Bio

Nothing here!

Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Noticed

Gained 3+ followers

Early Access

Submitted feedback for a beta feature

Favorite Games

Yakuza 0
Yakuza 0
Resident Evil 4
Resident Evil 4
Elden Ring
Elden Ring
Terraria
Terraria
Undertale Yellow
Undertale Yellow

057

Total Games Played

000

Played in 2024

008

Games Backloggd


Recently Played See More

Star Wars Jedi: Fallen Order
Star Wars Jedi: Fallen Order

Apr 29

Mario + Rabbids Sparks of Hope
Mario + Rabbids Sparks of Hope

Oct 24

Recently Reviewed See More

Probably the best story in any game I've ever played, it's fantastic. Combat can be a bit irritating at times though with groups of enemies.

This review contains spoilers

Reviewing Jedi Survivor is best done when comparing it to the first game, seeing where it improves upon Fallen Order and where it falls behind.

Gameplay - Jedi Survivor wins this quite easily, the stances in Survivor are a major improvement on those in Fallen Order, specifically the Crossguard and Blaster/Saber ones are a ton of fun to play with. The new movement abilities, specifically the grapple and air dash, allow for more unique area layouts and parkour scenarios.

Boss Fights - Jedi Survivor also wins this one. The bosses in Fallen Order lack a bit due to them all more or less just using a lightsaber and the force. Survivor mixes it up a bit more with Rayvis and Bode. Generally the bosses in Survivor have more traits to let them stand out, an example being Vader's fight which forces the play to stick close to him due to his force pull if you back up too far.

Enemy Variety - Jedi Survivor wins this but it's not as simple as Survivor just having more enemies. The new enemies in Survivor feel a lot more unique compared to each other than the enemies in Fallen Order. It feels as if they each have their own unique attributes and fighting styles more so than the enemies in Fallen Order (just comparing the humanoid enemies, ignoring the creatures).

Narrative - Fallen Order finally wins one. The story crafted in Fallen Order is just better than the one in Survivor. Cal's journey to become a jedi again and Cere's relationship with Trilla are much better than the race for Tanalorr. Bode's betrayal could have reached the level which Cere and Trilla's relationship are on but Bode's motives just aren't fleshed out or developed enough.

Characters - Fallen Order wins this by a mile. Survivor does have a great character with Bode, and some other really good character moments, but the game fails to properly use the characters. Cere is MASSIVELY underutilized causing her final moments to hit a lot softer than they could have if she was more present in the game. Merrin felt a bit wasted in Fallen Order but this is even more apparent in Survivor from the major relationship she has with Cal, her character just doesn't get enough development throughout the game. The only one of the original bunch who really got done well in Survivor was Greez. The antagonists also have issues with how they're used. From the little time they are physically there, there isn't enough development of them. Rayvis is about on par with the 9th Sister from Star Wars, if she was less imposing. Rayvis isn't made out to be a threat as much as the 9th Sister, he doesn't have any moment like the inquisitor's intense chase after Cal in Kashyyk or the joint-interrogation sequence in the start of the game with Trilla. This is really a shame because it's not until his boss fight (and death) where he really starts to stand out due to his sense of honor and hunger for battle. Coolest thing about him is that he's the same race as Durge. Dagan is almost frustratingly one-note. It's clear that the devs wanted to create an evil version of Cal, what if Cal's obsessive tendencies led to him going down a dark path, but this is where it ends. Everything we learn about Dagan is from the distant past, force echoes or visions. Not like the more recent purge which numerous characters were alive for, but instead something no one alive can connect to. Last but not least, there's Bode. His twist was masterfully written. From playing close attention to his voice lines and their delivery you can get a sense of uneasiness due to how unsure Bode is and sounds at times. I saw his betray coming, but the way it happened still took me by surprise. Him actually being a former jedi was also a massive surprise. Now here's the issue, the entire game's narrative was focused previously on Dagan and Tanalorr. Bode just doesn't get enough time to really develop. Whereas Trilla is built up across the entire game, Bode is only a villain for an hour or two. He just doesn't get enough time to really develop. This still could've been okay if before this point we went more into him as a character, but this wasn't done. Bode is a side character before his twist, one without much focus or importance. None of the antagonists are as imposing as Trilla, none of the antagonists are as complex as Trilla, and none of the antagonists shine as much as Trilla. I'd even argue that Taron Malicos was a better antagonist than both Rayvis and Dagan. Rayvis, Dagan, and Bode all had potential that went wasted.

Game Design/Direction - Fallen Order. Fallen Order knows what it wants to be and does it. Survivor, does not. Fallen Order spends a ton of time with the few main characters to further develop them to craft an interesting and gripping narrative. Jedi Survivor, on the other hand, is too loose. Too much dev time went into side content and characters, causing the characters that matter to really suffer. The game is just too ambitious for its own good. If the effort that went into Cere, Merrin, Trilla, and Greez went into Bode, Rayvis, and Dagan in the sequel then we could've had something truly fantastic. Instead, this focus was split across dozens of side characters which don't naturally play into the main game's campaign. This could have at least been somewhat redeemable if the major side quests naturally played into the game's story (look at Tears of the Kingdom's side adventures for major quests which organically fit into the game) but this doesn't really happen. The rest of the game also suffers from the devs' ambitions. If the general scope of the game was tuned down then I'm sure the bugs and optimization of the game would not be as poor.

Fun Bonus, Darth Vader appearance - Tied. Both of Vader's appearances are amazing. Him being an unstoppable force chasing Cal after killing Trilla in Fallen Order was fantastic, and his final duel with Cere in Survivor was also amazing. This was also a great way to wrap up Cere's character, and it ended up being my favorite boss fight across both entries.

Best Tower Defense I've played, lots of unique towers, heroes, and tracks. Just a really fun game to mess around with.