[GBA Proof of concept Demo] Leon runs like he weighs 80 more pounds than normal and he has a beer gut. And when he turns he looks like he's taking a jolly stroll. There's about 30 seconds of game here. Just enough for Capcom to take one look at it and say, "No thank you, but best of luck in your future endeavors."

A decent game from a studio that has put out stinker after stinker. Even so, with this probably being the game of theirs that has the best moments in it, it also has some of the worst. Of course the themes of the game are handled badly! David Cage is barely even human. He doesn't understand what makes a good story good. And of course Kara's entire plot is just an excuse to have his favorite "pretty woman in peril" trope. I've seen it all before.

What I did not expect was the genuinely awesome buddy cop between Android and Human. Connor and Hank are great, and their scenes together feel the most believable and human of any of them. And from what I understand, that is almost all attributed to Clancy Brown and Bryan Dechart's improvisation during filming these scenes. And apparently they had to fight tooth and nail to keep those little moments in the game because of David Cage who did not understand why they would do such improvisation. Ridiculous french man tries to self sabotage his own game.

It's one of those games that you play it, you have a good time, and then the next day you start to think about it and it all falls apart. If the game was all Connor and Hank? Possible 10/10. But with the Madison Paige 2.0 bot having one of the worst story moments I've ever seen, and Jesus bot Marcus as the leader of the robot civil rights movement, Detroit disappears SO FAR up David Cage's ass and miles away from anything that was initially likeable about it.

That Star Wars game is gonna SUUUUUUUCK.

As the world's very first 1st-person kindness simulator, Doug Huggem had a tremendous challenge; to create a game world that was as engaging to be nice in, as it truly is fun in real life to help your fellow man. I am pleased to say Mega64 (with the help of Get Bonus) was able to achieve this goal.

From the very beginning Doug Huggem wastes no time giving control to the player, to get right to the meat of the action: charity and empathy. You will meet many needy and sad people on your adventure as you clean up the streets (literally). The only negative is that Doug Huggem seems to be on a time limit, meaning that the rampage of positivity and caring has to come to an end eventually. But that simply means that the game is endlessly replayable. And why wouldn't you want to play it again?

In a world of shooters, gore, blood, Xbox Live, cursing, and Adult Swim, Doug Huggem stands (with Jesus) as a force of good, and a hero that kids can finally look up to! 10/10

[Review code provided by Christ Rose And Paid (in Blood) Games]

I wish I felt what everyone else feels in regards to this adorable pink marshmallow's game series. But after my 4th attempt playing it, I realize what I feel

is nothing.

[Nintendo DS Version] Here's the next part of my plan to, for some reason, play every major different version of these first two games. And holy shit this game barely functions. The characters disappear as you play as them, the level vanishes under your feet, you clip through the wall. The camera almost NEVER looked at my character and I had to run around blindly, I softlocked in EVERY SINGLE LEVEL. It is a comedy of errors, shockingly bad. And I'm 100 percent certain the only reason it has a 3.0 average on Backloggd is because people don't realize they are actually rating the DS version. Horrible game.

I wish Phantom Hourglass didn't exist and this was the only Zelda DS game.

Firstoff, I actually love the characters in this game, or at least I loved this version of Link and Zelda. Probably the main talking point of this game is that Zelda is actually with you on the entire journey and boy do you feel it. She doesn't have an arc really, but the bond of friendship between her and Link was really cool to see through the story. Her and Link are total goofballs, and her actually having some use in dungeons and the story could at times be pretty creative. Bosses were actually fairly epic, considering the handheld that Spirit Tracks was released on. And I loved the look of the overworld and the mechanic of driving the train, even though I hated fighting things with it. That got annoying quick.

But even though this is an improvement over Phantom Hourglass, it still has a lot of problems. Unfortunately, this game inherited Phantom Hourglass's horrible stylus control mechanic, which means if you really want to enjoy this game you have got to get that DPad patch. Still, it's an imperfect solution because of the fact that controlling Zelda must be done with the stylus, so now you have the added headache of switching off between dpad and stylus movement and as a result some puzzles and dungeons feel like a mess.

By the end of the game, I was getting a little bored too. Not as early as with Phantom Hourglass, but it happened all the same. The late game dungeons have one of the worst gimmicks and items ever (sand rod) and it gets used way too much. Speaking of dungeons, one of the biggest problems aside from the controls that Spirit Tracks inherited from Phantom Hourglass is that damn main dungeon that you have to keep coming back to after every story dungeon is cleared to keep going up more floors. THANKFULLY they removed that annoying ass timer, but having to go back there every time drags the pace of the game down to a crawl and it did not have to be that way.

I think a remake of this game could fix a lot of things: the controls, some of the dungeons could be worked on to be better/faster, and the endgame needs a lot of work, but I think there are positives to see still. This is a game that a Zelda fan should NOT skip over. Skip Phantom Hourglass instead.

From what I understand you fuck a bunch of penguins and from there they go to the doom scale, yeah the doom scale. They jump in the doom scale, yeah the doom scale, and then appear on the doom scale, yeah the doom scale. So you gotta stop the penguins by using a weapon, for example: a key right? NOOO the doom scale, yeah the doom scale. Baseball bat, how do you get the bat? You gotta get the bat. (Heheh-heheh!) You gotta collect letters that spell the word BAAAAAAAA. Where do you find the letters? Inside THE DOOM SCALE.

I can't believe how much praise this game got, because this game is one of the most mid games to ever mid. The story was boring, but not as boring as the main characters. And while some of the moves made for some fun gameplay the first time you do them, the overall combat is so repetitive. Sure, it's a great looking game as far as pixel art goes, but this is about as bland as you can get for one of these games.

I actually had to do the dreaded mid-gameplay google of "When does Sea of Stars get good", which is pretty much a death sentence for any game. When I saw many people saying that the story never gets better and the combat continues to be shallow, even in late-game, I had to make the decision to stop right here.

[PSP Version] To think it all started here. The series has definitely come a long way. I can't say I connected with the story or the characters because they weren't really all that deep, and I never really expected them to be. But it was neat enough coming back to see how it all began, even if I played a later version of the game. And all the new dungeons and things that were added into the PSP version were all pretty bad in my opinion. As in overly difficult and not fun.

Anyway, it was a decent enough start. I look forward to moving on to better and more interesting games in the series. Hope the next one isn't considered to be one of the worst, or anything!

The hardest game I have ever played in my life, and it was a Star Wars game with fucking Jar Jar in it.

God, I love Nuts & Milk. I can't get enough Nuts & Milk!

I even showed my friends my Nuts & Milk and now my friends love Nuts & Milk so much too that they can't stop either! Then they invited me over to their house and showed me their own Nuts & Milk! It was a blast!

I'm obsessed. Whenever I'm away from Nuts & Milk I'm thinking about Nuts & Milk. Hell I'd taste Nuts & Milk if I could. Yes, I love Nuts & Milk THAT much!

Silent Hill: The Short Message kind of stumbles to its point, and the acting and gameplay are really a distraction from what it gets right.

The acting is pretty atrocious, it took me out of it literally every time it popped up, which sucks because it happens A LOT. The Live Action scenes also just clash with the rest of the game. This is not a meta Alan Wake narrative, I dont even know why it was done, other than them just not wanting to do one extra character model. Considering how bad the main character looks, I can't say I'm surprised.

The chases are literally everything wrong with this "chase horror" survival horror genre that all these walking simulator horror games have done for a decade now. You start the game, unnerved. You are afraid to see the monster, this begins the building of tension at seeing the monster/getting a jumpscare. You walk through the game world until you encounter it finally, and now the first chase is a heart pounding experience where you don't want to be caught. The second you do get caught in any of these games though, the illusion is broken. You watch the canned, one hit/grab kill animation, you're sent back to the last checkpoint, and you start the chase again. Every subsequent time you repeat this, the scariness and threat of the monster is depleted, and the chase becomes more repetitive. Eventually the action of getting caught and dying becomes an annoyance, and resetting to start the chase over and over again brings the player to hate the monster. Not scared of it, hate it. Hate playing the game they are playing. This style of horror game SUCKS. The game also runs like ass during a couple of these moments.

It did have a couple things I think are really good. The music is great, it makes you feel like you're in a classic Silent Hill game, and it carries the tone a lot of scenes, despite the bad acting. The look of the building is great, and the monster is also very well designed. It looks creepy as it walks, and it makes you wonder, "what am I looking at?"

Problems aside, I can't get into people saying they shouldn't have even tried with this subject matter. Really? I'd so much rather them try and stumble to do something different than have the same SH2 twist that they've been doing over and over again since Homecoming to decreasing effectiveness each time. Yeah the acting sucked and we shouldnt hear our protagonist voice their thoughts so much to the player (This is a game, *I* am supposed to be the one getting scared. It's impossible to do when the character won't shut up!), but there is a message here. And I found myself thinking about my own situations I found similar to the story's.

All in all, the parts are here for something good, but it doesn't live up to its full potential. Still, I feel like I can't give this a bad rating. It's not even like they charged for it and we got ripped off. It could have been much better, but it could have been much worse. And Silent Hill fans have experienced much worse than The Short Message.

There were many improvements upon the combat, options and customization of the first game, and what they improved I enjoyed. Those things alone made this feel like the better game of the two. A town with characters made the game world a lot less empty than Fallen Order's. There were more stances, and more abilities that fleshed out combat a good deal.

But almost everything else I was excited for going into this game left me feeling disappointed. The story is really not all that great, it starts well, and some of the new characters leave you interested, but eventually you come to the realization that this just isn't going anywhere and that really sucks because the villain had so much damn potential.

The initial planet sets you up that each planet will be as deep and as interesting as this one, but when you get to planet 2 and 3 and they are so barebones, and you just keep coming back to planet 1, over and over in the story, it really takes the wind out of your sails. It makes you enjoy Planet 1 less.

I enjoyed this game, but I can't say for sure I enjoyed it as a whole more than the first. I guess maybe when you factor in the new options and customization, but the missed opportunities really weigh this game down in my opinion.

One thing is for sure, when Respawn makes whatever the third game in this series will be, you HAVE GOT to get your writing team together, and really try map out an interesting plot. I really just don't know what they were thinking with this story.

Also, holy shit this is one of the buggiest, screen tearing-est games I have ever played. One of the final cutscenes was not supposed to be funny, but it had me laughing hysterically, because I thought it was bugged. But it wasn't bugged, it was just a weirdly done cutscene. But because this game has so many weird issues (characters T-posed literally every time I departed from a planet) I EXPECTED that it was a bug, and so it ruined that scene for me.

This is a really fun and interesting game, up until the point where you go, “Okay, I would like to beat this game now,“ and suddenly every single aspect of Subnautica becomes a drawn-out chore.

Exploring and building up to having a self-sustaining base was fun, but building the vehicles was too time consuming and the risk of losing them and setting my progress back hours added more annoyance than tension. Still, cool initial experience.

Very gimmicky and linear. Felt like Capcom threw a bunch of shit at the wall to try to get it to stick, (you guys like Super Mario Sunshine and Alan Wake???) which really was not necessary. All anyone needed was more areas to explore and solve puzzles, maybe some more weapons, some more horror sections to give the main game more meat on its bones, more time with the main villains. But the little you get to explore is very sectioned off parts of the castle, the little horror you get is a retread of a moment from the base game, and then it is... stealth sections??? Oh god.

I wanted to this to be good because the final part of the RE8 campaign tease left me feeling interested, but this was not a very compelling follow up to it in my opinion. Rose has some of the worst dialogue in the entire series, worse than Jake, worse than Moira, and her one-liners are so bad. During a boss fight, a character screams "This is STUPID!!!", and you know what? I have to agree.

It feels like Capcom is getting rid of all of those last holdovers from RE7, which is a shame. The series finally came back to its survival horror roots and won everyone back over again, and now we are already heading back into the territory of action games with really bad plots.

At least we got RE7 I guess.