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Sci-Fi Horror Lover
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Personal Ratings
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5★

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N00b

Played 100+ games

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Gained 10+ total review likes

GOTY '23

Participated in the 2023 Game of the Year Event

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Become mutual friends with at least 3 others

1 Years of Service

Being part of the Backloggd community for 1 year

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Gained 3+ followers

Favorite Games

Outer Wilds
Outer Wilds
The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt
Yakuza 0
Yakuza 0
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Persona 5 Royal
Persona 5 Royal

108

Total Games Played

010

Played in 2024

033

Games Backloggd


Recently Played See More

Pacific Drive
Pacific Drive

May 01

Returnal
Returnal

May 01

Like a Dragon: Infinite Wealth
Like a Dragon: Infinite Wealth

Mar 29

Jusant
Jusant

Jan 21

The Invincible
The Invincible

Jan 20

Recently Reviewed See More

Although I absolutely love Returnal's visuals, story, themes, and ambiance, I'm not at a point in my life where I crave roguelikes.
As such, I'm abandoning the game for now, and I hope that eventually I feel like returning to it; the story is intriguing, and the gameplay extremely satisfying, but it couldn't hook me enough for me to justify one hour-long runs where I might get nothing out of the story right now.

This review contains spoilers

I have mixed feelings on Infinite Wealth.

On the one hand, RGG genuinely put forward a massive effort into making all the game's systems better, in crafting, in combat, in leveling, in social relationships with your teammates, and even some of the bossfights create insane scenarios that happily remind me of the bossfight against a goddamn crane in LaD 7.
On the other hand, the narrative is blurry, confused about where it wants to go; despite its thematic coherence, switching between Kiryu's and Ichiban's story doesn't help the feeling of disjointment I had. On the other hand, battles are still repetitive, the job grinding system is ever-present in disincentivizing you from trying new classes, lest you want to grind even more in the dungeons which are still samey and repetitive.

Even though I didn't experience what many other people felt when they brought back Kiryu for 6 and 7 (and, arguably, 3, 4 and 5), I did take issue this time. For me, 6 and LaD Gaiden were meaningful additions to his story, while his participation in this one just feels like RGG doesn't trust in their ability to have Ichiban perform by himself for a full-length title, which is insane considering how well LaD7 did!
Then, not only did they have a pre-established protagonist steal the new one's thunder, they give Ichiban little to do, and then went on to flanderize him by turning him into one of the dumbest characters I've ever seen. Yes, he wasn't the brightest tool in the shed, but he had street smarts in spite of his unwavering belief in people. The little video he did on the beach at the beginning of the game was the only light I had of LaD7's Ichiban, which is a shame.

Further damaging my connection to this story are the companions; I don't even think they're bad, but I can't avoid comparing them to LaD 7's relationships, which I felt a much stronger connection to.
My connection to the narrative also felt much weaker than in the previous game, where Ichiban fights to understand what's going on with the people he trusted the most, and I felt genuine sorrow over Masumi and Masato Arakawa; here, I have very little reason to care about Akane, even less Lani, other than Ichiban wants to meet his mom.
Worsening the comparison, not only were Ryo Aoki, Sawashiro and the new henchman fantastic personalities and bosses, here you might find some of the most uninteresting and uninvolved bosses in recent memory, which sucks, because I just didn't care about defeating Ebina and Bryce.

Then comes the voice-acting debacle: I did not hate Yong Yea's performance, but it is simply not possible to succeed when you're voicing a character that has not only been established but had the same beloved, fantastic VA for the past 20 years. So, despite my love for the english cast in LaD7, I played this one in Japanese... but Tomizawa, Chitose, and everyone else except for Kiryu and Ichiban (honorable mention to Yamai, VA'd by Dio Brando himself) just sounds so emotionless and uninspired in Japanese. Even worse is the awful english of Tomizawa and Bryce's JAP VA's, who not only have fantastic VA's in english, but manage to convey a sense of an every-day man and an immortal menace, respectively.
So I stuck with Japanese, despite these flaws, and despite my love for Kanji Tang's performance which made me absolutely bawl my eyes out in 7.

I absolutely despise that I just wrote 4 paragraphs bashing this game, because I want to love it, I desperately wanted this to be my favourite Yakuza title, but I just can't. Call it my over-inflated expectations after the narrative masterpiece of the previous game, but I'm so eager to see them do better with Ichiban that I'd buy LaD9 if it came out today. I love this series, and I've seen what RGG did with titles like Y0, Y:LaD and Judgment but, similar to Lost Judgment, LaD:IW is one where despite the vastly improved systems, the bar was simply set too high by the previous title.

In the end, I did have fun with the combat, with Sujimon, with Dondoko Island (although it's a little undercooked and bland) and with several sidequests, but I'm hoping for a stronger narrative on Ichiban's side, for a more inventive boss system where combat doens't feel as grindy, and a more refined way to have the job system give you incentives to try them out.

"l'm happy. l'm where l'm meant to be, where I need to be now." ~ Bianca

Finally, a game takes climbing seriously! Jusant is an absolute joy to play, with a lovely and gleeful-looking almost clay doll-like artstyle and landscapes that made me stand in awe at their beauty.

Being so grounded in your abilities to scale up a wall, Jusant manages to make me so invested in a long climb that I stood on the edge of my seat several times, with the wind blowing strongly enough as to propel me sideways, with the walls glowing with bioluminescence, with the scorching sun weighing you down.

The environmental storytelling is unexpectedly good, and the text logs manage to convey a near sense of both mourning and hope. That is because Jusant is a game about change, trying to reflect about how we can bear to live in the present when all we feel we should be thinking about is how to best protect the environment for future generations, for those who are yet to come?

Through the logs, I also came to understand that Jusant is trying to talk about learning to appreciate the beauty of what's in front of us, which is fitting for a game which snuck itself in a genre brimming with beautiful Journeys, but one which gave me immense joy in playing it.