Gameplay didn't really appeal to me so I watched a playthrough. Kojima built an incredible and pretty believable world, and made few compromises. The result was unique and creative, but boring at times.

"Princess Beach" alone made anything higher than a 4 impossible

You move SO FAST and the game is SO HARD and there are SO MANY movement options. This game was taste-defining for me.

I tried so hard to like this game, and it had some very satisfying moments, but the gameplay is just not that fun. Cutscenes are also incredibly stupid.

Zero polish but a very fun and satisfying core gameplay loop. The building is extremely fun despite weird button mapping. Bosses are baaaad

LOVED this game for 40 hours, but then stopped playing when I got busy and it's impossible to get back into.

Really hoping I'll pick it up again one day.

Update: tried to pick it up again multiple times. It just gets slow and dull at times. Updated rating 4 --> 3.

Fun! Has some annoying mobile elements but you can do everything without them. Just the good old bloons gameplay with some fun new features, and shockingly good balance for a not-very serious game.

The definitive way to play the game. So much end-game content added to an already very good game.

Better than regular MTGO but lacking vintage cube and older cards/formats, at least for now

Terrible UI but lets me avoid the tournament crowd and play cube

Had a lot of fun with this as a kid. A fun deviation from the normal Pokemon formula!

Incredible, classic roguelike. Goes at the pace of your choice and has a tremendous amount of replayability.

Didn't play as a kid, not very fun as an adult.

One of the first switch games I got. First intro to Puyo Puyo as well. It's nothing special, but fun!

The definitive horror game. Obviously only good for one playthough, but boy was that playthrough scary. Played as a teen.