A fun game to play, nothing more than that. It not uses all the potential of the NES, a mostly shallow game but comprehensive. But i repeat... FUN to play.

The first Castlevania from which we see significant changes in the series, took two games from the main series... The gameplay has improved a lot, but it still doesn’t leave much of the vibe of Castlevania III. So far the best Classic Vania entry in the franchise in my opinion. Although prefer the simple but effective graphics of Castlevania III.

I had never played Overwatch before but I already knew the situation he was in. I hate competitive multiplayer game, but look at that, I had seen that was going out a Cowboy Bebop skin for Overwatch 2. And as I said, I hate competitive multiplayer, post, love Cowboy Bebop, damn, look at my profile picture. So I thought I’d give it a chance, download the game, do the tutorial, play a little bit; and found that if I wanted to get the skins I would have to pay about $50. Ha... and here we are... expecting a good competitive multiplayer game...

It’s a good game, set the design of the villains, scenarios, and music series for a long time. But the gameplay, balancing, etc; remains the same as the 1986 Castlevania.

The central "core" of the game is interesting. But it has many flaws: difficulty balance, design errors, technical errors...

What is this... at first it may seem like a slow, boring game, and etc. But after 1hr and a half. Out of nowhere it starts to rain down on interesting character fuck designs, engaging level design, and the ever-expanding Lore... a great surprise. Mention of the camera director: "Mikael Lindhe", what impeccable work... This game did not have the attention it deserved.

It is a good game, but so far in chapter 4 everything is very repeated. I also went to play the game with high expectations, which may have shaken my experience. I hope "Don’t Nod" invests in more games in this style of art direction and gameplay.

In artistic aspect the game is very good, good art direction, an ok soundtrack, an interesting story, note "eight" if you let only what I mentioned and changed everything else...

Now... in technical terms... the game looks like that kind of game you would buy with the money left over from the Steam wallet after taking sla, an evil Resident. The story that the studio wanted to spend here was very good, but the execution is nitída that is amateur. Game completely without shaders what reveals all the imperfections of the levels, poorly placed scenery objects, very massaging game (you have to fight with all the bosses twice at different times, and there are many), a lot of sausage filling in the backtrack, your characters along with the gameplay almost does not evolve, the minigame of rítimo is too easy and does not have a curve of difficulty to leave more fun, along with the turn RPG system that is simple and does not evolve at all throughout the game.

In short, boring, massaging, amateur game, but with captivating characters and intriguing story. I look forward to the future games of this developer, if they learn from the mistakes of this game.

It’s a good game, but the difficulty of the puzzles is not in you completing a puzzle that you have already discovered the mechanics. The difficulty lies in you joining A with B to make sense of this game, so that conventional norms apply and you understand the mechanics.

Deserves your attention. Very creative, well done and challenging puzzles, a good game.

Very interesting, but does not have much content or value re-gameplay. Good game, but lacked content.

Interesting concept, but little explored. The Lore is not very well treated, a game "ok". Interesting concept, nothing else stands out.

Very interesting and intriguing game. Its atmosphere and mechanics is what makes it stand out.

Short game, but manages to engage the player. A Lore worthy of further exploration, and the mechanics of producing a serum for research, puts us very well in the protagonist’s shoes.