CarnivalKing
2024
2024
2024
2006
2024
I get what this game wanted to be; a delivery game where you go through space and just chill while listening to a podcast in the background, just like how Yahtzee liked FTL. However, I can't say I really dig the idea for myself. I'm not a part of the market, but I know it exists, even if it's a small one.
2007
"B-But the turn-based gameplay is gone!"" You don't know how much a boon that is for me. You guys are allowed to love the first two battle systems, but for me, this, alongside the best story ever told in a Mario game, is good.
Also, for anyone who wants to skip through 2-3, the code is always the same and you can get the pixl right away for repeat playthroughs.
Also, for anyone who wants to skip through 2-3, the code is always the same and you can get the pixl right away for repeat playthroughs.
As much as I love all the changes and improvements it made with all the quality of life updates, they have allowed me to love the world and characters more...I'm sorry, but I STILL don't vibe with the actual gameplay of the battle system. The updated improvements are wonderful, allowing the world to grow, but I still do not get the love behind the battle system.
Also, is it me, or was Peach flat-out useless this time around compared to the original Paper Mario, with Peach essentially being the gal behind leading Mario and crew to the star spirits, while here, if you erase all of Peach's side story stuff and never let her talk with Mario, nothing would change?
Also, is it me, or was Peach flat-out useless this time around compared to the original Paper Mario, with Peach essentially being the gal behind leading Mario and crew to the star spirits, while here, if you erase all of Peach's side story stuff and never let her talk with Mario, nothing would change?