A steppingstone in videogame history.

This game not only reinforced the power of videogames as a proper blockbuster machine of an industry, but it also presented one of the best conclusions to a trilogy since Return of the Jedi.

Brimmed with detail, heart, and action.

A story so vast and exciting, that knew exactly when and where to play with the player.

A graphical engine that stunned players of its time, as well as shocked them with all of its physics mechanics like gravity objects and interaction with things like water.

And of course… the absolutely robust Multiplayer suite that rocked, and I do mean ROCKED Xbox Live for so many years, perfected the matchmaking system, added character and calling card customization, as well as provided stable map packs to increasingly populate its multiplayer roster.

Everything this game did, became as much of a legend as Master chief himself, and fans were so in love with it, that of course, seeing some of its multiplayer offerings come back for the Collection completely restored, only went on to show the absolute power this game carried.

It’s still revered as one of the best games ever, one of the best of its franchise, and part of one of the best trilogies in gaming history.

Those are medals that are extremely hard to claim…. But that this game waves around proudly as time goes on.

My life changed when I first played this game…

I still remember it vividly…

Being in an uncle’s house for a family reunion, suddenly, my uncle offers me and my dad (who was also a gamer back when he was fun) a look at his playroom, where he kept a massive flat screen, alongside an Xbox and several games.

I was ecstatic, and immediately chose one of the games from the bunch…

Halo.

The cover, the colors, the main menu…. It all spoke to me in a way that words can not describe…
If you know the feeling, you know it, simple as that.

Then my dad and uncle both left the room to got be adults again, and left me in there, in a dark room, sitting on a fluffy cushion really close to the TV, with the muffled sounds of the outside world, to experience Halo for the first time…

And good god, was it enlightening.

Landing on the Halo ring for the first time, was literally breathtaking.

As the music softened until an eventual stop, and the air whistled through the long, alien-looking trees, and the water slowly filled the silence, first with a flowing river, then with a crashing waterfall, it captivated not my attention…… but my curiosity.

Something far more important, and difficult to achieve.

The following few hours of action, chaos and adventure forever remain sealed in my heart as one of the most iconic gaming experiences of my life, and, eventually, when I grew up…. I realized I wasn’t alone.

Almost everyone celebrated Halo as a cultural phenomenon, and immediately set it as one of THE most important gaming steppingstones of all times, wether because of its fascinating story, fun multiplayer aspect, or absolutely revolutionary gameplay advances.

Its importance can’t be denied.

And if you do, it’s nothing but mute words, as evidence firmly swipes away any attempt to reduce this game’s impact…

Halo, is one of the most important videogame releases in history… and it will always remain that way.

The perfect conclusion to the BUNGIE Saga.

Now, I will say this…

Some things…

I preferred them in the book.

THAT BEING SAID, i adore Noble team and their story with all of my heart.

Halo Reach was a bit of a mixed package when it released.

Changing a lot of the old staples, evolving the franchise, and adding stuff that fans either embraced, or hated.

I think this game is an acquired taste by fans of the franchise, yet, the one constant in every type of fan is: they all absolutely adore at least one aspect of the game, if not all of it.

The extremely emotional and gripping campaign, the fun and intense combat, the ever beautiful soundtrack by Martin O’Donnell, and the incredibly robust multiplayer offering, made this an instant classic, worthy of standing side-by-side with the rest of the iconic entries of the beloved franchise.

BUNGIE’s classic saga came to a closure with Reach, yet jumped to legendary status as time went on, and believe me…. None of the praise for this saga is unearned.

Halo truly was one of the most important franchises of gaming history when BUNGIE ran the show.

This game was perhaps one of the most important releases in videogame history.

In all of my years of playing, I had never seen a game create this much hype.

I live in Mexico, and gaming had always been sort of an underground thing, even more than in the U.S, so very rarely did you see ads for games on magazines or let alone TV.
If anything all you saw prompted were the consoles, and that’s it.

But Halo 2 changed that…

Ads in every street, on every building, tv ads running left and right, promos on magazines, newspapers and posters on the streets.

This, I had seen many times with movies, but NEVER with a game.

The level of excitement and anticipation I believe was similar to anything Star Wars had experienced before and after….

Halo did that.

In only two games, Halo became comparable to Star Wars.

How was that even possible? I thought.

Then, a couple years later, I was able to play it with a good friend of mine, and I finally understood what everyone were so excited for…

Halo 2 is an experience…

The epic, immersive, and legendary campaign is a complete, narrative overhaul, now focusing on telling the player a proper, blockbuster story, from two sides of a violent war.

The characters are eternally praised as some of the best characters in Halo, from Sgt. Johnson, to Miranda Keyes, and of course, the introduction to the Inquisitor.

(The ending is everyone’s only complaint, as it is one of gaming’s most egregious cockteases ever conceived….. but even that, I like it)

And then of course… OF COURSE.

The innovation of every, single, multiplayer aspect of this game.

From the seamless integration with Xbox Live, a the innovative matchmaking system, and the extremely social lobbies that created countless friendships during its lifespan, Halo 2 ROCKED the Xbox live service and squeezed every last drop of it for as long as it could.

It was an experience.

Somehow even greater than the original, while at the same time, not destroying its legacy.

It was the James Cameron’s Aliens to its Ridley Scott’s Alien.
Or the Empire Strikes Back to its Star Wars A New Hope.
It was a once in a lifetime achievement for this franchise that would secure its place as one of history’s most important Videogame franchises.

And all of this… while still being full of heart, and fun to the core.

Simply magnificent.

Time to take a jazz-riddled trip through a desolated, war-torn city at night….

To many, Halo ODST wasn’t a good game.

They said it was unnecessary, and a cheap way to squeeze full price out of the fan base, while offering very little in return.

The fact that it came packed with Halo 3’s multiplayer offering didn’t help at all either.

However…. All of those people can go feet first into hell, and back again.

Because god do I love this game…

What all of those people failed to address, were the immense overhauls to the classic Halo formula, that haven’t been done again since…

A full open World, filled with detail and explorable interiors, plagued with both enemies constantly patrolling the empty city of New Mombasa, and secrets, telling you the true nature of what hides beneath the city itself.

The game is not as shoot shoot- bang bang as its predecessors (at least not all the time)
Instead focusing on a very relaxed, dare I say romantic, experience, filled with astonishing ambiance and perhaps Marty O’Donnell’s best music of the bunch, that begs you to slowly explore its large and detailed city of death, with small skirmishes sprinkled here and there for effect.

Still, outside it’s open world, the game tells an anthology story, slowly piecing together the mystery of your lost squad, and eventually leading to a conclusion, now in real time, that further leads into the events of the main game of its title: Halo 3.

On top of that, while the game didn’t add any new competitive offerings for multiplayer, it did however add a fan favorite horde mode called Firefight.

As always, full of deep player customization, rewards, and enough variety to keep its players interested for a long time, and eventually rising to franchise staple, as future games continued to add this mode as part of the whole multiplayer offering.

This game was criminally avoided by many during its release, however, as expected… eventually grew a strong cult following that marked this game as one of the most beloved Halo experiences of the bunch.

I personally believe it is the best Halo game of the bunch because it speaks to me on many levels, its story and the ODST’s became my absolute favorite and encouraged me to become a more hardcore fan of the franchise after playing the game, down to collecting toys and memorabilia, as well as reading the halo books, all of this well before 343 came around.

It was also the very first Halo game I beat on Legendary, and got all the achievements for.

The importance of this game in my life can not be understated….

I might be a little too non-critical in my analysis of this game, but it is after all a personal review, and all things said and done, it is still without a doubt the one game I love the most out of the whole franchise.

Also the live action trailer for this game was IMMACULATE….. ABSOLUTE PERFECTION.

GOD I LOVE THIS GAME.

…..ehemm, forgive me…

I do love this game though.

This game lives rent free in my heart…

Now, this one bothers me because it is the only damn Jurassic Park game I haven’t found physical for my Xbox and that infuriates me…

But that has nothing to do with my review…

It was just a comment.

This game gave me something I never knew I needed, at a time where I absolutely wanted it.

Being a huge fan of Jurassic Park/World, this game gave me the opportunity to role play as my very own version of John Hammond, and create the perfect Jurassic Park I never thought could even happen.

And just like in the film, it was not meant to happen…

The many different things that can go wrong in this game keep you on your toes at all times as you try to reach the maximum star rating possible, from weather problems like rain and hurricanes, down to more, typical, Jurassic problems like, certain species wanting to wreck havoc around your civilian-riddled park.

Still, the reward factor of slowly building your park has no equal, from sending teams to dig up new skeletons and completing DNA sequences for more species, to researching new security measures and park attractions.

I swear, it’s so fun and intuitive, it physically prevents you from leaving the game FOR HOURS, as you get closer and closer to the final goal.

Apart from the classic sim aspects of the game, it also has some interactive sections that make it a little bit more of a hands-on challenge.

From driving around and experiencing your rides in first person, to chasing down roaming dinosaurs and bringing them back to their enclosures, it definitely has a lot for everyone who plays it.

Now all of these things Can also be found in today’s Jurassic World Evolution games, which are basically spiritual successors to the original al Operation Genesis, however, while good and fun on their own, I still firmly believe none of them were able to fully stick the landing about as good as Genesis did.

Is this nostalgia speaking?…. Most definitely.

But it is one that matches the opinions voiced by many who still revere this game as perhaps the best Jurassic Park game ever made.

And I kinda agree.

Somehow, somewhere… this game, still… found a way.

First of all… do forgive me for the harsh language I’m about to use, but it is necessary to relay my opinions on this game.

Now….just like Dead Island, Dead Island Riptide, and Escape Dead Island, this game is at its best when it’s NOT IN THE MOTHER FUCKING SEWERS!!!!
FFFFUUUCK…..

GRANTED…. The sewers were shorter than all the ones from the previous games, BUT…. What makes them more annoying, is that this is the most beautiful, and lush-looking game of the franchise, and one of the best looking in general…. It’s really gorgeous.

So them, locking you in annoying, generic, Back 4 Blood-looking, ugly ass tunnels, is a crime…

On top of that, the last few hours of the game, as you make your way to Hollywood, are riddled with sooo much padding, and filler boss battles, that don’t feel earned, and even the last boss feels cheap, with its constant spawn of other enemies just to add a fake sense of “challenge”.

The last minutes of the game are nothing but a brainless button mash of flying critical hit boxes and numbers, just like many of the RPG wannabes out there nowadays.

So, if all I’ve said so far is nothing but negatives, then why in the FUCK, did I give it a perfect rating…. You might wonder….

Well, it’s because of literally every other aspect of this goddamn game.

As a die hard fan of Dead Island who followed the original game since its very first teaser (way before the falling-out-the-window-girl-phenomenon)and who got the first game on launch, loved Riptide and even loved Escape Dead Island, I have to say…

This is the sequel I absolutely wanted AND needed.

The story is really well made, with stupendous facial animations that more than often do make you feel for the characters you encounter, and a journey that takes your survivor through a conspiracy that mimics everything the previous games did. (down to military conspiracies and mind bending hallucinations)

Characters are mostly well written (apart from one or two who are utterly unbearable), and properly show you the type of apocalypse that would happen should a virus be released in rich, out of touch areas of the United States (which I found utterly amusing….hehehe).

But the Star of the show to me, was the beautifully well-crafted open world areas, the combination of its colorful and bright graphics running seamlessly at 60 fps mixed with the dreadful, and depressing sounding ambiance that properly immerses you into apocalypse-riddled Hell-A , makes this A FUCKING JOY to complete.

Slowly exploring each building, listening to the far cries of anguish and terror, mixed with both, random moments of chaos and destruction sounding all around you, and long, dreadful, moments of disheartening silence, transforms exploration into a completely unique experience.

As a zombie fan, who’s always dreamed of the perfect zombie game, that perfectly explores the initial hours of chaos during an outbreak, and happens in a lush, urban environment (unlike most other zombie media that happens way after the outbreak and is always in forest or desert areas with small towns), I can tell you, this game gave me EXACTLY THAT.

As stated in the beginning, the game is not perfect, far from it if you see it objectively.

But as a zombie AND Dead Island fan of heart, I can tell you, the undeniable strengths of the game absolutely made up for its shortcomings, and this is a game I do not tire to play and explore, long now after finishing it.

I eagerly await the DLC expansions, and hope this is the rebirth of what in my eyes is one of THE BEST zombie videogame franchises in the market.

… little grievance though: where THE FUCK are the analog controls for the combat???….. COME ON!!!



The perfect Skateboarding playground.

This game, everything about it, is completely and utterly nostalgic to me.

Being a huge fan of skateboarding games (since I can’t do it in real life myself), no other game made me feel quite this way before.

The extreme freedom, the lively and colorful open world, the character customization, the fun characters and challenging activities, all of this, topped perfectly by THE skateboarding controls.

There’ll be no better Skateboarding controls ever again, it’s like the Halo/COD formula that perfected FPS playing on console, these controls are so intuitive, so responsive, and so well implemented, that borders between the realm of simulation and arcade fun, mostly leaning towards simulation, they’re so good, and so much fun to play around with in the rest of this lush package of extreme fun.

While of course the game has no major, emotional story for its campaign, it absolutely reaches legendary status on its fun factor alone, and this game to me, is the absolute best implementation of what the skate franchise has to offer.

Who would’ve thought… one of the entries for the “sequels better than the original” list, would be a skateboarding game…

Not for the faint of heart…

EDIT*
After I wrote this I started having some game breaking bugs, buttons stopped working, game wouldn’t launch, and the worst one, game wouldn’t save past a save file from yesterday (curiously after the game not launching bug)
So I was forced to restart my run on story mode, and my review went from 5 stars to this.
Don’t get me wrong, everything I said stands.
But it demands too much precision and difficulty, yet glitches out like crazy.
Until they fix it, this will be the final rating.
I love this game and what I makes me feel, but I hate how it was released (how typical)
Now
Do read my former review before I got glitches:


Aliens: Dark Descent was a bit of a mixed bag when initially revealed, I first thought it was gonna be a Diablo-styled dungeon crawler, then it was revealed to be a top down rts game, and that it would be kind of an indie release rather than a big budget game, with a price point of $40.
This could either be great news, or terrible news…

And now, after playing it for a while, I can safely say:

This is doing for Aliens, what Isolation did for Alien.

Every mechanic fits so well with the classic Alien mythos.

From deploying from badass transports, to slowly exploring the big, open areas you’re deployed in, quietly making your way through destroyed and desolate corridors, listening to the stress inducing motion tracker (THAT FINALLY WORKS AS IT DOES IN THE FILM) and finally, to engaging in desperate combat with xenos.

This game hits every mark of the classic Aliens film, and it FINALLY makes you feel like you’re actually in the world (Even if a part of me still wishes for another go at an immersive FPS)

Now, just like in the film, every decision counts…
Your marines and their mental health and literal health depend sorely on how YOU work as a commanding officer, meaning, depending on how you play, you can become Burke, Gorman, or in the best case possible…. Hicks.
It all depends on how you play and how you care for your marines.

Now, as the game progresses, things get tougher and tougher, some might say, relentlessly tough, but you do get a warning about this in the opening level.
The difficulty of your progress depends solely on how well you’ve managed to lead your squad in each mission, meaning, if you’re deep in shit by the first few hours, it’s on you buddy…. Not the game.

Stealth, knowing when to retreat, taking good care of your squad, and making the best possible decisions under a lot of constant stress are the best ways to push through the game.

Now, as for the story, even though the facial animations look, stiff… I’m actually quite surprised at the level of narrative this game has.

The cutscenes are a thousand times better produced than Redfall’s, being extremely well directed, voice acted, and with not visual stuttering, I was actually extremely impressed by them, and ended up being completely immersed in the story.

Now, it does have some negatives, I’ve heard of some people having lots of bugs (not xenos) however, I haven’t encountered a single one, so, I don’t know what that depends on, as said, the difficulty spike is INTENSE halfway through, and a lot of the times, the marines are often exaggeratedly voice acted, reminding me of the voice acting in Colonial Marines, and can sometimes break immersion when slowly making your way through creepy, desolate hallways.

It’s not that much actually, and I’m in fact extremely surprised at how well this genre works with Aliens when done right.

Maybe a future sequel that combines RTS with Shoulder Perspective TPS or straight up FPS would be my dream Aliens game, but, for the time being, I can only say I’m deeply surprised by this game, and it will definitely become my next, big, addiction after Aliens Fireteam Elite.

Aliens fans….. don’t sleep on this one.

It’s state of the bad ass art.

I can’t believe what I’m about to write…

But bare with me, there is an honest to god opinion behind them 5 stars….
(Nobody’s paying me worth of sh XD)

So, I’m a Dino Crisis fan…
Wanna see just how much?
Check my profile….
I adore those games.
All of them, even Dino Stalker and Dino Crisis 3
It’s my…. Gaming bible i call it.
The one game I can never get tired of replaying over and over again, and always end up teary eyed when the credits play.
I just…
I respond to games with heart, and good balance of fun and emotion.
That’s what I love so much about gaming, and lord knows I wasn’t expecting that here…

In my YouTube channel, I ALWAYS reacted poorly to the trailers for this game.
Angered by Capcom pushing Dino Crisis aside just to feed the current trope of multiplayer only, battle pass-infested games…
I even got depressed at one point, ngl…
The thought of… waiting all these years… just to see Dino Crisis get replaced in front of my face…. It burn my soul.

I originally wasn’t going to get it.

A friend of mine basically dared me to get it, and I did, with one condition: no online purchase, and if the game annoyed me or poked fun at the live wound of Dino Crisis, I would sell that mf faster than Ezra Miller’s flash would commit yet another felony….. (joke seemed like it fit, sorry)

So, there I was, on Friday.

Got the game, installed it, my expectations were NONEXISTENT.
But, heh, the hub music was a banger… okay, started off with the right foot.
Battle pass…. Ugh
Yet, no microtransactions…
And just like with modern RE games, the DLC’s were just shortcuts for stuff that was already in the game, unlockable through experience…
Plus the war chests, were not random, didn’t have duplicates, and couldn’t be bought….

Huh….

Okay, let’s try the tutorial.

Game looked good, hell the scenarios look BEAUTIFUL, exactly what I always dreamed of a proper dinosaur action game.
The dinosaurs looked great in action, and while they’re as realistic as a fckng Digimon, they at least looked the part and were fun to fight.

Aight aight, doing good…

The rigs were questionable at first, I was fearing an Overwatch effect (expect this term to resurface several times in the review) what I mean by that is that, some would be more fun than others AND toxic players would immediately corner you into picking exactly the one that’s always missing in the team (go medics), however…. This wasn’t the case…
All the rigs were fun to use…
Their abilities all were game changing if used right….
Even the medics, hell, I’ve played in lobbies where there’s at least 3 consecutive medics….
This was perfectly balanced, and an eye opener to me….

Alright, it’s picking up….

Now at first I thought the game was lacking in content.
What, ONE MODE???? AND NO OFFLINE BOTS???? Pfffff bullshit.

But as the game progressed, I found out, with each new mission I did, a new game mode unlocked… or a new variety of a previous game mode….
And while there’s only 5 different scenarios, the maps are huge and are always played in different order, causing the game to not feel repetitive at all (trust me, I’m 30 hours deep in this bitch)

The modes divided in: completing objectives, which usually means killing lots of Dinos and sometimes even pursuing one big Dino throughout the map, protecting a generator, which had you defending a total of 3 generators throughout the length of the match, escort, which is Overwatch…. Escorting a package throughout the map until a certain point where both your team and the enemy team collide, making it a mixture of fighting Dino a.i and real players, and then there’s the competitive modes, which were basically collecting nodes faster than the enemy team (with some similarities to kill confirmed), and capturing command posts through the map (similar to conquest in battlefield) and one mode where players need to recharge a hammer to break through 2 walls, fencing off dinosaurs, only for the third wall to be a full on 4v4 to see who breaks the last wall with the hammer (also super satisfying).
THEN, there’s a last type of match, which is for the story driven missions, most of those become full-on PVE, merging both enemy and friendly teams in one massive fight against Dinos and bosses (I absolutely adored those)
And, for the final boss (no story spoilers) the battle consisted in ALL THE MODES combining for one, last, bombastic finale (soooo good)

So don’t be fooled…. Reviewers may say it has no variety at quick glance….. but as the game progresses, you find out it has so much more to offer.

Now, on to the story.

Story for a multiplayer game was often a big ick for me…
Either it was Halo 4 and they were all grunts in training simulations with some narrative going on in the back.
Or it was Overwatch, with a lot of lore for each character, side, and enemy type, yet later you found widowmaker and mercy teaming up with Winston and tracer during a same match versus their evil clones.
Or it was Fortnite and Destiny, and the lore only existed during specific “Game changing” events that started the next season.
OR the game was an MMO and the story was go here, kill this, thousands of people show up to kill one boss, yet the story only shows one, and sometimes a cutscene, sometimes just a dialogue, and off to grind some more.

Yeah, not a big fan of story in multiplayer games…

I never felt like either one of them stuck the landing, and I certainly didn’t think Exoprimal would either….

Boy was I wrong…

I thought the characters would be annoying, paper cutouts of stereotypes, with annoying in-game radio chatter that would force you to like them or something…
But…
No…

The game starts out strong with a really well made cutscene that establishes the basic problem: plane go boom in Dino-infested world, kill to survive.
But as the game progresses, the mystery of the island starts to unveil, and it shows a much larger picture that slowly involves every character around you, including you, AND including all the thousand other players also fighting with you or against you…. The plot found a really smart way of making every match work with the story.
Now, with every match you play, you get two files that slowly build your database, these are not just text or poorly implemented AND voice acted extras that the player isn’t motivated to check out, no these are proper stories that slowly tell you more about the lore, the mysterious island, the conflict, and every character around you (including a particularly quirky story about a screwdriver that I absolutely loved), all of this further building your love for each of the main characters.
Then, as you play more matches, the counter for a next story driven cutscene goes down, until you finally reach it, and unlock not only the next fully animated, voiced and acted cutscene (eat a dick Redfall) but also the next batch of modes, scenarios, Dino varieties, and boss battles.
By the time the last battle hits, which has the characters rallying up you and the thousand other players across different timelines fighting one last battle to save the earth, you are fully immersed in the story, the characters, the journey, and you celebrate with them and every player you play with, that last, beautiful victory before the credits roll (and oh boy do they roll, the music is fire, capcom better release the soundtrack because IT’S GODLY)

Now, I do have some gripes with the game, and it’s my constant gripe with multiplayer-only experiences nowadays….. lack of game preservation.

The game offers no offline modes (even though the tutorial is a regular mode with friendly bots and shows that that could totally work if they added it).
Plus, while the idea behind the story mode and multiplayer being one, is done beautifully, and absolutely BETTER than any game I’ve played before, they should’ve added a map and mode selector EVEN IF only after beating the main story, because it is a bit jarring at first, especially for newcomers who have no idea what they’re getting into.

Y’know how it feels like?, it feels like the first TitanFall…. They had something EPIC there, but couldn’t fully expand on it, but hopefully, with next updates or even a sequel, they can go down in glory just like TitanFall 2 did.

Now, my rating stands even after those complaints, because really, the game is absolutely fun, ridiculously well balanced, superficially shallow, but in reality it’s packed with content, and it tells a story that I personally resonated with, and adored even to the very, last, minute.

Plus I’m a sucker for dinosaurs and destroyed cities reclaimed by nature, so, SUE ME.

Now, I actually did finish the game in 3 days after playing it non stop.
Got to level 58, I’m 70% done with the trophies, and I am still glued to this game, hoping to max out every aspect of it just because of how much I loved the experience.
Hell I even bought the battle pass, I RARELY BUY BATTLE PASSES, didn’t do it for street fighter, didn’t do it for REverse, didn’t do it for battlefield, COD, ETC…. I never get them.
But I did with this.

Not because any of the content is particularly world changing (I mean the skins are awesome, but, that’s it).
Nah
I got it, because I want to support the game, and the developers…
Because even though it’s not Dino Crisis…..
I Can still feel the love and attention that the developers put into every aspect of this game.
I mean it runs beautifully at 60 fps, hasn’t had a single bug or crash, and it’s a complete experience from start to finish that I thoroughly enjoyed and can’t wait for more ❤️
YOU HAVE ANY IDEA HOW RARE THAT IS NOWADAYS????

If you were hesitant of playing this game, or the trailers didn’t sell it to you (like they almost didn’t to me) I hope this review helped paint a different picture of what this game really is about.

I hope capcom reads this somehow, so they see what I think could help the game improve, but so they also see, that this old, grumpy, Dino Crisis loyalist, that was 100% against this game….. ended up loving it.
And would gladly have it share shelves next to Dino Crisis 1 and 2 any day.
It was THAT good for me…. And I can’t wait to see what else it has to offer ^~^

Try it out…. You might just end up agreeing with me that, Exoprimal, is definitely, an immediate, cult classic in videogame history.





(NOW USE THIS TO RELEASE A DINO CRISIS 1 AND 2 REMAKE CAPCOM PLEEEEEAAAASEEE!!!!!)

(Thank you….)

Screw you Aspyr

You really.... you.... you f**ked the pooch on this one.....

What an absolute disappointment, I feel so damn betrayed like, riddle me this, HOW DO YOU MAKE A COMPLETE SET OF OLD GAMES, INCOMPLETE, ON THEIR DIRECT PORT TO NEW CONSOLES???

.... at least the GTA Trilogy had the decency to slightly improve the graphics, models and textures....

First PlayStation game I've ever refunded.... absolutely ridiculous