January, 2024

31

September, 2023

12

Started

Finished

Started / Finished

May, 2023

02

Started

Finished

Started / Finished

January, 2023

December, 2022

09

-Both egg yolks end up being broken. Sunny’s eggs as an analog for Snake’s current state is a very obvious and well documented idea

-(what do snake and Otacon eat if nobody on the plane knows how to cook)

-“Solid Sun”

-Snake equates the eggs to the sun, and the snakes of times past are equated to that. The Snakes are broken- Liquid’s meme is a puppet, Solidus and Big Boss are braindead, and Solid is old

-Campbell consistently acts as a voice for the Patriots war economy system. It seems like he’s meant to be a man who will sacrifice his freedoms if he believes it is helping others (his romance with Rosemary being the prime example)

-Laughing Octopus killing rebels while wearing Snake’s face seems like an allusion to the Snake before MGS2, a man who was just a hired killer without many grand motivations

-the psyche meter drops whenever Snake’s age is made apparent

-the beast is like a shell, the human part, the beauty, is like the yolk of an egg

-killing Snake will “free” the B&B of their fury, sorrow, etc., it echoes the ideas of MGS2’s antagonists

-the patriots “keep this whole mess in check” and “they are the war economy”. Subtle

-the “havens” talk is interesting when you consider Outer Haven. A place outside Heaven and a place outside Haven

-Raiden playing the role of Grey Fox and completely failing to fool Snake, it leans into an idea that we’re not following the script whatsoever

-Raiden fails to move on from his past identity and drowns in self pity following MGS2, which could be meta textual. An idea with Raiden is that he misunderstood Snake’s words in MGS2, but I’ll need more to truly develop on that

-Naomi’s research lab has blue roses everywhere- blue roses don’t occur naturally, but rather due to genetic manipulation. Clear parallel with Snake, but a subtle nod to Naomi’s current state

-Naomi compares the emotion controlled soldiers to like playing a game… like playing Metal Gear

-Naomi assessing Snake is a very harrowing moment, it’s like he’s being diagnosed with late stage cancer

-FOXDIE is mutating in Snake, and it will eventually harm those closest to him

-“a walking biological weapon”

-laughing octopus’ beauty form looks shockingly young, and any damage you do to her releases petals reminiscent of the ones in the graveyard and in MGS3’s final boss

-the Beauty phase of the boss is characterized by constant loud screaming as well, reminiscent of the war zone in chapter 1

-the over the top backstories are acknowledged as such by Snake in game (“Why are you telling me this? You expect me to feel sorry for her?”)

-“Rose? She doesn’t exist.”

-“You sound like a ninja.” Snake breaks through all the standard tropes of MGS1’s Gray Fox immediately

-While everyone is trying to escape, Raiden keeps fighting

-“You too? Immortal?”

-I feel that “sense” is a form of “will”, with the focus of the game being on perverting the wills of others. Raiden didn’t fully understand Snake’s will from MGS2, and ends up like this in 4, similar to the later reveals regarding Big Boss and The Boss

-Vamp has 5 dog tags. Perhaps a point of contrast to Raiden discarding his?

08

Started

-in the opening, we see running shoes and teddy bears kept alongside weapons on Snake and Otacon’s plane

-big lecture on PMCs. I think Snake speaks the truth when he says the PMCs are the same as the hired guns of yesterday. They’re more controlled and there’s more propaganda, but they’re no different to an Outer Heaven. That comparison is drawn directly later on in the same briefing

-“America has now turned war into an economic activity”

-OILIX is referenced with the “down-sloping oil economy”

-Liquid is preparing an insurrection to create a world where soldiers will always have a place. “Just stop Liquid’s insurrection.” We’re back to 10 years ago

-The world will let the world die to keep a sense of order in the economy.

-We actually get to meet Roy Campbell face to face. It puts this immediate intimacy in the work, and parallels meeting your radio crew at the start and end of MGS3. I wrote this not knowing what to write afterwards

-Snake doesn’t smoke anymore. His fire is put out. He’s literally just putting an unlit cigarette in his mouth and pretending it’s lit. “To let the world be.”

-“I’ll start my own fire”

-Snake is asked to do “one last job” for the third time, and I really have to question his motivation in this. He’s not doing this out of obligation, he has his own stake in everything, his own war he’s fighting.

-Lots of harrowing small details in the commercials. “Mexico’s new warlord elections”

-PMCs using buff guys and sexy women to advertise, and advertising at them through things like “Recruit Workout.” The advertising here is actually scarily like real life, though instead of horrifying PMCs controlling our lives, it’s McDonalds with CIA backing

-the first real shots of the game are a war torn region in an essentially unidentifiable part of the world. War has completely devastated this land and left it with nothing but war

-and the region is just labelled as the “Middle East”. Perhaps poking at people who don’t even know what nations get destabilized by our current wars, nations that are used as setdressing for war games, all boiled down to “Some region over there.”

-the iconic “War has Changed” speech is about the complete loss of identity. Your identity is your weapons, and your weapons are tied to your nanomachines. Nanomachines that control your genes, your emotions (perhaps your MEME), and keep you in your role (SCENE)

-“The age of deterrence has become the age of control.” A direct call out of the myth of nuclear deterrence / MAD. It just leads to smaller scale grudge matches until war becomes normal.

-The Gecko are these horrifying walking tanks that evoke this idea of a mixture between man and machine, with their fleshy thighs carrying a motif of REX.

-side note, the purpose of the brief gameplay segments in the proline is to get you used to the new controls. That’s why the first thing you do is crawl, followed by have a small open area to the AK, and then you get to actually do a minor bit of route planning.

-NO PLACE TO HIDE is an obvious allusion to the NO PLACE FOR HIDEO trailers. I’ll take the Gecko crushing that as the game saying there was a place for Hideo, he does cute things sometimes

-Old Snake is a fitting name, as the original Snake was a man from the 1960s, and his war continues into the new decade of the 2010s. An unending conflict

-Snake’s cigarette is lit by the conclusion of the prologue. His fire is back, but keep in mind- those things drain your health.

-The self referential imagery begins with the “Press X to Flashback”. The game wants to draw these direct comparisons, perhaps Snake has become disillusioned like Big Boss. Perhaps that’s why he wants to kill himself in the opening, he no longer has this love for life and heroism he had before

-“Liquid Sun”

-crawling under some rubble in the first gameplay section of Act 1, we seen an echo of MGSV’s hospital scene. “Please don’t shoot!” while the dying man reaches out towards you

-A little broadcast by Praying Mantis basically advertising the people living here to use their services, like it’s a cleaning service

-The MK II isn’t a weapon, it’s a support unit. Based off a machine made solely for war, Otacon creates something to help people

-Snake emulates Big Boss directly with the Solid Eye

-I’m not sure what to make of Drebin this early on. He is used to sort of tease Snake with the “Older generation” remark, and he seems to equate gun laundering to literal vending machines. Maybe I’ll have more when he gets more involved in the game

-They use suppressor nanomachines to suppress their nanomachines. Metal Gear has always been a series keen to looking at “Man and Machine” and “Man vs The Machine”, but the PMC soldiers really are “Machine Men”

-“The line between civilian and soldier gets real blurry”
-“We’re all gonna be fighting proxy wars”

-Even Otacon is defending war, as it has become integral to society to function. If war disappeared over night, what would happen to the world? No longer is war a threat to the world, but its own non existence is a threat to the world.

-Johnny appears to be getting compared to Solid Snake, with the direct comparison between his barrel and Snake’s box (never mind Meryl’s later infatuation with him)

-“First hounds, now rats.” On the world stage, militaries of governments have been forced to sleuth around in the shadows, compared to the bombastic forces of the Cobras or the Genome Army

-Meryl is like a representative of someone who misunderstands Snake’s journey. She joined the military because of him, and then wondered why he went away, like a meta commentary on people who see MGS as purely “tacticool”, or how Metal Gear itself can be seen as the same as other jingoistic “war games” by an unengaged player

-Meryl accepts constant watch by an all seeing AI in return for a “easier” life (that she shouldn’t be living) and insurance against the PMCs. It’s like a new form of deterrence, sacrifice your freedoms for a hollow safety from the thing created by the AI watching them

-Sons of the Patriots, Sons of the Boss, Sons of Big Boss. The parallels here are already cropping up.

-The Gekko have their feminine legs (don’t laugh) and the Frogs have their feet confined like they’re in high heels, in addition to the feminine screams. The obvious allusion here is the masculine (war) crushing the feminine (as Meryl surmises at the end, she just wants a big wedding)

-“Freed of the shackles of fate” Ocelot is likely implying here the incestuous nature of the series, how he won’t repeat the script that’s been laid out for him several times now

-“If you won’t be a prisoner to fate, then go, fulfill your destiny.” It’s an awkward TL, and it would be more accurately translated as “The only way to change your fate is to go forth and meet it.” Meeting your fate, like how we are forced to contrast the events of this game directly with prior ones, instead of just mere allusions that only we the audience would fully recognize.

Started

07

Finished

-Volgin is almost desperate for acknowledgment. Snake doesn’t ever seem to care about the Philosopher’s Legacy, but Volgin’s entire focus is on how that should be the thing Snake is after (instead of the nuclear missile platform).

-The lack of player involvement in the torture sequence plays into the SCENE theme greatly. While MGS1 and 2 had the player struggle to live, here it’s almost play acting on the part of the characters.

-Removing Snake’s eye is intended to “ruin” him, but it would only go on to make him an even greater figure of propaganda. The eye patched war hero turned war monger.

-You’re literally cut off from the first four of the cobras, those who represent the most primal feelings in war (Pain, Fear, “The End” (Death), Fury), and all that is left are the feelings that Big Boss would embody- the sorrow of The Boss’ betrayal and the betrayal of his own country, and the joy he feels in war

-Snake tries to grab a butterfly, but it escapes him. Interesting how Venom echoes this at the end of the Paz side story in V

-Most of what Eva says ends up being nothing but theatre, and her actions share that idea. It’s almost MGS parody, a female character espousing melodrama and acting sexy, and then it turns out that none of what she was doing had real meaning. It almost echoes MGS2, of having to find the meaning behind her hollow words.

-Your core radio crew has some pretty interesting central ideas to them. Zero and Para Media, the two you’ll talk to the most via codec, spend their time telling you all about espionage films (tactical espionage action) or monster movies (Metal Gear?). The other two espouse only lies (Eva) or only truths (Sigint). Something I noticed.

-Snake molds some C3 into a butterfly… and crushes it

-Volgin quotes Liquid a lot, right down to a lot of his jingoism, war mongering, and literal direct quotes when piloting the Shagohad

-EVA’s betrayal is the first instance of the game casting a “Genesis” motif, a possible set up for the religious lens the events of the series are given in 4. “This time Eve tempted the Snake”, but Adam left with the fruit of knowledge.

-The Philosopher’s are fully manifested as a Patriots analog in the ending cutscenes

-The use of The Boss in the game echoes many theories as to certain crisis’ during the Cold War, that are still unknown as to whether or not the American government instigated them for a greedy end goal

-There’s an inherent sadness to Eva saying The Boss wanted to be known as a woman, but her final words are proclaiming her a true patriot. She’s either remembered as a monster who doomed the world, or as a cog in a machine for her country

-The ending text is back, this time showing what happened after the conclusion. We see things get disbanded and brought back, a smaller echo of the far larger event of the “Les Enfants Terribles” project, the “Sons of Big Boss.” Where one would be sent in alone to kill their “parent”, a repeat of the events of Metal Gear Solid 3. V would go on to do something far more interesting with this idea, but here it’s a poignant note to end on

-they had to actually license Godzilla for that one mention in a technically optional codec call

-A far more fitting way to end thematically though, is Ocelot talking to the “Director” of what was essentially a theatrical production for all involved to build up a new Boss. To the “Chief Director” in Russia, and the “(Episode) Director” in America.

Finished

Started

-Looking at just the base contents of the game, Silent Hill gives you very little to dig into as to a “Why” or even a “What”. Harry’s wife is dead and he’s taking his daughter on vacation, and then everything else is shown in the opening.

-The placement of King’s “Study dammit!” poster, right next to what I believe is a reference to “The Mist” with the notepad is quite charming

-It’s interesting how ambiguous the opening playable section is. A constant descent into a nightmare that gets worse and worse, and at the end Harry wakes up from it. It’s never said how he got to the cafe, or if those events even happened. All deliciously ambiguous.

-One negative is how lacking the game is in flavour text. Harry is a very reserved character, this lacking aspect highlights how high alert one would be if their child went missing, but it definitely makes Harry’s character less apparent. Much like most of the themes and even the broader narrative of the game, the onus is left on the player to discern even something as mundane as Harry’s character.

Started

November, 2022

23

-Volgin’s talk about spies echoes what Miller talks about in Phantom Pain, feels like it’s almost word for word

-interesting how Eva is the one espousing all the romantic and sort of ”makes you think” dialogue that Kojima’s games pack in- and she ultimately betrays and emasculates our protagonist

22

-We meet the creator of the Metal Gear, and he’s a drunk with ideas of greatness he lacks, and despite his revolutionary ideas he is forgotten.

-I wonder if Ocelot and EVA found out about the other’s role

-There’s some set up to MGSV with the talk of missing links in evolution and the importance of the bipedal movement, though really that’s a metaphor that applies all across mecha

-I'm not well versed in American history, but I do wonder if there is a connection between the usage of the name "President Johnson" between MGS2 and 3. Is there meaning in Kojima calling back to the height of Cold War tensions with the name of his fictional president?

21

Started

-Naked is far more expressive than Solid, clearly lacking the grand charisma of his failed clone in exchange for far more silly expressions.

-The Pain, The Fear, The End, The Fury, The Sorrow, and The Joy. All emotions tied to war in this context, and The Joy is "The Boss". Could the title of "Big Boss" be perhaps allusion to Big Boss' own great joy in war?

-"Remember the Alamo" is still a very odd quote to me. Maybe it's because I don't know American history that well, but what I've read has conflicting ideas on what it might mean as well. Volgin's "desire for revenge" maybe?

-I think the best introduction for 3 was through Ocelot. A man of great mystery, charisma, and constantly ahead of everyone else is shown to be a rather bumbling kid, not even using his signature revolvers.

Started

Started / Finished

Finished

15

Started