan, you'll not hesitate in the slightest bit to buy this remarkable piece of video game history!

Bottom line: get it NOW! The graphics are an example of a revolution. Play control is very responsive and monkey-feeling. The challenge is high, because you must often pass several hard levels to reach Candy's save point. The 2-player game option is AWESOME. Since you can press A to let another player play. What's even cooler, is the way the game lets the next player pick up where the last player died without interrupting gameplay. If you want the other player to play, just press A. These features and so much more make Donkey Kong Country the game of the decade!"

Even all the hype surrounding this game couldn't prepare me for how beautiful an experience this game is. The levels, fun, fast and flowing. The music, sweeping and graceful orchestras. The bosses were fun, offering spectacle and occasionally some light challenge.

What can you say? It's all been said before, the game is dazzling. There is so much content. But content you actully want to do, not content shoved in by Ubisoft to make the game 400 hours longer than it needs to be. I was bummed out finding a stopping point to do the final boss level. And the storybook could be genuinely sad, but still warm and joyful at the same time. I delighted when the game said another chapter was unlocked.

All you really can say is this is "Good Feelings: The Game." I am shocked there's a direct sequel that people seem to hold in just as high a regard. I cannot fucking wait.

Totally insane, and surprisingly deep in the story and political themes. I never got over how assbackwards fugly the controls and gameplay are, and at Killer7's worst moments it can be a repetitive chore. But there's quite literally NOTHING like this game. Playing through it was a mind-bending and unique experience.

But I will never play it again.

Silent Hill: The Short Message kind of stumbles to its point, and the acting and gameplay are really a distraction from what it gets right.

The acting is pretty atrocious, it took me out of it literally every time it popped up, which sucks because it happens A LOT. The Live Action scenes also just clash with the rest of the game. This is not a meta Alan Wake narrative, I dont even know why it was done, other than them just not wanting to do one extra character model. Considering how bad the main character looks, I can't say I'm surprised.

The chases are literally everything wrong with this "chase horror" survival horror genre that all these walking simulator horror games have done for a decade now. You start the game, unnerved. You are afraid to see the monster, this begins the building of tension at seeing the monster/getting a jumpscare. You walk through the game world until you encounter it finally, and now the first chase is a heart pounding experience where you don't want to be caught. The second you do get caught in any of these games though, the illusion is broken. You watch the canned, one hit/grab kill animation, you're sent back to the last checkpoint, and you start the chase again. Every subsequent time you repeat this, the scariness and threat of the monster is depleted, and the chase becomes more repetitive. Eventually the action of getting caught and dying becomes an annoyance, and resetting to start the chase over and over again brings the player to hate the monster. Not scared of it, hate it. Hate playing the game they are playing. This style of horror game SUCKS. The game also runs like ass during a couple of these moments.

It did have a couple things I think are really good. The music is great, it makes you feel like you're in a classic Silent Hill game, and it carries the tone a lot of scenes, despite the bad acting. The look of the building is great, and the monster is also very well designed. It looks creepy as it walks, and it makes you wonder, "what am I looking at?"

Problems aside, I can't get into people saying they shouldn't have even tried with this subject matter. Really? I'd so much rather them try and stumble to do something different than have the same SH2 twist that they've been doing over and over again since Homecoming to decreasing effectiveness each time. Yeah the acting sucked and we shouldnt hear our protagonist voice their thoughts so much to the player (This is a game, *I* am supposed to be the one getting scared. It's impossible to do when the character won't shut up!), but there is a message here. And I found myself thinking about my own situations I found similar to the story's.

All in all, the parts are here for something good, but it doesn't live up to its full potential. Still, I feel like I can't give this a bad rating. It's not even like they charged for it and we got ripped off. It could have been much better, but it could have been much worse. And Silent Hill fans have experienced much worse than The Short Message.

Not entirely sure why it has the reputation of ”Wow, that was actually GOOD unlike the normal Bioshock 2!” To me it is just another very good part of a very good and underappreciated game.

I can't believe how much praise this game got, because this game is one of the most mid games to ever mid. The story was boring, but not as boring as the main characters. And while some of the moves made for some fun gameplay the first time you do them, the overall combat is so repetitive. Sure, it's a great looking game as far as pixel art goes, but this is about as bland as you can get for one of these games.

I actually had to do the dreaded mid-gameplay google of "When does Sea of Stars get good", which is pretty much a death sentence for any game. When I saw many people saying that the story never gets better and the combat continues to be shallow, even in late-game, I had to make the decision to stop right here.

Feels like a closer remake in the vein of the original 2002 Resident Evil Remake, than the RE2 and RE3 re-imaginings that preceded this. Which really paid off, imo, because you have the original game maintained for new players who may have never played the original, while keeping surprises for people who were obsessed with the 2005 Resident Evil 4.

I am much more in love with OG Resident Evil survival-horror mechanics, inventory management, backtracking, limited saves, and such. So on paper I ``like`` the RE2 remake more, but this to me is a better game and what a remake of any game should be.

Unfortunately its success feels like another nail in the coffin of the short lived RE rebirth of survival horror that began with Resident Evil 7. I will pour one out for you after the release of each new game, homie.