More of the same. Its shorter length actually works to its advantage, as it's much more focussed.

More of more of the same. Still good, but one of the biggest blue balls in all of gaming. Worth playing all of them for posterity.

Plenty of nice puzzles, nice presentation, and even nicer humour. Nice.

The moment the series jumped the shark. Thank God it did.

Beautiful little adventure game with an amazing soundtrack.

Beyond charming. Fantastic art. Great writing (though it can be a little on the nose sometimes). The drink mixing could be streamlined a bit, too--let's be honest, nobody's here for that. Overall well worth a purchase, though.

The best modern Fallout game by far. If you're on the fence, hop off it and buy the GOTY edition right now.

Very standard open world game. I'd say it's worth skipping in favour of its sequel.

Solid, if not mediocre. Small in scope, with not much variety in gameplay. Story is standard, and cutscenes are very cheesy. Runs great on Win 10--no complaints there. fuck the final boss. There isn't really much to see here.

It's an odd one. In many respects, it's better than the first one. The gameplay is tighter, there's more variety in areas and weapons, and the addition of co-op goes to great lengths to make it much more enjoyable. There are also some dissapointing steps down. The plot is nonexistant until the last couple episodes, and is just simply not engaging at all. Lost Planet 1's wasn't that good either, but it had a certain B-Movie Japanese PS2 game kind of charm. In the sequel, every single character's head or mouth is covered for budget reasons, so none of the cutscenes are interesting in the slightest. Lost Planet 2 also seems to have lost sight of the interesting aspects of the first: snow and araknids. There are hardly any of either throughout the campaign, which instead focusses on human enemies and jungle, urban, and desert areas.

Basically, LP2 is an arcade re-imagining of LP1. Fun in co-op for a while, but its lack of imagination prevents this from being special.

Really nice premise, with some pretty good writing. Gameplay ala Arkham City. I found myself ignoring pretty much all side content and just pursuing the main story. There are some really great bosses in here, too. No performance complaints for the main game, but Cold Cold Heart induced several crashes, so I didn't bother with it, despite hearing good things about it.

It's honestly a toss-up between this and Asylum for my favourite in the series. I feel that this might eek it out because I love Bat-family drama. Port is still below par as it suffers from the odd stuttering and the sound curiously cuts out for 3 or 4 seconds at a time, which can really be a pain during dialogue. It's still much better than launch, and definitely playable, but it could have done with some more patches to iron out the last few bugs. Aside from that, though, definitely recommended.

Excellent shooter which can't decide between a minimal or impactful story.

The best Assassin's Creed and Arkham game by far. Tough learning curve, but combat and strategy becomes very satisfying once you get the hang of it. Unfortunately the end of the game is very weak, with two simple QTE bosses and an awful sequel stinger. Still very good overall, however.

A bit dated, but still very good. Scales fine to 1440p, as long as you're not hoping to read the subtitles. Gunplay is very solid and fun. Enemies are quite boring save for one type, which I'll leave as a surprise. The levels leave a bit to be desired, as none of the locations are particularly interesting. Their layout is intuitive for the most part, however, so they're not too frustrating. I wouldn't say the game is particularly scary. There's some disturbing imagery, but I wouldn't say it ever really shook me--even with some cheap jump scares. Overall, it still holds up and is worth your time.