You know a franchise is running out of ideas when they have to make a racing spinoff game. At least it's free and not full price like LEGO 2K Drive or Disney Speedstorm.

The main thing I hate about fighting games is how many combos there are and how you must execute them. Maybe I’m bad but there’s too many and I can never seem to get the inputs right. There is a plethora of ways to dispose of the Naytibas and somehow it never feels overbearing. Stellar Blade took my biggest gripe with fighting games and spun it on its head. It is definitely my favorite aspect of the game. Even though the many side quests in this game are played the same, the stellar combat held my interest. I was never bored doing these side quests despite them being boring by design. This game is so much fun to play.

I really like the music. Some of the best I’ve heard in a video game. The graphics are really pretty, but the true beauty lies in the female character designs. EVE, Lily, Tachy, Raven and all the other female characters are gorgeous. Stellar Blade has some of the coolest and most unique character customizations. I love playing around with the different outfits, glasses, earrings and hairstyles. It’s all so vibrant and colorful.

The first ¾ of the story doesn’t feel like it goes anywhere. It feels rushed, as though I missed a prequel. The final quarter is where the narrative starts getting interesting and everything gets explained. I like how there’s multiple endings. Most games nowadays don’t offer multiple endings. So Stellar Blade is refreshing in that sense. What sucks about the multiple endings is how you must restart the entire game to get the other ones. For some reason, you can’t manually save in Stellar Blade. You have one autosave. You progressed too far into the story and missed a collectible. Too bad kiddo. You must start over. I missed one can and the only way I can get it is by playing New Game+. I must play New Game+ anyways for the other 2 endings and the game isn’t too long but it’s still annoying. Manual saving is such an under the radar yet necessary feature in any single player game. The fact that Stellar Blade omits this feature, I consider it the game’s biggest flaw.

Decided to download the game because they add Rika, my favorite Pokémon character, to the game.

The game seems interesting with being able to battle and team up with all the famous trainers from all the game. However, it is plagued by the curse of being a mobile game. Tons of unnecessary and long updates and constant pop up notifications. Could barely even play the game. It got so annoying to where I just deleted the game.

Whether you're a PlayStation, Nintendo, Xbox or PC fanboy, can we all agree that mobile gaming is the worse? Thank you.

If you love FF16 like me, get this dlc, it's more of what you love. The battle against Leviathan, his powers as well as Ultima's, the music, graphics, exploring the new region, all of that is awesome. One thing I didn't expect to love was Shula. She is so hot, to me at least.

I like how a "balance" patch came with this dlc where they buffed all the shit abilities nobody used. They are certainly stronger, but no one is going to use them considering we have two new eikon abilities to play with. And boy are they strong, overpowered even. Additionally, the meta to destroying bosses is still the same: cycle through your ultimate abilities because they deal the most damage/stagger and slow time so you'll be able to recharge them in no time. Again, no real point in using the newly buffed abilities.

Included in the patch are quality of life changes such as having 5 sets of eikon abilities as well as being able to instantly teleport when you are about to complete a quest. These are certainly nice but why weren't in the game on day one? Weird oversight, I guess.

What sucks? Some of the side quests. To unlock the store, blacksmith and chocobo riding, you need to do a side quest respectively. How do you complete the side quests? Talk to NPCs. That's it. Not even a single enemy to fight. Talk about boring and unnecessary. This was so stupid I have to dock off a point.

Overall, The Rising Tide is a very epic dlc though it sucks that it isn't free. Square Enix has to scramble as much money as they can from this game and FF7 Rebirth's poor sales.

Last year I wrote a review saying COD: MWIII was the worst video game I have ever played. Not anymore. Heavenly Bodies is now my least favorite video game of all time. The movement is so terrible that it made me do something I have never done before with a video game...

Quit. I couldn't get passed the second, said "this isn't worth the frustration" and deleted the game. For that, I'm giving this game my first 0/10. There's quite a few video games I genuinely dislike and would even go so far as to say hate. However, none of them drove me to quit. I still finished them to the end because there's always a chance it might get better. Some of them did, some didn't. But, at least they had some redeeming qualities that gave them a point. There's not a thing I can say about Heavenly bodies that won't make my blood boil.

I played video games for fun, escapism and some of them even helped me grow and improve as a person. If I keep playing Heavenly Bodies, I'll just become a worst version of myself and I don't want that.

The last time I seriously played Fortnite was before the release of COD: BO4. Since then, I've played a few matches from time to time, but I never fully immersed myself to completing the battle pass and doing all the challenges. My friends and mainly recent girlfriend have convinced me to hop on once more. I played Fortnite for the whole weekend and I got to say, I had a lot of fun. I've poured more hours in just one weekend than the last 5+ years combined. Game is so different from 2018 that it feels totally fresh and new.

I used to shit talk about Fortnite because I'm hipster like that, but now I'm one of the suckers who bought the battlepass and is aiming to do all the challenges. Oh how times have changed.

The elemental bending powers from Avatar are super fun to play with.

I'm removing a point because as cool as it is to fight gods and acquire their power, it's not the most original idea. Overwatch 2 had this theme in its second season.

Lastly, I want to mention how I feel bad for killing people in this game. Most people feel this way in GTA, but for me it's Fortnite. Reason is because I know a lot of kids play this and they're not exactly skilled. They're pretty awful actually and that's fine. I would be concerned if a kid played like Ninja. The reason I feel bad is because I know these kids want to play for fun and probably don't play often due to their parents. Having someone like me, someone who has been playing shooting games for about 15 years, absolutely molly wop them feels wrong. Oh well, blame Epic Games for poor matchmaking I guess.

Can always rely on my favorite childhood card game/videogame/tv show to pull through: Chaotic.

Graphics look beautiful and the game has amazing lighting but who cares if the gameplay is a walking simulator going at a snail's pace. A simple sprint button would fix everything.

2022

Don't confuse my score for the quality of the game. It's a pretty fun fighting game, it's just they aren't my cup of tea. There's a wide variety of kung fu moves with your bare hands in addition to the weapons you can pick up. It all looks cool. Too bad I can't consistently execute them. I hate fighting games where you have to push up on the left stick, then down, then right, press x and then circle + triangle to perform the swinging ball sack. I think this is stupid. But her, that's just me being a noob. If you enjoy these types of games, Sifu is a must pick.

I like how you can choose to kill or spare your enemies and the aging with death mechanic is very unique. I also like the art style, very creative in my opinion.

This game goes unnecessary hard. Normally when people say this, it's a slang for saying something is cool, awesome or at least that's what I think. When I say it, I'm calling something acutely strange and awkward. Like your "Johnson" going erect mode in the middle of school. Hello Neighbor 2 is that mid school day erection.

There's so many elements from 10 games mashed in one here and none of it works. Supposed to be a horror game but there's nothing scary or creepy about it. You're supposed to walk slowly, not make any noise and hide from the enemies if they spot you, but the optimal way to play is by sprinting past the enemies because they lose sight of you really easy. Puzzles aren't really puzzles. There's an interesting and tragic story, but you need to Youtube it to even know what it is about because the game doesn't tell you squat. Sensitivity is really slow. The jumping is bad which wouldn't be an issue except there's a decent amount of parkour for some reason. Art style is not my cup of tea. To break glass, you need to throw an object and then pick it back up. Why not have a control to swing the crowbar you always need to carry? Everything is so short sighted!

Hello Neighbor 2 is not terrible and I certainly don't hate it. It's a quick and stress free platinum trophy. However, I have to put it as one of my worst rated games because there's not a single thing positive or even half decent to say about it. Just like an erection in the middle of school.

FF7 Remake was my favorite video game of all time. It was my first Final Fantasy game. I loved the characters, story, gameplay, world building, music, everything. However, the main reason it was my favorite was because it taught me to open up, try out new things (and I'm not just talking about video games). Before, I was really stubborn, only sticking to what I know. After playing FF7 Remake, I became more open minded. With that said, how does Rebirth compare? As expected from a video game sequel, Rebirth expands and improves upon FF7 Remake in very matter. It should be no surprise that this is my new favorite video game of all time.

There is so much content! Took me 101 hours just to be the main story. Granted I did all the side quests and world intel, but still. It never got boring or long but that's thanks to the fast-paced combat, basically non-existent load times and how refreshing the level design is with all the sections with other characters and minigames (I'll touch upon that later). I've had a PS5 for 3 years now and this is the first time a game felt "Next Gen" and not just an enhanced PS4 game. Really got my money's worth, unlike with Spider-Man 2 which took me 20 hours to 100% complete.

My biggest gripe are the minigames. Most of them are fun and fairly simple. However, there are some that I absolutely loathed playing. The Whirling Whack frog Fallguys, the sit-ups, the third Chocobo flying and the Two Legs? Nothin' to it piano. Of course, I eventually beat them with the highest score, but still.

I am absolutely awe struck by FF7 Rebirth and I can't wait for Part 3, whenever that comes out. Will probably release before Kingdom Hearts 4.

Of all the free super easy platinum trophy games I have played as I patiently wait for FFVII Rebirth and endure the mental toll that are midterm exams, Bunny Raiders was actually fun. That being said, the game is still not good. Gameplay is repetitive and there's not a lot of variation with the gadgets and enemy types. I wish my exams were over so I can dedicate some time to playing some real good video games! Also, I wish it would be February 29th already!

The Light in the Darkness has a important historic story, good music and really easy trophies. However, all of that is ruined by the PS1 graphics, slow gameplay, no voice acting but you can't skip the text because the person's lips got to stop moving first and the horrifying character models. The title doesn't really make sense given the context of the story.

What I'm about to say next is going to be a nitpick but it's so bizarre that I want to bring it up just to make fun of the game. Never before have I watched credits and there's a period after every word. There will be a period after the roles and the names of the people fulfilling those roles. Of all the negatives with this game, this stood out to me the most. Probably the most incongruous thing I've seen a video game do.

Playing this reassured me of two things to expect for GTAVI. The story mode will be a narrative work of art but will be a nightmare for completionists. And the online will be interesting in theory but a train wreck in practicality.

Red Dead Online has the weirdest progression system I have played in an online game. Like GTAV Online, money is a bitch to come by and everything is super expensive. But, Red Dead Online one ups that with a second currency that's even harder to obtain without paying real life money: gold. Every 5th level, you get a treasure map. So, the most consistent way to earn gold and money is by leveling up. The easiest, quickest, but most boring way to level up is with the collector role. What this means is the best way to progress and unlock more content is by going around the map collecting a whole bunch of tarot cards, flowers, coins, alcohol bottles, fossils, arrowheads and jewelry. It's pretty much story mode except you can't pause the game. Not exactly the most fun experience.

Red Dead Online doesn't feel like an online experience where you interact with other players around the world. But when you do, you'll want to go back to isolation. This game has the absolute worst PVP I have ever played. You die instantly. Any gun from any distance + deadeye will always kill someone. I'll play a TDM series and die 30 times because some level 1000 tryhard instantly locks on to my head and shoots me. It's really not fun.

Just like GTAV, Red Dead Online is extremely tedious to progress through and has a terrible pvp experience. I hope Rockstar learns from these two games and make GTAVI Online enjoyable, but knowing them, they won't and GTAVI Online is be just as disastrous if not worst.

The game goes on about explicit interactions and making games more creative while seemingly forgetting very important game designs. Like camera sensitivity, camera angles, the enemy hitboxes, and color. And where's the platinum trophy? Another indie game that tries too hard to be brilliant falls flat on its face.