Bowsori
BACKER
Proud Patient Gamer
Ratings are based on how much I'd recommend a game. Usually I can easily recommend 4 stars and above, 3 and 3.5 for something more specific.
Badges
Replay '14
Participated in the 2014 Replay Event
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
Trend Setter
Gained 50+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Pinged
Mentioned by another user
1 Years of Service
Being part of the Backloggd community for 1 year
Liked
Gained 10+ total review likes
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Gained 15+ followers
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Journaled 5+ games in a single day
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Become mutual friends with at least 3 others
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GOTY '22
Participated in the 2022 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
Epic Gamer
Played 1000+ games
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
N00b
Played 100+ games
On Schedule
Journaled games once a day for a week straight
Favorite Games
1653
Total Games Played
128
Played in 2024
621
Games Backloggd
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This game joins CTR in the field of kart racers that just "get it", it's very technical with a lot of inter-woven mechanics making the game a blast to play and get better at. The ring-feeding being a variant of the F-zero boost mechanic adds a lot of strategy and intense moments compared to robo kart, I love that the devs went and honed such disruptive ideas, really ends up being a breath of fresh air in the kart racing field.
On the presentation side I think the game has a pretty strong themeing which really transpires in both visuals and soundtrack, there is a staggering amount of content (like 8 times the amount of tracks in a typical new mario kart) though the circuits still managed to be highly varied but still consistent with the core theme, of course the sonic (& some sega) IP helps with its long history but the fan-service is a given in such a project and if anything makes it easier to love.
I also want to mention the single player progression which I think is really well realized, it uses a similar system to the challenge wall in smash brawl, which lets you play the game as intended but keeping side objectives in mind, it really encourages you to play more of the game and feels good feeding you rewards regularly, also have the option to skip some of the challenges if you feel like it. I also like how many secrets are hidden among the tracks, it's really fun to explore familiar areas in a new light and discover all the effort that went into them (most of them being linked to unlocks too).
Overall this is an amazing fan-project that isn't afraid to push its genre forward, both in mechanics and how it handles progression, and a beautiful love-letter to the sonic IP.
I don't think Annalynn's formula works all that well in comparison, my main issue being with the snakes (ghost equivalent). They can very often be off-screen so it's hard to track them and they have really erratic behavior, sometimes instantly turning around when you're following them to kill you but most frustrating being going through doors and popping up just on top of you. It really makes the game a lot more frustrating that it needed to be and not what I'd expect from an arcade game that shouldn't have any incentive to empty your wallet with cheap deaths.