38 reviews liked by BigCarolusTheRat


Its a 2 (3 if you're generous)/5 brain fog autoslop simulator. But it earns five stars for making everyone mad forever.

There's a subset of people in the middle of the bell-curve thinking they're on the right of the bell-curve talking about addiction behavior, casino aesthetics, and blah blah. As if anyone who has ever held a phone before couldn't immediately identify this.
Ignore them. It's your average redditor pontificating circle-jerk. VS a mediocre game with limited customization. Good at passing the time, but little else. If you like this game, you should play other roguelikes.
Ableism sucks! Trans rights! Whoooooh!

This review contains spoilers

me when the lad I betrayed betrays me while I betray the other guy who betrayed me but I betrayed him bu he actually survived and betrayedme nadber

unfortunately mogs all other personas by having the evoker method being the most kinomatic shit of all time

I can only really compare it to 4 at this point but it's so much more focused and handles its theming much better. some social links are pretty cringekino but another one made me cry . you win some you lose some

ultimately it's just a cool ass game - i wish tartaros was about 70% shorter but nevermind that, ill forgive you.

i then found out that "the answer" that everyone is talking about is approximately 70% more tartaros - i think this was a stupid decision made by an idiot. in fact it might have been the stupidest decision made in japan for all of the early 2000s. i put in about 2 hours before i decided its best played through on a youtube playlist. if i had decided to play it my rating likely would have dropped by at least a full star . thats okay . just dont play it unless youre really really dumb

I was playing fortnite when @nuthut was playing this sheit, muted. Didn't win any voctory royals. :(((

Deeply unsettling. Short and sweet. No actual jumpscares but a few audio spikes that startle.
The biggest jump scares were seeing limbs where there are none. Eyes and a face in a painting that bears no resemblance when looked at head on. Fumbling in the dark looking for instruction.
The only direction you receive being: The doors are unlocked
It h urts

What if houses had feelings?

WIKTOBER LOG #0028 - WORLD OF HORROR

This is a game you boot up and click through. For this reason I severely regret buying it for the No Games Machine instead of the Many Games Computer. That was very foolish. I considered connecting a mouse to it, but the concept made me so scared I almost went insane!

I recommend getting over the visual diarrhea that first overtakes your mental tummy as you boot this game up. This is basically the natural peak of shitty little (said affectionately) art-driven itch.io games. For roguelikes you tend to get some scenarios that are more kino than others, but in this I can genuinely say every single encounter I had was inspired and beautiful, even if it does feel as unfair as an actual old adventure game to expect me to know to pick up the like, fucking, crow's feather from the background of the wizard's hut before going to the poopoo den, lest I risk not being able to tickle the sleeping dragon's nose. That's just kind of par for the genre and runs are like 30 minutes so who really cares.

Completing a run only took me 3 or 4 tries (note that I barely scratched the surface) but once I got over the fact that I was controlling a cursor with a joystick and also that the UX was not just inspired by the 80s, but actually ripped straight from my dad's first computer with no regard for any menu tech improvements that were made since, I was in fact invested in every single line of spooky Ito text. I feel like it would be entirely possible to maintain the atmosphere and style without having the navigation require 6 manuals, so that's kind of a bummer, but you get used to it pretty quickly at least.

If it wasn't for gairin#6614 on the Ratatoullie Speedrunning Server, I would have never finished the game. Possibly the second best heist platforming game starring a rodent. And also it feels like a weird glimpse into an alternate universe Ratatouille where nothing makes sense.

WIKTOBER LOG #0021 - DARKWOOD

Average darkwooditor: HURR! DURR! AVERAGE DAY IN POLAN!
Respected Elephant enjoyer: That makes no sens.e Please be reasonable and not post the most immature shit.

I used to live on the other side of a forest to a music festival. When the festivities ended at 3-4 in the morning and people went to their tents, I went home to my apartment through the woods, alone, very drunk, with a phone flashlight at 10%. This is exactly how it felt like.

The sound and art is perfect, the scripted sequences are peak. My biggest issue is that 90% of the game is spent doing menial survival bullshit - wahh you need to gather 4 more rocks from the uncontacted tribespeople to upgrade your smackgobbler. Shut up man. Put me back in the church, I want to see what's in the basement. The lore is great and it was the only thing driving me forward once I realized I don't really care about fighting monsters. Massive credit to whoever dreamt up this deranged shit.

There's a disconnect between trying to engage with survival elements (do not go near scary shit, it will costs resources) and horror elements (you need to go near the scary shit to get scared). I don't think this is ever properly resolved, but maybe for others who are less inclined to organize their whole inventory for efficiency it's not as big a problem as it was for me sometimes. At some point I stopped caring about dying, and a few nights I intentionally ran into the darkness to skip the wait for morning. This, for a horror game, could be considered an epic fail.

The PS5 controller enhances the experience of this game. The tiny text that is not at all made for TVs and that you can barely see lights up does not.

Wolfman is awesome. If he told me to kill myself I'd do it.

WIKTOBER LOG #0019 - FATAL FRAME II

You need a PhD in ancient japanese architecture to understand what counts as a door in this game and also you need a PhD in being fucking dumb to understand why enemies have so much hp that you stop being scared of them before you empty a single health bar. You also need a PhD in being smart to solve the book puzzle in less than 1 hour if you miss the stupid button on the floor alright

Having a horror game mechanic that literally requires you to get as close as possible to getting jump scared is genius, and having it take place through polaroids ensures instantly that your game will have aesthetics (in tumblr font). That's awesome

When I played Fatal Frame last Wiktober, I was quite annoyed at how stupid and annoying it was. It then proceeded to live rent free in my head for 12 straight months. It occupies a disproportionate amount of space in my mind for how not special I found it. I was less annoyed by this one, maybe because I have grown more decidedly more autistic in this space of time, but it worked nonetheless.

>True ending only unlockable on hard mode
>Hard mode not selectable at first

Ok I'm mad about that
WHY DO YOU KILL

1 list liked by BigCarolusTheRat