7 reviews liked by BearlyFrosty


the style is cool and all but i have literally done all of these puzzles before. it’s an understatement to say the puzzle design is derivative. i have literally completed all of these puzzles in other games. because the box is shaped like a cool creature doesn’t make it not a box pushing puzzle. and obviously the bosses i’ve done hundreds of times.

vomitona de creatividad y ingenio como medios para contar una historia que encima tiene una moraleja que no da rabia que te restrieguen y que solo va a mejor y mejor mientras va ocurriendo

Super fun, great music and visuals that keep you immersed with the music.
I chose not to unlock alot of the combos because i found myself forgetting some of the combinations or repeatedly doing ones i was comfortable with. I'm sure i would have enjoyed the game even more if i could retain the combos in my brain, or execute them well.
Absolutely loved the dialogue and voice acting too, comedic timing made you feel truly part of the gang.

Why do I keep slowing down with animations on a MOVEMENT-BASED GAME?!

I really like this game not BC of how great the story or visuals are but just BC it's fun to run around and beat up k sec guards,yes the story is interesting and I did find it keeping me engaged but I don't think it was really the reason I played this game and the exclusion of using guns in this game in comparison to the first is a downgrade but other than that this game is a great time with barley any flaws just simple fun

The best Dragon Age game to date, possibly my favorite RPG ever. It's an extremely flawed game, due to, ostensibly, its short development time, which led to a plethora of annoyances and questionable decisions, most glaringly:
- Extreme reuse of assets and levels (every cave is the same, every underground hideout is the same, etc.)
- Enemy waves combat system (instead of properly tuned combats with finite enemies, you get waves of invisible enemies appearing on-screen.)
However, none of these flaws can overshadow its many achievements:
- A personal story of family, belonging, personal growth, friendship, and more; all tied up with the larger themes of the series and ongoing story threads.
- An engaging combat system that hits the soft spot between DA:O's tactical combat and DA:I's fluidity.
- A very well written cast of characters.
- A main character defined enough to have a personality and not look out of place in the middle of a cast of well-rounded characters, but malleable enough that you can make them feel and act like you want them to.
- A good length--not too short, not too long.
- An unmatched handling of the passage of time thanks to its 3 act structure. You can see how your choices shape the city and its inhabitants.
All in all, Dragon Age II is Bioware's best, and one can only dream of what could have been if they had been given enough time to polish its obvious flaws.

These kinds of deep, character-driven, narrative RPGs with great production values are my heroin, so of course I've lost dozens of hours to this. It's as grand, and fun, and deep as they say it is, no doubt. I personally think some of the freedom and "imsim" systems that get talked about a lot come at the cost of a somewhat disjointed narrative, at times, which is not a tradeoff I would go for. And there's an underlying silliness to the whole ambiance that, again, is not my personal cup of tea. The third act is also a bit disappointing in how it presents this massive city with exponentially more characters and places than the previous acts, but most of it feels shallower and less lived-in than I would have hoped.
Overall, great game; not sure if THE BEST RPG OF ALL TIME, as some are calling it, but then again, no game is.