deeply nostalgic game that, upon revisiting, was clearly just not very good

essentially a perfect videogame

really excellent, heartfelt game. just a joyous space to explore. my fullest recommendation. however i cannot help but make one slightly mean criticism, which is that the dialogue sometimes feels like it was written by someone who had seen screenshots of night in the woods but never played it

made my brain melt as a child, overdue a revisit as an adult.

if you put aside the stories about horrible working conditions at naughty dog, and you put aside how the game's sole trans character has their arc defined by suffering transphobic violence, and you put aside the game beating you over the head with its themes of "both sides are valid people doing horrible things":

it's fine. my experience with it was largely the same as the first, i.e. not totally connecting with the story but enjoying some of the individual beats and characters, struggling through parts of the gameplay but thrilled by some of the setpieces, and still feeling some of the weight is lost by you having to crawl around like a worm looking for ammo after every dramatic scene (though admittedly slightly less so this time.) also the first half of the game is incredibly dull and the ending chapter is such a bizarre swerve in setting. just make all that a cutscene and cut it down to fifteen minutes.

i will give it a lot of credit for its accessibility options. i can snark about a lot of the game, but the accessibility work is frankly superb and should be the standard for AAA going forward. lord knows i got a lot of use out of the low-vision options.

there is no way to communicate what an experience this game was as a 6-year-old playing his first 3D game, but i will attempt to assign it the appropriate credit by rating it half a star higher than both The Last Of Us games

never got very far but it was an absolute blast to play for an evening with my brother, losing it more and more at bennet foddy's strange interludes

played this after its sequel and was struck by how much stronger of a vibe this one had. the trade off is that the gameplay's rough as hell and i had no idea what was going on

the overall story is pretty whatever, and i think the first one has a more striking aesthetic, but the gameplay in this one is miles better and just a ton of fun.

what i really want to talk about though is the early chapter (and some smaller later ones) where it's basically an open world horror game, and it's fantastic. running around the neighborhood, stumbling upon little horror vignettes, trying to sneak past enemies i had no idea how to handle, the weird ice ghost memory one-hit kill lady showing up out of nowhere... please devs i'm begging you, open world horror! make more of these! they're so good!

wrote a paper on this one in college. a fun little diversion

the final fantasy mystic quest defender has logged on. i admit most of my fondness is nostalgia but i give it immense credit for having jumping and tools at a time most rpgs kept you glued to the ground

bought this game and the controls drove me up the wall. i am a ds touchscreen apologist but this was a bridge too far

I wanted to love this game so badly. I played it in co-op with a friend and by the final boss the contortions I had to do to move the Gamepad so we could see where to shoot were causing me physical pain.

unlocking TT is one of my great gamer achievements. it wasn't worth it.

much as i love tatsuya and maya i can't go above a three here. the encounter rate combined with the slow battles makes it an active chore to play.