Great gameplay with clear cut content.

Exceptional, but marred with technical issues

Much improved over Dark Souls II, but not my favorite Souls game

It felt like this game was dying while I played it. The game is infuriating, making attempts to progress feel futile with the resurrection system since players are encouraged to run away from fights and tediously trek back to the same fight over and over until you succeed. I appreciate the concept, but don't desire to play it again.

I do not ever want to play this game again. I'd rather watch the cutscenes. It feels awful to play, and I have no desire to sluggishly move my character in this game world. In addition, the mission structure felt rather haphazard at times, such as the sudden Bank robbery at the height of one's notoriety. I despise this game, and I wanted to like it.

I appreciate the effort poured into this game by its community. Shame about the toxicity of other players, though, and the rampant case system.

A fantastic fighting game, with subpar netcode.

A lot of filler, but a good overall base for later expansions in the MMO.

A delightful game. The moons, while placed in interesting/charming locations, can feel too many at times.

It's amazing what people do with this game, but I honestly get bored of it after an extended play session.

I really love this game. I've never played 2 or 3, and depending on how they are, I might revise this, but I simply adore this game.

A charming game, though I don't like how heavy Donkey Kong feels compared to the original GBA games. Also, David Wise continues to impress, and the other composers on this project do a similarly wonderful job on the soundtrack.

I enjoyed the game quite a bit, but the evil route is pretty comical in how dissonant the actions of the protagonist are with how the other characters still react.

A wonderful game from people who understand what a classic Sonic game should be in the modern day.

A fantastuc return to Mega Man with new, fun mechanics. That said, I despise Bounce Man, lol.