Over 20 gb of space for cabaret and no new game plus wtf rgg? This game pissed me off before even starting it.
It saved itself with the story which, being more relevant to Kiryu's journey, managed to be what Yakuza 6 should have been while also being a great sequel to it, with the ending being just perfect.
The combat is fluid when dealing with thugs and there's some cool setpieces, especially the final one, unfortunately i don't really like their new boss design which started with the Dragon Engine, just tanking and stacking damage upgrades and gear is not very fun gameplay, and yet it seems the intended way to fight bosses considering they all have hyper armor and your combos costantly get interrupted. It's telling that they tried to recreate bosses from Yakuza 2 but they're not as good and infinetely more jank than in that game(2006 btw). Heat actions are also still lacking in both quantity and quality.
The sidecontent ranges from fun stuff like the coliseum and a few standout substories, to fetch quests and mindless goons beating. Unfortunately this bleeds in the very expensive upgrade system which requires you to actually do all those filler quests, combine that with the lack of new game plus and it completely killed the replayability this game could have had.
It saved itself with the story which, being more relevant to Kiryu's journey, managed to be what Yakuza 6 should have been while also being a great sequel to it, with the ending being just perfect.
The combat is fluid when dealing with thugs and there's some cool setpieces, especially the final one, unfortunately i don't really like their new boss design which started with the Dragon Engine, just tanking and stacking damage upgrades and gear is not very fun gameplay, and yet it seems the intended way to fight bosses considering they all have hyper armor and your combos costantly get interrupted. It's telling that they tried to recreate bosses from Yakuza 2 but they're not as good and infinetely more jank than in that game(2006 btw). Heat actions are also still lacking in both quantity and quality.
The sidecontent ranges from fun stuff like the coliseum and a few standout substories, to fetch quests and mindless goons beating. Unfortunately this bleeds in the very expensive upgrade system which requires you to actually do all those filler quests, combine that with the lack of new game plus and it completely killed the replayability this game could have had.
2018
Finished the game with ending e, d, b and then a, i can safely say this is one of a kind. I love that feeling of terror of being a fairly regular human going against messed up enemies and monsters. The dungeon keeps being misterious and dangerous even after a few runs cause it changes between three or four different layouts.
The four different protagonists you can pick from are so cool too, they all have different stories and motivations and i found them all pretty compelling, especially since you're gonna most likely run into them in the dungeon.
The only reasons this is not 5 stars for me is that the ending section can drag cause you have no clue what you need to do at first. Also some enemies you supposedly kill can still attack and finish their turn and then die, that's annoying with how punishing this game is, it seems like there are quite a few of these oversights and glitches but i don't think they affect the game too negatively. What i dislike the most about the gameplay loop though is how much of your run is truly dependent on rng loot, there's a ton of it and it's mostly garbage.
That said i will definetely keep playing this game in the future cause i wanna see all the endings and the game is fun to figure out.
The four different protagonists you can pick from are so cool too, they all have different stories and motivations and i found them all pretty compelling, especially since you're gonna most likely run into them in the dungeon.
The only reasons this is not 5 stars for me is that the ending section can drag cause you have no clue what you need to do at first. Also some enemies you supposedly kill can still attack and finish their turn and then die, that's annoying with how punishing this game is, it seems like there are quite a few of these oversights and glitches but i don't think they affect the game too negatively. What i dislike the most about the gameplay loop though is how much of your run is truly dependent on rng loot, there's a ton of it and it's mostly garbage.
That said i will definetely keep playing this game in the future cause i wanna see all the endings and the game is fun to figure out.
1997
Had a blast with this game, love the robot customization, i made one with quad legs , machine guns for arms and back laser cannon, it was fun but damn the poison mission and especially the final mission were really hard.
Also really cool that there's a narrative going on in the background where you work for both sides.
Also really cool that there's a narrative going on in the background where you work for both sides.
2020
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2016
I played this for over 10 hours and i think i'm close to the end but now i'm lost and i don't care enough to finish the game.
It's because i haven't enjoyed my time with it at all, it's more frustrating than fun. It tries to emulate Dark Souls but the world feels way more bland and there's plenty of enemies and bosses which kinda suck to fight.
Still it's a solid attempt at a game, it just needed refinement in some edges, for example the enemies shouldn't be able to chain grab you c'mon.
It's because i haven't enjoyed my time with it at all, it's more frustrating than fun. It tries to emulate Dark Souls but the world feels way more bland and there's plenty of enemies and bosses which kinda suck to fight.
Still it's a solid attempt at a game, it just needed refinement in some edges, for example the enemies shouldn't be able to chain grab you c'mon.