Couldn't finish it because I got it from the library and 150 kids had it on hold behind me. I like the idea that 150 kids had to wait on me, a grown man, to get through half of this baby game for babies just for me to sigh, give it a 2 out of 5 on backlogged and return it one day over-due.

I like the story; not the dialogue though. Compared to the forward thinking narrative direction of the studio's previous games, Open Roads feel like a step backwards.

I f*cking love Peggle but this version...isn't a blast.

Turnip boy does a lot with a little but I don't like the writing and I got really bored about half way through.

Staying positive here, if you liked the original, this is just more of that. If you didn't like the original then, well, don't play it I guess. I don't think the sequel makes any improvements to the formula and whatever social aspect existed when the servers were up is long gone now. I found the narrative frustratingly bland but honestly the combat is endearing and you can run past most fights if you are not in the mood.

Combat, when it hits, is so good it feels like a magic trick. It's fun as heck if you can get into it. Over the course of it's 11 arenas though, it doesn't develop very well: levels become repetitive, the new combat mechanics don't meld well, and they add a repetitive boss battle that shows up two different times. There's also an excellent narrative, but unfortunately it never gets a chance to really shine. Still, I'd really recommend trying this one. I'm not very good at it, so the generous assist settings came in clutch.

It's-A beautifully charming and playful game, with gentle difficulty curve and plenty of mechanics to ease the frustration characteristic of some of these 2D Mario games. I'm sure that some hardcore fans will miss the challenge of older games but it hits the sweet spot for me. I'll be honest, it's not as groundbreaking as it sounded when it first got released, but it's so polished you can see your reflection in it. I hope that they treats their workers well because I don't know that anyone does the art of game development like Nintendo.

I don't know if any AC game has the "Assassin Juice" but this one certainly does not. What it does have is a story so boring it almost undermines the setting, paper-thin characters and a unbalanced combat system. The setting and exploration mechanics do what they can to evoke the feeling of early AC games, but the real conspiracy here is that early AC games were never great. Mirage not a throwback; it is a regression.

It should of had a bigger budget and itshould of had more rails.

I was about three hours into the game, deep into the very long first real chapter when the game began to fall apart. I suspected the real cracks of the game were about to appear, but then the game soft-locked by putting me in a death loop. I took it back to the library after that.
I really hate to give up on the game because despite everything I still was curious to see where it would go. There are glimpses of real creativity underneath the over-dark levels and awkward animations. The writing is poor, but there I think there is weird, PS2 platformer story in there somewhere.

It's absolutely charming but a little bare-boned. It's a charming Tuesday afternoon.