Br0dee
2016
2016
Overwatch gets way too much hate to this day, at least on the non-competitive side. Having now played easily dozens of hours across three different platforms, the core gameplay loop and cast selection never gets old. I love the wacky and incredibly polished charm the game has and I still find myself perfecting the characters I've played over and over. I'm by no means good yet still find so much enjoyment in a genre I'm not too familiar with. Really hoping Overwatch 2 delivers in providing the meaningful single player experience I've been looking for.
2020
BloodRoots was a very promising title to me, after coming off of the great PAX demo and the Katana Zero like death system. I think it does a great job in distinguishing itself in its 3D sandbox environments, but relies too much on the core gameplay being strong enough on its own. Too much of a focus on narrative (which is a shame because the writing is quite witty), and the level design becomes frustratingly unfair towards the end. I still had a great time with it though, and for $3 on sale, I have no regrets.
Miles does a lot well in following up 2018. It further enhances the already fantastic combat, adds more unique style and charm to the character and New York, and refines the side content to a more digestible degree. And while It’s still an incredibly fun time, it barely leaves a lasting impact compared to 2018, always leaving it a step behind
2017
2011
2020
2014