2007
One of those games you have to really appreciate contextually, rather than entirely in a vacuum. You won't get the full understanding without getting how influential Portal was on internet culture, game development, stories in puzzle games, and the increased effort put into puzzle games for the foreseeable future.
1958
2021
2022
It feels really good until you realize about half of each part of the game feels missing. Kind of shallow if you've played any other roguelike and it shies away from doing anything that would really allow the player to invest in the fighting part of the game, because then you might ignore the farmville part.
And by the end, finishing it sort of unsatisfying because you just sort of get dropped back into the exact main game with only one very unimpressive bonus.
Absolutely carried by it's aesthetic, which isn't a bad thing. I like the aesthetic.
And by the end, finishing it sort of unsatisfying because you just sort of get dropped back into the exact main game with only one very unimpressive bonus.
Absolutely carried by it's aesthetic, which isn't a bad thing. I like the aesthetic.
2008
2005
2021
Your fighting game might be nuanced but does it have this?
It's a testament to Ron Gilbert's insurmountable ability to create compelling, entertaining content that he managed to make these sorts of edutainment games fun. Pajama Sam, and by extent Humongous games in general, are some of the few PC experiences that still hang with me from when I was extremely young.
2016
click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click click [Killer Blind +500]
2015